Home

Same Engine, Different Game is Confirmed. Chances of Real-Time Physics?

This is a discussion on Same Engine, Different Game is Confirmed. Chances of Real-Time Physics? within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 02-22-2024, 03:28 PM   #1
Rookie
 
OVR: 0
Join Date: Sep 2013
Same Engine, Different Game is Confirmed. Chances of Real-Time Physics?

Like most of you, I'm beyond excited for this game and genuinely can't wait. With that said, my main concern coming into the May reveal is that the game is built on the same engine as Madden...

I'm fully aware there's a different team developing the game, and hopefully they're utilizing their own creativity to make a game that feels far more like the college game than the NFL.

I'm just curious where you all fall in terms of your thoughts on if there's any chance they're able to turn the game engine into something that has real-time physics and less canned animations? I firmly believe this would remove almost all of the stagnancy that comes from EA Football games and is something I'm always dreaming of. With that said, I'm doing nothing to hold my breath on this one...
z.arthur23 is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-22-2024, 03:35 PM   #2
Hall Of Fame
 
canes21's Arena
 
OVR: 41
Join Date: Sep 2008
Location: Tennessee
Blog Entries: 2
Re: Same Engine, Different Game is Confirmed. Chances of Real-Time Physics?

I don't see it. It doesn't seem like it matches EA's vision. There are tidbits of real time physics at play in Madden, but I would assume the gameplay will be similar to Madden where the animations are physics driven in many scenarios. I don't see a return to the goofy ragdoll play of NCAA 14.

It seems like EA just can't get that type of stuff to look the way they want it which is why they've done things like allow clipping in post play situations to keep players from just flopping over each other. I think our best hope is they keep expanding on how much physics will influence what animations play out. I remember in an interview a developer discussed how they've introduced physics into more scenarios so that it will drive which animations are chosen like in tackle scenarios, but they didn't seem keen on going for something purely physics based with less canned animations, so I assume that will be the case moving forward.
__________________
“No one is more hated than he who speaks the truth.”


― Plato
canes21 is offline  
Reply With Quote
Old 02-22-2024, 03:46 PM   #3
Rookie
 
OVR: 0
Join Date: Sep 2013
Re: Same Engine, Different Game is Confirmed. Chances of Real-Time Physics?

Quote:
Originally Posted by canes21
I don't see it. It doesn't seem like it matches EA's vision. There are tidbits of real time physics at play in Madden, but I would assume the gameplay will be similar to Madden where the animations are physics driven in many scenarios. I don't see a return to the goofy ragdoll play of NCAA 14.

It seems like EA just can't get that type of stuff to look the way they want it which is why they've done things like allow clipping in post play situations to keep players from just flopping over each other. I think our best hope is they keep expanding on how much physics will influence what animations play out. I remember in an interview a developer discussed how they've introduced physics into more scenarios so that it will drive which animations are chosen like in tackle scenarios, but they didn't seem keen on going for something purely physics based with less canned animations, so I assume that will be the case moving forward.
Gotta think you're spot on here. Frustrating for sure as physics would change everything at such a fundamental level (line play, tackling, truly feeling like every inch is earned, etc.). But you're right in that they never got it to look clean enough for them to invest much into it. And that's really a shame because even something like Madden 18's physics engine on a new-gen game like this would be pretty special. But I guess that's what dreams are for haha.
z.arthur23 is offline  
Reply With Quote
Old 02-22-2024, 04:34 PM   #4
MVP
 
PhillyPhanatic14's Arena
 
OVR: 0
Join Date: Jun 2015
Re: Same Engine, Different Game is Confirmed. Chances of Real-Time Physics?

One thing i'll say about "same engine"... That doesn't exclude the game from having a totally different feel. Battlefield 1 was on frostbite and had some of the sickest weather elements of any game i've seen. Meanwhile Madden is on the same engine and 7 years later it has failed to include even the slightest updates to its PS2-quality weather.


I think anything can happen... My main hope is that having the madden base to start from means this isn't going to be an efootball disaster where they tried to build from the ground up and it was a massive step backwards. Hopefully they took the base from madden and made it their own and gave it a more college feel.
PhillyPhanatic14 is offline  
Reply With Quote
Old 02-22-2024, 05:24 PM   #5
Hall Of Fame
 
p_rushing's Arena
 
OVR: 20
Join Date: Feb 2004
Location: Atlanta
Re: Same Engine, Different Game is Confirmed. Chances of Real-Time Physics?

I haven't played Madden much but has there ever been any game that did it well? Physics are great but the models never get the arms and legs right. You can't control each appendage and it just ends up looking weird. So they use animations that then allow for some input from physics.

Sent from my SM-S901U using Tapatalk
p_rushing is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-22-2024, 06:06 PM   #6
Hall Of Fame
 
illwill10's Arena
 
OVR: 31
Join Date: Mar 2009
Re: Same Engine, Different Game is Confirmed. Chances of Real-Time Physics?

Quote:
Originally Posted by p_rushing
I haven't played Madden much but has there ever been any game that did it well? Physics are great but the models never get the arms and legs right. You can't control each appendage and it just ends up looking weird. So they use animations that then allow for some input from physics.

Sent from my SM-S901U using Tapatalk
I do wonder if this game is truly current gen only, this would be the first sports game to go current gen for these consoles. So, I do wonder with 3+ years of development for these new gen consoles, if we'll see the "leap" we'll been wanting to see for sports games. I can definitely see the attention to detail with the stadiums, surrounding areas, uniform detail, being a leap. But, whatever the visuals this game will look like will be how the Madden visuals will look like

The only way, I could see different visuals or physics from what we seen from the past Maddens would be if the CFB devs worked alongside the Madden devs to develop big changes for when they were ready to move to current gen only. I could see the new CFB being the launch pad for the new current gen sports games.
illwill10 is offline  
Reply With Quote
Old 02-22-2024, 06:53 PM   #7
MVP
 
OVR: 0
Join Date: May 2014
Location: Phoenix, AZ by way of Washington D.C.
Re: Same Engine, Different Game is Confirmed. Chances of Real-Time Physics?

Quote:
Originally Posted by canes21
I don't see it. It doesn't seem like it matches EA's vision. There are tidbits of real time physics at play in Madden, but I would assume the gameplay will be similar to Madden where the animations are physics driven in many scenarios. I don't see a return to the goofy ragdoll play of NCAA 14.

It seems like EA just can't get that type of stuff to look the way they want it which is why they've done things like allow clipping in post play situations to keep players from just flopping over each other. I think our best hope is they keep expanding on how much physics will influence what animations play out. I remember in an interview a developer discussed how they've introduced physics into more scenarios so that it will drive which animations are chosen like in tackle scenarios, but they didn't seem keen on going for something purely physics based with less canned animations, so I assume that will be the case moving forward.
I can't stand that they purposely allow clipping post play just to avoid players from occasionally tripping over each other. This is a horrible game design decision. I would much rather see players occasionally trip over each other than see players completely stepping through bodies lying on the field, rolling through the legs of players, etc. This stuff totally kills immersion & I wish EA would understand this. It's the only thing that keeps me from fully enjoying the game. I want to turn it off every time I see it. It's one of those things where once you see it you can't unsee it.. This area of the game was much better in Madden 23 but regressed in 24. I'm assuming it was because of the new Sapian Tech. I really hope EA addresses this for College Football & Madden 25 because it's really holding the game back from being truly immersive.
JKSportsGamer1984 is offline  
Reply With Quote
Old 02-23-2024, 05:32 PM   #8
Rookie
 
UltraHD's Arena
 
OVR: 0
Join Date: Sep 2016
Re: Same Engine, Different Game is Confirmed. Chances of Real-Time Physics?

I read on the Wikipedia game that EA Tiburon are developing the game? Is that not true?
UltraHD is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:25 AM.
Top -