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running animations/sliders

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Old 08-19-2009, 06:38 PM   #1
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running animations/sliders

i guess obviously in ps2, the animation for rbs are beautiful---crouching, cutting, dashing---but do the the 360/ps3 runners just stay upright/ping-pong around?(i mean in sim/cpu vs. cpu mode)...can sliders affect this?
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Old 08-19-2009, 06:41 PM   #2
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Re: running animations/sliders

Yea the running animations on PS3 and 360 are pretty rigid, and no sliders don't have an affect.
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Old 08-19-2009, 06:43 PM   #3
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Re: running animations/sliders

thanks. i can only imagine playing/watching barry sanders run with the broomstick running up his spine. it MUST just be some technical issue, because it cant just be laziness on the motion capture...
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Old 08-19-2009, 06:44 PM   #4
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Re: running animations/sliders

Quote:
Originally Posted by liquidmuse
thanks. i can only imagine playing/watching barry sanders run with the broomstick running up his spine. it MUST just be some technical issue, because it cant just be laziness on the motion capture...
Yea even the most elusive players don't look elusive.
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Old 08-19-2009, 08:40 PM   #5
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Re: running animations/sliders

Playing with the Dolphins, I can say that Ronnie Brown not only looks like he does in real life, he really does move the same way that he does in real life, especially when spinning and falling forward when being tackled. Very realistic. I honestly dont pay a whole lot of attention to how the CPU backs look when they move, Im too focused on just bringing them down.
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