[For TL;DR reason, scroll to the bottom to see the things I want changed...]
Well I feel like rambling about Assocation mode in NBA 2k13, and also the previous iterations.
I have been simming one season with the Mavericks, and after off-season, draft etc. I go into the new season.
I look around the league at the other teams, and I am left wondering something very simple. "Where have all the bad teams gone?"
The reason I am asking that to myself is just the fact that pretty much every team after season one boosts up to a 85+ overall rating and bad teams are just non-existent.
The easiest thing to blame that problem on is 2K's way of player development. Players get a flat potential and it sometimes regresses over the years, but most of the time it stays the same.
So an A+ potential player will become absolutely stunning in every single way imaginable and will become the best at his position in only a couple of years time. And even C's and B's have a very consistent habit of becoming extremely good players.
And 2K also loves to hand out high potential grades to plenty of players, so you don't have 1-2 guys with A potential, you have 10-15 guys with that kind of potential. And the bloated drafts add around 3-5 of those guys every single season.
So after a while (sometimes even 1 season), you stumble upon a huge problem in which the league is filled with massive stars where even the Kings and Bobcats have a premium of talent available to pad their roster with.
Thus after only 1-2 seasons you see even the bad teams in the league have 3-4 80+ guys on their rosters, and only 1-2 teams are truly ''bad'' in a sense that their team overall lies around 80. All the other teams hang around the high 80's, low 90's.
An example of a team that absolutely explodes after a season or so is the Minnesota T-Wolves. And whilst I admit that the team really is talented in real life, the amount of pure stardom the squad attains after that season is just highly unrealistic and you see guys like Williams, Budinger, Shved etc. etc. reach 80+ whilst Love and Rubio hit 90+ in a matter of time.
That turns the Timberwolves in a beast of a squad that should blitz the league with ease, but that won't happen. Because every other team is also filled with 80/90 guys.
--
The whole player development thing is an obvious problem that gets worsened with a problem that haunts almost every sports game on the market ranging from NFL to NHL and FIFA.
That problem being, players are chronically overrated in an attempt to appease the masses.
The problem also exists in NBA 2k13, to a huge extent. If you look at the base 2k13 roster of this year (No mods, no history teams etc.) you will see that a lot of players are rated 90+ or higher, and that even more players are rated 80+ or higher.
And for the sake of showing, I will post the number of players in their respective overall classes below...
90/99 Overall:
PG: CP3 (94), Westbrook (93), Rose (92), Rondo (90), D-Will (90)
SG: Wade (93), Kobe (93)
SF: James (98), Durant (94), Melo (92)
PF: None
C: Howard (95)
So in the base roster of NBA 2k13, there are 11 90+ rated players and James and Howard take the crown with 95+ overall.
And I will be the first man to admit that all 11 of them are bonafide superstar players that deserve high ratings across the board, but in my personal opinion a 90+ rating should be reserved for only a select few. And with select few I mean 2-3 players that define the sport of Basketball.
But even we leave the 90/99 guys out of the equasion, let's look at the amount of players in NBA 2k13 that are between 80 and 89 overall.
80/89 Overall:
PG: Nash (87), Parker (86), Irving (83), Wall (83), Lowry (83), Curry (82), Holiday (82), Billups (82), Lawson (82), Jennings (80), Conley (80), Kidd (80)
SG: Manu (87), Ellis (86), Gordon (85), Johnson (85), Tyreke (81), Harden (81), K-Mart (81), Roy (80), Shumpert (80), Stuckey (80),
SF: Iggy (87), Gay (87), Granger (84), Deng (83), Pierce (82), Butler (81), Wallace (81), Chandler (80)
PF: Love (89, J-Smoove (87), Pau (87), Griffin (86), Aldridge (86), Nowitzki (85), Garnett (84), Amar'e (84), Z-Bo (83), Millsap (83), Bosh (82), Lee (82), Ibaka (80)
C: Duncan (87), Bynum (86), Jefferson (84), Noah (83), M.Gasol (83), Horford (82), Cousins (82), Lopez (80), Monroe (80), Gortat (80)
As you go into the 80's the problem becomes more obvious. 53 players are rated between 80 and 89 and if you add the 90+ guys to that you get 64 players that are rated 80+. Divide that between all the teams in the league you get just over 2 80+ players per team.
Now just playing match up's and online one-off games that doesn't really equates to a problem. But if you go into Association and intend on running more than a season, you will meet a lot of problems.
The biggest problem being that the majority of the guys in the 80+ range are young guys... Young guys with high potential ratings.
To put a number up for people... 22 of the 80+ guys are 25 years or younger, and most if not all enjoy a B or higher potential rating.
That means all those kids will grow when the season ends, and they don't grow 1-2 points... Most of them grow 4+ overall points. That means all those talented kids will boost up highly, and seeing most players in NBA 2k13 grow until they 28 that means when they end up peaking they will be close to the 90's if not higher...
To repeat myself and add something new too. There are two problems that cause Association to become a messed up experience with everyone and their grandmother being a highly skilled player...
1: Default Rating
This is the most obvious problem. 2K rates players too highly and whereas High 80's should indicate a star, they rather use 90+ to indicate stardom. So a lot of ''non-stars'' end up becoming high 80 players, and most of the young players in the 80 range also gets handed a nice potential rating that will help them become even better in time. The younger the player, the higher they end up peaking.
2: Potential and Player Development
This is the bigger problem in NBA 2k13. Every player has a set potential rating, and that rating will not or hardly ever change if they become older.
That means that any player with A+ will turn into a godly star in a matter of time, and a player that is 19 (Davis) is a surefire 90+ player in the future.
Now we can argue that there are plenty of talented stars in the world today, this will eventually lead to big problems in a game like NBA 2k13. Because the game holds on to strict growth and regression simulation.
If a guy like Rudy Gay ends up injured for 60+ games and only scores around 15 PPG and has a terrible season, he will still end up growing even though he had a very bad year.
And a guy like Ryan Anderson who turns in a career year and propels himself into the limelight as a bonafide scorer and rebounder will not get an appropriate ratings boost to coincide with his sudden skill.
No, the engine holds true to a strict engine which causes players with high potential to grow fast and loose and players with low potential grow slowly or not at all...
Peaked out players also do not suffer major skill overhaul depending on better/worse production so players between 28-32 will hardly change overall or their skills. Players do not find niches that make them a better role player and they also do not suffer from major injuries like ACL tears and the like.
If a player has peaked, his overall will stick until he becomes 32-33.
So in closing, the otherwise great game of NBA 2k13 suffers (heavily imo) from their old and inadequate association mode causing a huge overload of talented players in team rosters and on the free agency market.
Talented kids become even better, whilst there aren't enough players getting significantly worse to balance out the system. Playing time and performances have little to no effect on the upward/downward development of players and after only a couple of seasons there is an unrealistic premium of class players in the game with that number rising only more and more with draft classes being bloated with massively talented players...
And that also causes a periphery of other problems namely bloated free agency with every player demanding huge amounts of money that teams cannot pay because they are already paying the premium for 7 or so 80+ guys on their roster.
So if for some ungodly reason a 2K developer reads this (which they won't because I am a realist.) These are the things they should focus on improving or changing.
-
More balanced and thought out player ratings. No 60+ players with 80+ ratings from the get go.
90 should be a top number and not a start for stars.(No rookies here)
80/85 for elite level players. (No rookies here)
75/79 for good/great rotation player (Elite rookies here)
65/74 for role players to lesser rotation players. (Lottery rookies here)
-64 for fringe players (late 1st and 2nd rounders, undrafted kids here)
-
Don't hand potential ratings out willy nilly. There are 63 -25 year olds in the default roster that are rated B or higher (I checked and it was really 63). Guys like Babbitt, Vesely, Kanter etc. shouldn't be expected to become elite players, 2K needs to have more career role-players and less career-stars.
-
Have a dynamic player development engine. Young players grow steadily. Some peak early, some peak late, some don't at all. Make Playing Time mean something and have players with more playing time grow quicker than the others.
If a player suffers a bad injury or has a bad season, have him drop in overall or fail to grow if they are young. Leg injuries cause loss in speed, vertical etc. and arm/hand injuries cause a drop in shooting skill or handling.
If a player has a great season above expectations (MIP winner?) have that player get a boost in skill even if his potential says otherwise. Ryan Anderson for example, expected to be a role-player he ended up putting his name on the map and is now regarded as a deadly shooter.
In real life some players fail to live up to their potential, or other players end up better than expected.
-
Have a better draft system. Right now the only big players you can draft are with the first 5 picks. Everything after that are pretty much scrubs.
The problem isn't with the scrubs, but those first 5 players are waaaay too skilled and have way too high potential. So every year there is an influx of hugely talented guys (future LBJ's, KD's, Rose's etc.) that take away the spots of other rotation players. Players starting out at over 80+ are highly unrealistic and like I said earlier, at the most 2-3 elite level rookies and at the most around 75 overall.
There also must come a bigger focus on role players and draft busts/gems. Lots of late first rounders find a place on NBA rosters with their skillset ranging from top defenders (Sefolosha) to great rebounders (Faried). Also there need to be lowly rated gems that turn into good/great players, Isaiah Thomas as Mr. Irrelevant turning into a solid PG is a good example...
-
More love for the Role players of the NBA. There are plenty of guys around the NBA that fill important bench roles but aren't highly rated. Skilled Shooters (Jimmer / Korver), Skilled defenders (Thabo / AK47) etc. They might not be star level players, but they fill important spots even though they will never be a star.
-
Bring back the D-League. Players go abroad. The latter would be harder to implement because they would need to get rights of the foreign leagues, but not neccesarily. Players going abroad can also just be put ''unavailable'' and with foreign draftees there should be a chance that they stay 1-2 years extra in their nation of origin.
The D-League is a thing I didn't get why they dropped it, but the system was already pretty much useless from the get go. Have free agents join up to D-League teams and have them improve slowly too if they are young. Players you send to the D-League also need to get slow improvements depending on their playing time, they don't improve as quick as playing in the NBA but it's better than reserves sometimes...
Simply put, NBA 2k14 would need quite some love from the developers if they want to really improve upon the Association and after years of having essentially the same system.
I personally only play NBA 2k13 for the association and the very ocassional My Player game. And I really am dissapointed at association which hasn't changed in years and has even been gutted with the removal of features like the D-League.
Sorry for the long read, I hope some people will agree with me if they even take the time to read this long read. Can't blame you if you guys ignore the wall of text and return to your gaming
