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WWE 2k16 Slider Discussion

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Old 10-27-2015, 10:33 PM   #1
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WWE 2k16 Slider Discussion

hey all --

with this years game playing well out of the box, i thought i'd fire up this thread in hope that we can fix these problems (those that are curable within these numbers/bars) and really polish this great wrestling experience.

let's just start with a general brainstorm and see where that takes us. here's what i'll add:

- i use the hard difficulty as a base. i'm not sure if this will come into play ever but i'll get it out of the way.

- i always have finisher strength/foreign object strength at max. these are (and should be in game) huge momentum changers in matches.

- i use the momentum rate option before every match realistically based on the matchup. if i want realism in my "sliders", why wouldn't i base the match around realism as well?

i'm hoping that if attribute editing has a great effect on gameplay this year, that mixed with some great sliders, we can make this game what it seems to be REALLY close to achieving: wrestling nirvana.

i like the idea of a lower reversal recovery rate as the management of reversals is absolutely crucial this year (love this feature). the same may apply to stamina, but i haven't played enough to see if stamina will be an issue.

anyways, enough of me. here's to a great year of "wrasslin'"


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Old 10-27-2015, 10:39 PM   #2
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Re: WWE 2k16 Slider Discussion

here are the slider options in game. all values are on a 0-20 scale, with 10 being default (besides Chain Wrestling Duration [20]).

BALANCING 1
AI Standing Strike Reversal Rate
AI Standing Grapple Reversal Rate
AI Ground Strike Reversal Rate
AI Ground Grapple Reversal Rate
AI Finisher Reversal Rate
AI Foreign Object Attack Reversal Rate
Finisher Strength
Foreign Object Strength
Chain Wrestling Duration

BALANCING 2
Standing Strike Reversal
Standing Grapple Reversal
Ground Strike Reversal
Ground Grapple Reversal
Finisher Reversal
Foreign Object Reversal
Stamina Cost
Stamina Recovery Rate
Stunned Recovery Rate
Reversal Recovery Rate


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Old 10-27-2015, 10:47 PM   #3
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Re: WWE 2k16 Slider Discussion

What do you think would be more realistic for CPU vs CPU? Normal or hard?
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Old 10-27-2015, 11:56 PM   #4
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Re: WWE 2k16 Slider Discussion

Following. Hope to see some sliders for universal mode user vs cpu

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Old 10-28-2015, 12:56 AM   #5
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Re: WWE 2k16 Slider Discussion

Only thing that really needs changing is the finisher strength, and you could lower stamina
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Old 10-28-2015, 05:50 AM   #6
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Re: WWE 2k16 Slider Discussion

I think the game plays great out the box. The only thing I've changed in my time playing is reducing reversal charge 5 clicks. I played a good bit of games on Hard but for some reason couldn't get a finisher to stick. Most matches took me a min of 3 finishers with CPU health bar in red before I would get the win. I initially chalked it up to playing on hard as problem since I don't remember it being a problem on normal difficulty. I might just go back and increase the finisher damage to max and go back to hard to see if that makes a difference. while I like seeing the CPU kick out of finishers, I don't want them kicking out of 3 on a mid level match on Smackdown lol. I might just play on normal until I get a better grasp on submissions too. John Cena (me) tapped out to a basic armbar from DB (CPU). No major arm damage prior, don't think i was in the red either. He just slapped on a basic sub and within a few seconds I was tapping out. Not the first time either while playing on hard.
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Old 10-28-2015, 10:43 AM   #7
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Re: WWE 2k16 Slider Discussion

Quote:
Originally Posted by mbergh22
Following. Hope to see some sliders for universal mode user vs cpu
I hate to cross-post videos like this, but here's the result of my slider and attribute tweaking. A cpu vs cpu match on normal momentum that got me sort of pumped to do a simmed Universe mode.

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Old 10-28-2015, 12:33 PM   #8
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Re: WWE 2k16 Slider Discussion

Quote:
Originally Posted by StoneColdSwede
I hate to cross-post videos like this, but here's the result of my slider and attribute tweaking. A cpu vs cpu match on normal momentum that got me sort of pumped to do a simmed Universe mode.

What are your slider settings and attribute tweaks?
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