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Body punches needs looked at.

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Old 06-08-2016, 09:11 AM   #1
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Body punches needs looked at.

This is something that MTS mentioned if you was from ea forum u would know who im talking about.

- Body Punches should be made stationary strikes: There shouldn't be any automatic lunge when i throw a jab to the body, straight to the body, hook or uppercut to the body. These strikes should be thrown directly from the stance with no forward movement at all. Right now, the 1,2 combos to the body are magnified by the fact that moving backwards is not enough as players can just chase you down with them.

Making them stationary strikes will eliminate this issue. Someone's throwing a lot of 1,2 combinations to the body? Simply take a step back and counter.

EDIT:
Another ideal solution would be to allow the automatic lunge on the first body punch thrown but then the follow up body shot has to be a stationary strike. This way we can still lunge in with single body shots like JDS did against Ben Rothwell but not chase opponents down with it.

- Body Punches shouldn't have stopping power or interrupt strikes: Right now players depend on body jabs and straights because these punches are safe and they are able to interrupt the flow of combinations. This isn't right and when we were discussing this change with the Devs, each and every single Gamechanger expressed concern with this... we asked specifically that body punches shouldn't freeze you in place, stun lock, or interrupt strikes.

EDIT:
If ONLY the first body punch has the automatic lunge then there might not be a need to take away the brief stun on body punches.

I'm interested in seeing if people agree with this one, but i personally think they shouldn't interrupt strikes at all.
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Old 06-08-2016, 09:25 AM   #2
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Re: Body punches needs looked at.

I like most of these ideas; as long as the body punch hit detection issue is fixed

(here's a thread I literally just posted about it )

http://www.operationsports.com/forum...eeds-help.html

My only thing is I think body punches SHOULD (sometimes!) interrupt certain strikes. Depending on the location of the strike (extra chance for liver shot interruption?) --- stamina of the two guys --- power of the puncher --- body rating of the opponent --- perks --- etc

But yes in general, jabs and straights to the body SHOULDN'T stop punches (but uppercuts to breadbasket or dirty left hooks off a well timed counter...probably should! or at least take the steam off a haymaker)

I also think that, if they won't TOTALLY remove the combo multiplier from the game, they need to remove it from 1-2s to the body, at least.

(but again, fix hit detection issues first!!! So many SOLID body punches I land in a non-spammy way....don't register ;( )
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Old 06-08-2016, 09:28 AM   #3
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Re: Body punches needs looked at.

Quote:
Originally Posted by Boiler569
I like most of these ideas; as long as the body punch hit detection issue is fixed

(here's a thread I literally just posted about it )

http://www.operationsports.com/forum...eeds-help.html

My only thing is I think body punches SHOULD (sometimes!) interrupt certain strikes. Depending on the location of the strike (extra chance for liver shot interruption?) --- stamina of the two guys --- power of the puncher --- body rating of the opponent --- perks --- etc

But yes in general, jabs and straights to the body SHOULDN'T stop punches (but uppercuts to breadbasket or dirty left hooks off a well timed counter...probably should! or at least take the steam off a haymaker)

I also think that, if they won't TOTALLY remove the combo multiplier from the game, they need to remove it from 1-2s to the body, at least.

(but again, fix hit detection issues first!!! So many SOLID body punches I land in a non-spammy way....don't register ;( )
I like this idea 2 i totally agree
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