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Attribute Effect Slider: NHL 25

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Old 11-18-2024, 01:38 PM   #1
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Attribute Effect Slider: NHL 25

This game and dang sliders lol..

I'm trying to dive back into this for franchise mode etc. But first got to dial in some things for myself.

First up, attribute effect slider.

I've had issues even on Superstar, no matter the sliders I just dominate the TOA by double and sometimes triple the CPU. This on attribute effect slider on 0 or even default 5.

All games below I played as the Pens (Home Team) vs the Bolts.

I played 3 games with it at 0, dominated TOA, won 2 lost 1.

I played 3 games with it at 5, dominated TOA, won all 3.

I played 3 games with it at 10, TOA even two games, one game the CPU doubled me up. WTF? Did they do something with the recent patch/coaching strats and coaches added that made this another difficulty level slider? I mean the Bolts were all over me. Which clearly is a great thing.

I see varied usage around the forums with this slider and curious as to what everyone else sees with this.
------

Quote on how it works

Quote:
Quote:
Originally Posted by Redshirt_EA

As a general rule the sliders don't nullify the attribute effects except the Attribute Effect slider (or whatever it is called these days). At zero that one makes everyone the same. At the high end it also makes high attributes get maxed out, so it will squash up the top end players (e.g. 95 will be similar to a 99) while spreading out worse players. The default is set one notch from the top (as on NHL13), so attributes are exaggerated a bit. Dropping it a notch or two below the default will give a more full spread in effective attribute values, when it is in the middle the numbers aren't warped at all.

So if I understand this correctly, if the attribute effect slider is at 3, then the players will play according to their ratings.


Quote:
Originally Posted by Steven547

So if I understand this correctly, if the attribute effect slider is at 3, then the players will play according to their ratings.

Originally Posted by Redshirt_EA

3 counting from 0, yes.
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Last edited by Fiddy; 11-20-2024 at 01:26 PM.
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Old 11-18-2024, 05:46 PM   #2
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Re: Attribute Effect Slider: NHL 25

I had the same sliders and was on AE 10 and I was dominating. I was able to poke check at will. So I saw someone say at a lower AE the CPU would be more aggressive in making moves to avoid my poke check. So I lowered it to 5 again and the CPU went crazy good for a few games. I up it to 7 and it seems more balanced.

I'm so glad you made this post because a support group would be ideal.
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Old 11-18-2024, 06:39 PM   #3
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Re: Attribute Effect Slider: NHL 25

Quote:
Originally Posted by bDoddleS
I had the same sliders and was on AE 10 and I was dominating. I was able to poke check at will. So I saw someone say at a lower AE the CPU would be more aggressive in making moves to avoid my poke check. So I lowered it to 5 again and the CPU went crazy good for a few games. I up it to 7 and it seems more balanced.

I'm so glad you made this post because a support group would be ideal.
Funny you mentioned poke checking, I moved poke accuracy down to 0, was able to still poke at will. I even then lowered the poke power to 0, nothing changed.

Make me go back to my mentality that I'm not too sure all sliders work as intended. Some maybe work more than others, but annoying.

Of course, I make this post and you responded with a dominating game with AE at 10 and right now I'm in one again with it at 10 and now I'm dominating the Bolts.

As for the AE effecting the CPU to make moves, they dangle me on any of the AE settings honestly, they just don't do it enough to counter the pokes. Almost have to just have a house rule not to poke as much I guess?

This game at its core gameplay wise has a solid base, but man tough to get it "just right" because of not knowing if things are working as they should. No other sports game makes me wonder that slider wise.
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Last edited by Fiddy; 11-18-2024 at 06:44 PM.
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Old 11-19-2024, 03:29 AM   #4
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Re: Attribute Effect Slider: NHL 25

Hmmmm......Its bizarre that I went back to AE back to 5 (using my reduced attribute roster)
Still seeing that my poke check is to good, and the Goalies letting the clanger in still.
Also the hitting...its not great seeing a small player like Matt Poitras level someone much bigger-----Ii tried to raise the Size/Strengh Impact slider (thinking that a rise would mean size would be a factor in any outcome, but I feel it just makes every player hit like Chara)
The game is soooo close, but so bloody annoying
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Old 11-19-2024, 08:37 AM   #5
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Re: Attribute Effect Slider: NHL 25

Quote:
Originally Posted by johnnydrum
Hmmmm......Its bizarre that I went back to AE back to 5 (using my reduced attribute roster)
Still seeing that my poke check is to good, and the Goalies letting the clanger in still.
Also the hitting...its not great seeing a small player like Matt Poitras level someone much bigger-----Ii tried to raise the Size/Strengh Impact slider (thinking that a rise would mean size would be a factor in any outcome, but I feel it just makes every player hit like Chara)
The game is soooo close, but so bloody annoying
When I went back to 0 and 5 for some games, one thing that stood out to me was how easy passing was. At 10, more missed passes, have to be more accurate with the stick when making a pass etc.

I used to be big into that Size/Strength set up, along with Puck Control Attribute one. Anything that made the ratings matter I always jacked it up.

Like you said, now it don't make sense. Doesn't seem to work as intended.
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Old 11-19-2024, 11:14 AM   #6
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Re: Attribute Effect Slider: NHL 25

You have to remember it's a combination or difficulty settings and Attribute slider. If I play a game with AE at 10 and all star, the CPU is pretty deadly especially on the PP. If you play on Superstar with AE at 0, it's still hard but it seems to play more real to me. Currently I play with AE at 3 and on superstar. I have also tried pro with AE 10 and AE 0. Both work well also. The best thing about playing with AE on 0 is the players really feel like themselves, like mcdavid really feels faster then everyone else. Much better feeling then on 5 or 10.

Last edited by Spragga; 11-19-2024 at 11:20 AM.
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Old 11-19-2024, 11:57 AM   #7
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Re: Attribute Effect Slider: NHL 25

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Originally Posted by Spragga
You have to remember it's a combination or difficulty settings and Attribute slider. If I play a game with AE at 10 and all star, the CPU is pretty deadly especially on the PP. If you play on Superstar with AE at 0, it's still hard but it seems to play more real to me. Currently I play with AE at 3 and on superstar. I have also tried pro with AE 10 and AE 0. Both work well also. The best thing about playing with AE on 0 is the players really feel like themselves, like mcdavid really feels faster then everyone else. Much better feeling then on 5 or 10.
I should have mentioned all the above games I posted about where all played on Superstar. I can't play on anything else or the CPU never does anything against me.

As for you seeing McDavid faster on 0, I don't see that at all. But that's what makes me wonder about this game and its sliders.

At 0, basically all players are on a level playing field, at 5 all players play to their proper attributes per EA, and at 10 the higher rated players and even attributes play above their ratings, like a 93 overall shot accuracy is now a 99 etc, and lower end attributes play at a much lower level.

But, this is the only sports game to me where the sliders just don't make no sense and we all see crazy crap happen.
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Old 11-20-2024, 01:04 PM   #8
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Re: Attribute Effect Slider: NHL 25

Quote:
Originally Posted by Fiddy
I should have mentioned all the above games I posted about where all played on Superstar. I can't play on anything else or the CPU never does anything against me.

As for you seeing McDavid faster on 0, I don't see that at all. But that's what makes me wonder about this game and its sliders.

At 0, basically all players are on a level playing field, at 5 all players play to their proper attributes per EA, and at 10 the higher rated players and even attributes play above their ratings, like a 93 overall shot accuracy is now a 99 etc, and lower end attributes play at a much lower level.

But, this is the only sports game to me where the sliders just don't make no sense and we all see crazy crap happen.
I want to discuss the McDavid point in particular because speed was something I really wanted to focus on very late in the 24 cycle.

I tested AE at 0, and I actually liked the flow of the game, but I think it worked the way it is described: it makes attribute differences less pronounced. McDavid didn't seem much faster than anyone else.

This year, I've used it at 10 and I really see the difference in players and teams. Even "minor" things like who's taking penalties - lower discipline guys, you'll see them in the box more.

I used 5 for years, but I've been liking 10, feels like ratings mean more.
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