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Saint Iscah Realistic Sliders

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Old 02-28-2012, 04:35 PM   #1
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Saint Iscah Realistic Sliders

I have been working on these sliders for some time now. I have tried a few sliders on here & I found a few that have a few things right, & then there was one persons set that was really accurate but needed a few adjustments in order to increase speed, turnovers, penalties, shooting & a few other areas including overall CPU difficulty.


Key points from my sliders:

~ Varying W-L record, not dominating either way (alot of sliders I've tried where you literally win every game)
~ 10 min periods, not too long, but long enough to get immersed in game
~ Multiple score results - 2-1, 1-0, 5-3, 3-1, 6-2 (both in winning fashion & losing)
~ Penalties - some games low w/ 0-8 min's, some games w/ 16-24 in penalty min's resulting in lots of PP's
~ Average TOI – very accurate, 4th liners seeing 5-8 min's
~ Shots – vary from low 20's to high 30's
~ Hit totals are low, but game is very physical (forecheck/backcheck) – few “big hits” (from the 0/0 hitting power)
~ Goals from wristers, slap shots, goalie screens, deflections, one timers, scrambles @ net, turnovers off forecheck
~ Passing % - varies 60%-70%
~ Attack time is near equal, not lopsided as some sliders produce


Anyway I hope people find these sliders to be fun & accurate. I know most people on here are deeply involved w/ the sliders they have created or gotten used to but if not give these a shot.

Any feedback is appreciated.


RULES
Period Length – 10 Minutes
Offsides - Delayed
Icing - On
Injuries - On
Tie Break - 5 Min (4 on 4) Then Shootout
Penalties - 4
Post Whistle Rules - Authentic
Penalty Time Scaling - 5
Fighting 2

GAMEPLAY SETTINGS
Skill Level - All-Star
Game Style - Current

GENERAL
Tuner Set - LATEST
CPU Aid - Hardcore
Broken Stick Frequency - 2
Game Speed - 3
Attribute Effects - 6
Fatigue Effect = Human/CPU – 3 / 3
Fatigue Recovery = Human/CPU - 2 / 2
Injury Occurrence = Human/CPU - 3 / 3
Puck Control = Human/CPU - 2 / 1
Player Acceleration = Human/CPU – 2 / 1

AI
Created Plays: Off
AI Learning: 4
CPU Difficulty Adjustment - 2
CPU Strategy Adjustment - 3
BAP Strategy Adjustment - 0
Human Strategy Adjustment - 0
CPU Faceoff Difficulty - 3
Fight Difficulty - 3
CPU Penalties - 6
CPU Teammate Penalties - 6

PASSING
Pass Assist - 5
Manual Passing - On
Pass Speed - 1
Saucer Pass Speed - 3
Pass Accuracy = Human/CPU – 1 / 0
Pass Reception Ease = Human/CPU - 2 / 1
Pass Interceptions = Human/CPU - 1 / 0

SHOOTING
Shot Accuracy = Human/CPU - 2 / 2
Shot Power = Human/CPU - 4 / 4
Slap Shot Accuracy = Human/CPU - 2 / 2
Slap Shot Power = Human/CPU - 4/ 4
One-Timer Accuracy = Human/CPU - 2 / 2

CHECKING
Hitting Assistance: 2
Aggression = Human/CPU - 4 / 4
Hitting Power = Human/CPU - 0 / 0
Stick Lift Effectiveness = Human/CPU - 3 / 3
Poke Effectiveness = Human/CPU - 3 / 3

GOALIES
Goalie Passing: 0
Goalie Cover Puck Frequency - 5
Goalie Screen Effect = Human/CPU - 3 / 3
Goalie Reaction Speed = Human/CPU - 4 / 4

Last edited by Saint Iscah; 03-06-2012 at 09:20 PM. Reason: Work In Progress
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Old 03-02-2012, 08:04 PM   #2
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Re: Saint Iscah Realistic Sliders

I'd be interested to know if anyone play's BaP Goalie with these
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Old 03-06-2012, 08:56 PM   #3
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Re: Saint Iscah Realistic Sliders

I love these sliders, played 4 games with them. I won 8-1, 3-2 (so) 7-6 and 2-1. Only problem though is that the hits are around 8-20 for me and the cpu has only hit me 3 times total in all 4 games. Otherwise, these are the best I've used all season!
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Old 03-06-2012, 09:20 PM   #4
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Re: Saint Iscah Realistic Sliders

One small tweak to be made.

*Changed both shot speed & slap shot speed from 3 to 4*
-
This change does not effect the gameplay at all. It just brings shot speeds to a more accurate level. Before when the speeds were @ 3 the shot speeds were slightly low.

Upon testing I used a few players to gauge the speeds. Most notably Chara as everyone knows of his record 108mph slap shot from this years all star challange. Under the new shot speeds he occasionally (not frequently) comes more close to that high of 108. But this is obviously the exception & not the rule. Just the easiest measuring stick to finding that accurate shot speed setting.

Thanks & enjoy.

Last edited by Saint Iscah; 03-06-2012 at 09:31 PM.
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Old 03-06-2012, 09:25 PM   #5
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Re: Saint Iscah Realistic Sliders

Quote:
Originally Posted by sheamusisgod
I love these sliders, played 4 games with them. I won 8-1, 3-2 (so) 7-6 and 2-1. Only problem though is that the hits are around 8-20 for me and the cpu has only hit me 3 times total in all 4 games. Otherwise, these are the best I've used all season!
Thanks for the feedback.

Just to clarify are you talking about the actual hit totals from the stat menu or what you feel you see during the game? Keep in mind this game doesnt track a "hit" unless its a big hit. So any physical play on the boards via forecheck/backcheck or a slight knock off puck doesnt register a hit.

BTW the NHL game average for hits is 36-44 depending on the season.
(Reference: http://www.tsn.ca/blogs/darren_dreger/?id=352137)

(Obviously these #'s need to be split in half as the sliders are for 10 min periods) - so for our purposes hits should average 13-22 per game

Last edited by Saint Iscah; 03-06-2012 at 10:09 PM.
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Old 03-07-2012, 06:33 PM   #6
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Re: Saint Iscah Realistic Sliders

I see a few, but the stats menu says 0 or maybe 2. Last night I played as Anaheim against Cbus and the Jackets had 5 hits listed.

I play a style similar to the '07 Ducks and NJ Devils in their prime. Very physical, grinding forecheck/trap style. It says 13-18 hits for me during games, so that averages out Otherwise, again, I am having a blast with these!
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Old 03-11-2012, 08:10 PM   #7
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Re: Saint Iscah Realistic Sliders

I'm testing the sliders w/ raised aggression & a few other small changes.

This may address the low CPU hit totals & a few other things.

Pending....
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Old 03-29-2012, 03:25 PM   #8
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Re: Saint Iscah Realistic Sliders

Your sliders are next on my list to try out. I like how you have some key sliders so hopefully this will be the set for me. Have you made any changes recently?
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