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All Star/Sim vs Superstar/Sim

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Old 10-20-2014, 01:31 PM   #1
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All Star/Sim vs Superstar/Sim

I see a lot of people asking why would people complain about Superstar when they can just bump down to All Star.

I can only speak for my own experience, but hopefully others will chime in on what they're seeing. On All Star, the CPU is too easy and on Superstar, my teammates are too dumb. For the sake of this discussion, I'll include MyCareer/Player lock.

I want a magic difficulty level where the CPU is as aggressive as Superstar, but my teammates aren't lazy and terrible. All Star looks much more like real basketball than Superstar, but I just find it too easy to be fun. It's a good difficulty to practice on for me personally.


Another gripe about Superstar(which is fixable with sliders, but I'll mention it anyway), is that some shot releases seem to yield poor results even with a very, very good release with a wide open good shooter. This isn't universal and it's been covered in some shot release threads with plenty of video evidence. Some releases go in often with a good/very good release, and some miss very often. The ratings seem to take a back seat to the animation in this case.

Superstar also seems to have a Speed regulator on the fastbreak. It's not that you can't get fastbreaks, but on a sprint on Superstar, Pekovic can keep up with me. On All Star, I dust him.

I'd like a difficulty where the CPU plays to its players' strengths and exposes the holes in my defense/strategy without benefiting from boosts on their end, or nerfs to my teammates. In MyCareer, I want my teammates to stick closer to their tendencies across the board, but they seem turned "off" on Superstar and HoF. There was one play where Durant was wide open at the FT line and he just held the ball and waited for the CPU to recover. It took like two seconds.

This is why people are forced to average unrealistic numbers to win in MyCareer on these levels and we are denied the ability to play defensive and facilitating style characters.
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Old 10-20-2014, 02:27 PM   #2
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Re: All Star/Sim vs Superstar/Sim

Agree with this post. This is why I have preferred the default setting w\ some tweaks over sim up to this year, (default is a complete circus this year)....the speed nerf that the sim setting causes is overdone...
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Old 10-20-2014, 03:08 PM   #3
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Re: All Star/Sim vs Superstar/Sim

Which setting is better for the CPU to make realistic shots and also for your teammates to play right and not be lazy?
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Old 10-20-2014, 04:03 PM   #4
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Re: All Star/Sim vs Superstar/Sim

Quote:
Originally Posted by The 24th Letter
Agree with this post. This is why I have preferred the default setting w\ some tweaks over sim up to this year, (default is a complete circus this year)....the speed nerf that the sim setting causes is overdone...
I play with my sliders modified from default as well. The only sliders I adjust are the defensive contact sliders, which I set to zero, and quickness, which I have set somewhere in the teens.
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Old 10-20-2014, 04:06 PM   #5
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Re: All Star/Sim vs Superstar/Sim

Preach brother.

My name is DonWuan and I approve this message.
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Old 10-20-2014, 04:14 PM   #6
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Re: All Star/Sim vs Superstar/Sim

Superstar Sim/12 minute quarters/My Career

When playing My Career mode it feels like my teammates shot contest animations don't trigger the math calculations that create a tougher/harder to make shot for the A.I controlled offensive player.

They can jump have a hand up and contest a shot but it mostly falls when the computer is shooting or driving.

However, when I contest these same shots they seem to be affected and miss at a realistic reasonable rate.

I can deal with the speed nerfing, but as a player locked character I shouldn't have to defend every single player on the court and score 40+ ppg in order to compete because my teammates are at an artificial disadvantage.

This is my biggest beef with My Career this year.
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Old 10-20-2014, 08:22 PM   #7
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Re: All Star/Sim vs Superstar/Sim

Why don't you play on All Star but adjust the sliders... in terms of just plain making the CPU "harder", adjust offenysive and defensive awareness, it makes a HUGE difference in difficulty. If you score too easily, crank up their defensive awareness for example and it will suddenly become much more difficult to score.

Then, for example, I noticed the CPU wasn't getting enough blocks, so I adjusted their blocking tendency and contest shots tendency until I was getting my $%$ stuffed on a realistic basis.

This is generally what I do on My League as well, because over the course of 82 games I obviously improve and the game becomes too easy, so I gradually increase those sliders when I feel I've mastered the game. It gets to the point, at least for me, eventually that I just don't get any better and the game is perfectly challenging. That's why I love the 2k series, perfect control and it's impossible to master.
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Old 10-20-2014, 08:31 PM   #8
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Re: All Star/Sim vs Superstar/Sim

I agree with OP 100%. Allstar is too easy in that the CPU simply isn't urgent enough in their approach. Playing on this level with adjusted sliders still doesn't take that lack of urgency into account. Superstar definitely seems to be the way to go, but the offensive rebounding for both teams as well as the shooting percentages for both definitely need to come down from default. I feel like there is no happy medium in that default allstar is too hard and default superstar gives the CPU an unfair boost.
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