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No Fast Breaks For Humans?

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Old 03-22-2022, 07:35 PM   #1
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No Fast Breaks For Humans?

It happens four or five times a game. My CPU defender gets a steal, control switches to me, and he immediately stops in his tracks and no teammates go down court. Even if I do take control at the correct moment to take him down court, despite him being 88 speed, nearly the entire opposing team will be in the paint before I get there.



It really feels like your player slows down massively when they get the ball.



Combined with on-ball AI defense being perfect and the pick and roll being broken and it feels like they don't want dunks to be a thing at all and just have the player jack 90 threes a game.



Any idea what I can do to fix these issues?
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Old 03-23-2022, 05:27 PM   #2
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Re: No Fast Breaks For Humans?

Quote:
Originally Posted by Falcon17000
It happens four or five times a game. My CPU defender gets a steal, control switches to me, and he immediately stops in his tracks and no teammates go down court. Even if I do take control at the correct moment to take him down court, despite him being 88 speed, nearly the entire opposing team will be in the paint before I get there.



It really feels like your player slows down massively when they get the ball.



Combined with on-ball AI defense being perfect and the pick and roll being broken and it feels like they don't want dunks to be a thing at all and just have the player jack 90 threes a game.



Any idea what I can do to fix these issues?


Been that was since release. Fast breaks against the AI are pretty much non-existent


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Old 03-26-2022, 03:31 PM   #3
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Re: No Fast Breaks For Humans?

Keep eye on my thread. I just created some sliders and I had like 3 fastbreaks in 3 minutes.

I'll share the file this weekend on Xbox.

If you are on Playstation, it's gonna take me some time to list out.
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Old 03-27-2022, 12:53 PM   #4
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Re: No Fast Breaks For Humans?

Quote:
Originally Posted by Falcon17000
It happens four or five times a game. My CPU defender gets a steal, control switches to me, and he immediately stops in his tracks and no teammates go down court. Even if I do take control at the correct moment to take him down court, despite him being 88 speed, nearly the entire opposing team will be in the paint before I get there.



It really feels like your player slows down massively when they get the ball.



Combined with on-ball AI defense being perfect and the pick and roll being broken and it feels like they don't want dunks to be a thing at all and just have the player jack 90 threes a game.



Any idea what I can do to fix these issues?


My favorite is when you’re running down the court full speed and there’s a little hitch in his run he skips and then continues his run.
I hate that


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Old 03-27-2022, 05:29 PM   #5
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Re: No Fast Breaks For Humans?

Everyone has different things that make a game unplayable for them, this is one of them for me in terms of a basketball game. I consider it a core aspect of the sport. It simply can't be missing.
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Old 03-28-2022, 08:44 AM   #6
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Re: No Fast Breaks For Humans?

What I don't get is that you can jack all the speed sliders for user all the way to 100, but if you lower the speed for the CPU, it affects the user as well....
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Old 03-28-2022, 03:32 PM   #7
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Re: No Fast Breaks For Humans?

Quote:
Originally Posted by zten11
Keep eye on my thread. I just created some sliders and I had like 3 fastbreaks in 3 minutes.

I'll share the file this weekend on Xbox.

If you are on Playstation, it's gonna take me some time to list out.

I am on PS5, but I am looking forward to those. I was using Armor & Swords' sliders until a patch apparently broke them.
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Old 03-28-2022, 03:34 PM   #8
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Re: No Fast Breaks For Humans?

Quote:
Originally Posted by jfsolo
Everyone has different things that make a game unplayable for them, this is one of them for me in terms of a basketball game. I consider it a core aspect of the sport. It simply can't be missing.

Agree completely.



Tried a fast break test today with the user leaking out way before a shot is even taken, then having my point guard with 95 pass accuracy throw the outlet. Even then, the pass is so off target that you get the weird catching animation that lets all of the defenders get back. It feels really frustrating.
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