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Football is won in the trenches(read carefully)

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Old 08-13-2009, 11:01 PM   #1
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Football is won in the trenches(read carefully)

Please read carefully if you want to help make Madden the most realistic simulation to date. I will not start with the obvious Physics, Morphing, A.I. issues...but instead I will take the Football approach.

#1.Cadence...Called plays should have what coaches refer to as cadence. hut 1,hut 2,hutt. This will affect the battle of the trenches massively. Trenches is where football is won and lost. 1st it would help by creating false start/encroachment opporutunitys. 2nd..It would force No-Huddle Cheesers to remember their cadance when they audible plays. It will also affect speed of play and momentum..forcing players to calculate their playcalling around time and diversion. Of course this should be optional as should any other setting...( if the dire need isnt seen,will further explain)

#2. NFL rules. Some major NFL rules are absent from the game such as ineligible reciever/blocker downfield. Late hits on players going out of bounds/after plays. Also recievers run out of bounds and return to make the play. 5 yard P.I. doesnt exist...to name a few. If I missed some please reply with those not included in Madden that will affect gameplay.

#3.Any givin Sunday...football's lifeline. Meaning a lesser rated player can have a career game if he is placed in the correct position at any time. Meaning if a QB forces a ball it should be played well by the positioned player instead of the superstar getting the advantage. Players should also go on hot and cold streaks.

#4.Optional QB vision/direct route passing...this should be an option that rewards those who actually are LOOKING at their intended reciever..and penalize those who cross field pass/ dont look at their reciever/or scramble with non mobile QBs. This feature will also allow for the use of "look off"/pumpfake/stop
@go routes. Plus the vision made Delay/Draw plays look more like pass plays.

#5.Block control...this in the game but some abilities(turning defenders) have been taken away from the user controlled blocker.Also in the run/Y.A.C situations you should be able to select which blocker is blocking and whom he will attemp to block(was in earlier versions but got removed).

#6.PLayers falling...players should fall even in great conditions if they have planted incorrectly or suffered a nasty deke.

#7.New attributes....attr. such as heart,composure,clutch,turf,grass,cold/hot weather...also a momentum and homefield crowd meters...these will affect cadence and playcalling...which will affect false starts/encroachments. Trf/Grass rating will be for Dome/Non-domed stadiums. Some players play better on certain turfs/conditions. This is what makes Chicago/Greenbay tuff to play on the road.

#8.dominate user control...Cpu controlled players have too big a say so over the outcome of the play...force players to have to "go get it". This makes people learn to cover/catch a pass. Instead of canned animations that reward the superstar. It will also make use of QB vision/route based passing more effective because you would now have to properly lead your reciever to a spot. It also adds replay value to the game for hardcore players and novices alike.

#9. Down relevent players...A lil known fact about football is that some players arent on the field every play. IN madden some players(linemen) play entire series without being subbed or fatigued. This isnt football by any means. Players should be rotated correctly because it does matter. Especially for the Linemen. As I stated earlier,this game is won and lost in the trenches.

#10. Less broken tackles..Im watching Ari vs Pit as I type and Ive noticed that only Rbs are breaking tackles. I can understand some Missed tackles, but not too many BROKEN ones for recievers. Instead they should SLIP/PULL away from defenders. Reserve the BROKEN tackles for the RBs and TEs. This goes the same for the defense(turnovers) depending on the mirrored position.

#11.All glitches @ removed features....I know this is wishful thinking but, fumble returning....Ive noticed a glitch where an O.lineman picks up a fumble and is unable to return the fumble.minor prob, but it could be huge if not fixed. Also custom hot routes(posts,[email protected].),Formation shifts, losing helmets/shoes,Tony's radio show(franchise mode).

My BEEF with this and any Madden is usually the physics and cheap A.I. of CPU controlled players. But after a few brews this isnt so bad...but soon as I adjust to the Game's tendencies and start dominating..they pull a MNFL(madden n.f.l) trick out of their hat. Usually a 2 minute drill, impossible to defend drive just to erase my goose egg/ or pick me off just to scarr my Qb rating.

This could all be over looked if they actually had FOOTBALL as their main GOALLLLLLL(Real Madrid just scored). So if youre a Madden/Football/fun game/simulation purist; then you should really give this list some thought, consideration, and forwarding. Reply, respond,comment,bash....
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Old 08-13-2009, 11:08 PM   #2
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Re: Football is won in the trenches(read carefully)

Great 1st post
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Old 08-13-2009, 11:10 PM   #3
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Re: Football is won in the trenches(read carefully)

tyvm...do you have any input on the matter or criticing maybe?
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Old 08-13-2009, 11:24 PM   #4
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Re: Football is won in the trenches(read carefully)

Do you have Madden 10 yet?

It's great that you have ideas for a football video game. Even one of the best football games didn't have what you are talking about. So if this is were you want your football video games to go then maybe you should start your own company and make your own.

You already posted this in the 2011 wishlist thread so why do you think it deserved its own thread? Not really sure but, hey...

You asked...
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