I'll keep updating the post as I send out more, and use this thread for discussing those already posted.
- Fixed unblock-able strike after an active knockdown, getup, or catch kick counter
- Force denial to sprawl on takedown attempts from the clinch.
- Reduced AI tendency to check leg kicks.
- Tune takedown speed and ranges
- Remove the free strike in Side Control after a takedown.
- Added the ability to queue takedowns and clinch attempts after strikes and slips, and make those transitions able to interrupt the recovery frames sooner.
- Reduced AI grappling transition frequency following grapple denials.
- Reduced Ai tendency to throw strikes from poor grappling positions.
- Tuned block to come up quicker when switching between High and Low block.
- Add momentum advantage off bottom crucifix transition cancel to give more escape options.
- Added a long term stamina penalty any time you get rocked or knocked down.
- Add counter damage bonus to back lunge evasion.
- Reduced range on Iminari Roll.
- Tuned the impact of grapple ratings on transition speeds, bringing them more in line with what they were in UFC 2.
- Add a small amount of side head vulnerability to forward moving strikes.
- Tuned AI to throw more standing strikes and fewer moving strikes.
- Remove grapple advantage when holding block in single collar.
- Reduce general AI aggression on the feet.
- Added Justin Gaethje signature block to his AI.