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Progression of players in Franchise 17

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Old 08-19-2016, 12:18 AM   #1
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Progression of players in Franchise 17

I'm a huge franchise player and have been monitoring progression of players in franchise. With only 10 hours I'm hoping others can contribute to this. I've been spot checking a few players here and there.

Some things I've noticed:
  • Rookies can make huge jumps if they have a good year. Corey Coleman and Emmanuel Ogbah were both high 80's one season after having good stat lines
  • There is parity. The Browns were in the Super Bowl after 3 years in one Franchise
  • Not a lot of bad signings/releases. The worst I saw was the Rams signing Drew Brees in Goff's third season. And Goff was coming off a decent year, but was an 80 overall
  • I have seen generated rookie O lineman jump up in ratings to high 80's, but it doesn't seem like many get into the 90's
  • Same with CB's
  • It seems to be easier for the CPU to progress players that get touchdowns, catches, carries, tackles, and sacks
  • I don't understand contracts, they seem to be much lower than real life contracts.

I also tracked overall ratings of players in certain position groups: QB, WR, LT, C, RG, CB, and SS. I tallied up the amount of players with an OVR of 80 or greater, and then 90 or greater, first with the base rosters, then after 4 years, then after 8 years. Here are my results:

base roster // after 4 years // after 8 years

QB
> 80.... 17 // 21 // 25
> 90.... 6 // 5 // 6

WR
> 80.... 36 // 58 // 81 (a lot of teams had 3 80 or better WR's)
> 90.... 8 // 12 // 3

LT

>80.... 16 // 24 // 39
>90.... 5 // 2 // 1

C

>80.... 15 // 11 // 13 (highest is 87 - Travis Frederick. Next highest is 83)
>90.... 1 // 1 // 0

RG

>80.... 8 // 14 // 18
>90.... 3 // 2 // 1

CB

>80.... 31 // 25 // 26
>90.... 10 // 3 // 2

SS

>80.... 13 // 25 // 33 (by year 8, only one team did not have at least an 80 SS)
>90.... 2 // 2 // 3

Not perfect, but nothing game breaking imo. CB numbers are a little disappointing. But this is a small sample size.
It should be noted I simmed one franchise 4 years, then started a completely new one and simmed 8 years. So this is not a continuation.

Last edited by fancyclaps; 08-19-2016 at 12:37 AM.
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Old 08-19-2016, 12:31 AM   #2
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Re: Progression of players in Franchise 17

Very interesting. Thanks for taking the time to do this.

I wonder if XP Sliders could help maintain more consistency for certain postions like CB and SS. Good stuff though and will definitely be something I keep an eye on.
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Old 08-19-2016, 11:20 AM   #3
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Re: Progression of players in Franchise 17

Seems to me like the 4/8 year simulations show a bit of trouble with the player regression and progression. It doesn't seem to be an XP issue because there are so many players advancing to become 80s, if XP were raised that number would go even higher. Meanwhile, players who do reach the 80s seem to struggle to reach the 90s, suggesting that the XP requirements become too difficult once they get older and that the age-based regression is a bit too strong and prevents players from ever reaching the 90s (they don't have enough time before regression begins to reach the 90s).

Again, raising XP would seemingly only make the high numbers of 80s players worse. Instead, fixing this would probably require the devs either moving regression back to a later age or reducing the XP costs for attributes for older players while increasing the XP costs for attributes for younger players. This would reduce the number of players that quickly reach the 80s but also increase the ability of players who do reach the 80s to continue progressing to the 90s after they've passed 26-27 years old or so. (I don't quite remember when the age cutoff was, but in M16 I know once players reached a certain age like 25 or 26 their attributes started becoming a lot more expensive. This is essentially the issue that seemingly causes this large number of 80s rated players and the low number of 90s rated players. It's too easy to develop when young, and too hard to develop when old (again, 'old' being defined as whenever that cutoff is...26?)
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Old 08-19-2016, 11:28 AM   #4
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Re: Progression of players in Franchise 17

That WR number is pretty jaw-dropping lol.

Thanks for the research though.
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Old 08-19-2016, 11:33 AM   #5
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Re: Progression of players in Franchise 17

Interesting data. It seems as though the floor for talent rises while the ceiling drops. Probably means that player differentiation decreases and parity increases (as the OP stated).
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Old 08-19-2016, 11:44 AM   #6
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Re: Progression of players in Franchise 17

Quote:
Originally Posted by DeuceDouglas
Very interesting. Thanks for taking the time to do this.

I wonder if XP Sliders could help maintain more consistency for certain postions like CB and SS. Good stuff though and will definitely be something I keep an eye on.
This is what I was thinking. I may turn up the XP sliders a bit for each position.
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Old 08-19-2016, 11:46 AM   #7
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Progression of players in Franchise 17

Good info. Any information on retirements? Curious to see how long Brady, Brees, Palmer, Big Ben, and Eli stick around


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Last edited by Review; 08-19-2016 at 12:36 PM.
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Old 08-19-2016, 11:55 AM   #8
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Re: Progression of players in Franchise 17

Isn't it good to not have as many 90+ players in the league? Although I would have liked to see less 80+ WR's, and have a few more in the 90's.

It's probably the XP problem. After a while, it takes ALOT of xp for a player to improve in an attribute(s) that affects their OVR which is why there are alot more 80-90 OVR's instead of 90+.
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