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# 601
ronnyballgame @ 02/25/09 10:32 AM
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The game has potential, but obviously needs a lot of work.
Few things that happened to me....
1. I was in a rundown, and the CPU didnt make any effort to tag me out.. the CPU simply played catch and I was able to run back and forth for over 5 minutes before the CPU threw it away.
2. CPU had a guy on first and I threw a wild pitch.. the ball seemed to pick up some speed before it hit the back stop. My catcher went to the backstop, picked up the ball and promptly threw the guy out at second. It was Crawford who was thrown out at 2B.
3. I caught a fly ball in center field... about medium depth.. CPU tagged up at 3rd base and I threw to home, but I ended up prematurely hitting the button to stop the meter before it reached max.. so I ended up throwing a lollipop. That wasnt the problem. The problem was, the ball landed just outside 2nd base and then rolled all the way to home plate. I guess this game doesnt take into account friction from grass or dirt.
4. I had guys on first and second, 1 out.. and I hit what I thought to be a pop fly in the infield. IF fly rule should be in effect, but it wasnt called. However, the big problem was that the pop fly that I hit, didnt come down from the sky until both my runners advanced to home plate. Then the ball finally fell in the infield..right beside the second baseman.
5. I havent had an AB longer than 3 pitches, and either has the CPU.
6. I caught a fly ball at the warning track with no one on base, and for ha ha's I decided to throw it home... the ball landed just shy of the SS area, in the OF grass and rolled all the way to home plate.
7. Guy on first.. I hit a groundball to the secondbaseman and looking to be an easy double play. Well the secondbaseman tags my guy running to second, which was fine... however, the secondbaseman (after tagging the baserunner) still decides to throw it to 2B for whatever reason. SS catches the ball and doesnt even make an attempt to throw it to first.
8. I successfully laid down 3 bunts in a row for a base hit because the catcher and pitcher couldnt make up their mind on who was to field it... but when the pitcher finally did field it, he throw a lollipop to first... well after the runner reached.
9. Four times, I have had the pitcher try to catch a pop fly in the IF while my 3B was trying to make the catch. 2x, the ball just landed in between them.
10. I have counted 5x where a pop fly just landed next to a CPU IF.
Can't wait for the retail version
Few things that happened to me....
1. I was in a rundown, and the CPU didnt make any effort to tag me out.. the CPU simply played catch and I was able to run back and forth for over 5 minutes before the CPU threw it away.
2. CPU had a guy on first and I threw a wild pitch.. the ball seemed to pick up some speed before it hit the back stop. My catcher went to the backstop, picked up the ball and promptly threw the guy out at second. It was Crawford who was thrown out at 2B.
3. I caught a fly ball in center field... about medium depth.. CPU tagged up at 3rd base and I threw to home, but I ended up prematurely hitting the button to stop the meter before it reached max.. so I ended up throwing a lollipop. That wasnt the problem. The problem was, the ball landed just outside 2nd base and then rolled all the way to home plate. I guess this game doesnt take into account friction from grass or dirt.
4. I had guys on first and second, 1 out.. and I hit what I thought to be a pop fly in the infield. IF fly rule should be in effect, but it wasnt called. However, the big problem was that the pop fly that I hit, didnt come down from the sky until both my runners advanced to home plate. Then the ball finally fell in the infield..right beside the second baseman.
5. I havent had an AB longer than 3 pitches, and either has the CPU.
6. I caught a fly ball at the warning track with no one on base, and for ha ha's I decided to throw it home... the ball landed just shy of the SS area, in the OF grass and rolled all the way to home plate.
7. Guy on first.. I hit a groundball to the secondbaseman and looking to be an easy double play. Well the secondbaseman tags my guy running to second, which was fine... however, the secondbaseman (after tagging the baserunner) still decides to throw it to 2B for whatever reason. SS catches the ball and doesnt even make an attempt to throw it to first.
8. I successfully laid down 3 bunts in a row for a base hit because the catcher and pitcher couldnt make up their mind on who was to field it... but when the pitcher finally did field it, he throw a lollipop to first... well after the runner reached.
9. Four times, I have had the pitcher try to catch a pop fly in the IF while my 3B was trying to make the catch. 2x, the ball just landed in between them.
10. I have counted 5x where a pop fly just landed next to a CPU IF.
Can't wait for the retail version
I would have to agree on rundowns and bunt fielding. It's terrible in the demo.
You can actually time the rundowns and make it to a base safely. Just get the timing right and you can get there easily.
You can actually time the rundowns and make it to a base safely. Just get the timing right and you can get there easily.
Ya so basically, if you see you are gonna be thrown out stealing 2B for instance, you best bet is to get in a rundown...lol
Classic
Classic
# 605
boomhauertjs @ 02/25/09 11:00 AM
I only had time to play one game last night, but I came away with a good impression of the game.
Positives:
Presentation
Pitching is much better this year (and the CPU looked at strikes)
Game is much smoother
Negatives:
Fielding camera, but I think I'll get used to it
Using the right stick for hitting (but in the full game I could always use button hitting)
I'm going to wait until the first day or so of impressions of the full game, but I'm pretty sure I'm buying this.
Positives:
Presentation
Pitching is much better this year (and the CPU looked at strikes)
Game is much smoother
Negatives:
Fielding camera, but I think I'll get used to it
Using the right stick for hitting (but in the full game I could always use button hitting)
I'm going to wait until the first day or so of impressions of the full game, but I'm pretty sure I'm buying this.
Darn. I was hoping I didn't have to buy a PS3 until they lowered the price again. It looks like they got me. They GOT ME!
My 360 is collecting dust because both NBA games this year were a disappointment online. Sorry. I don't get kicks out of beating the computer. I need real competition to destroy. Hello PS3.
My 360 is collecting dust because both NBA games this year were a disappointment online. Sorry. I don't get kicks out of beating the computer. I need real competition to destroy. Hello PS3.
I played a few more times last night and I can't get over the missing animation frames in almost every transition. Basic walks cause players to twitch out. Kind of ironic that EA did their weekly madden 10 update on animation blending. These aren't even complex animations twitching, just basic stuff.
The play calling commentary is good.
The visuals seems sharper but not better than 2k7 or 2k8 IMO.
I am someone who plays 2K7 alot and couldnt play the show last year because of the pitch guess mechanism and no swing stick or swing pitch. But this demo just wasn't fun, for all the reasons repeated here in this thread over and over.
I want them to bring back the old pitching icons and I would like to be able to take warm up swings with the stick.
They should also hire someone from a network to give them exact camera angles for broadcast, this just seemed sloppy with the choices.
The play calling commentary is good.
The visuals seems sharper but not better than 2k7 or 2k8 IMO.
I am someone who plays 2K7 alot and couldnt play the show last year because of the pitch guess mechanism and no swing stick or swing pitch. But this demo just wasn't fun, for all the reasons repeated here in this thread over and over.
I want them to bring back the old pitching icons and I would like to be able to take warm up swings with the stick.
They should also hire someone from a network to give them exact camera angles for broadcast, this just seemed sloppy with the choices.
I disagree on the rundowns, I have been caught in quite a few cause I did not know how to steal. At least 2x the fielder left the bag and tagged me out. Also oh higher difficulty levels more than likely the cpu will be more agressive in the field.
Bunting issues will be corrected with sliders there is usually one for "bunt success" and "infielder reaction speed". The sliders in this game have shown to usually work pretyy good too.
On alot of the demo impressions people need to realize 3 important things. DIFFICULTY LEVEL, SLIDERS, AND OPTIONS. The point of a demo is to get a feel for the presentaion and controls in which I like. People need to reserve judgement on gameplay till they get a final product.
Bunting issues will be corrected with sliders there is usually one for "bunt success" and "infielder reaction speed". The sliders in this game have shown to usually work pretyy good too.
On alot of the demo impressions people need to realize 3 important things. DIFFICULTY LEVEL, SLIDERS, AND OPTIONS. The point of a demo is to get a feel for the presentaion and controls in which I like. People need to reserve judgement on gameplay till they get a final product.
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You do realize that the Guess Pitch feature could be turned off in the Show? But all in all you are right. The demo in my mind was just unimpressive and boring. That is just my opinion.
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# 611
ExtremeGamer @ 02/25/09 12:05 PM
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No one has proof of it though, so we don't actually know.
# 612
brendanrfoley @ 02/25/09 12:14 PM
I played the demo three more times today. I'm really starting to "feel" it and the game is growing on me by leaps and bounds.
Hitting is too easy due to the difficulty setting, there's no denying that. But I still like the hit variety I'm seeing. Choppers, bloops, line drives, etc. I can only imagine the hit quality on higher difficulty settings. CPU pitchers also throw a lot more balls than they did last year. I've gotten into several deep counts. Considering this is the game's default setting, I'm thrilled.
I'm starting to dial-in pitching and my fear of the computer never taking strikes is beginning to fade away. The pitching icon is so large, it's hard to pinpoint location. Because of that, I've started to pitch toward the corners more. At times, only a sliver of the pitch icon is touching the strike zone. The computer is taking more pitches than ever. My last game, I actually struck out Jimmy Rollins during an 7 pitch at-bat. All three strikes were taken -- he didn't swing once.
I know some people here don't like the demo. That's fair. Me? I like (bordering on love) what I see here, especially considering this is from a build that's two months old.
Hitting is too easy due to the difficulty setting, there's no denying that. But I still like the hit variety I'm seeing. Choppers, bloops, line drives, etc. I can only imagine the hit quality on higher difficulty settings. CPU pitchers also throw a lot more balls than they did last year. I've gotten into several deep counts. Considering this is the game's default setting, I'm thrilled.
I'm starting to dial-in pitching and my fear of the computer never taking strikes is beginning to fade away. The pitching icon is so large, it's hard to pinpoint location. Because of that, I've started to pitch toward the corners more. At times, only a sliver of the pitch icon is touching the strike zone. The computer is taking more pitches than ever. My last game, I actually struck out Jimmy Rollins during an 7 pitch at-bat. All three strikes were taken -- he didn't swing once.
I know some people here don't like the demo. That's fair. Me? I like (bordering on love) what I see here, especially considering this is from a build that's two months old.
# 613
brendanrfoley @ 02/25/09 12:16 PM
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It's still pretty bad to release a demo of this quality but you would have to know their hands were tied. If they don't release a demo, they are hiding something. They do, and it's this bad.
It's a lose-lose.
Look at the videos Steve posted as that looks much better than the demo we played.
# 616
ExtremeGamer @ 02/25/09 12:18 PM
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So far, my only gripe with the game is the base running controls. I HATE how the sticks are used, and I have yet to figure out how to switch which runner I am controlling. Hopefully there is an option to switch back to the old controls for baserunning. Also the little yellow icons aren't very useful for trying to see how close/far you are from the bag.
man, it def does stink that the 3 year plan has been scrapped.
so back to year 1, maybe i should check back in year 3. by then maybe they will be where they should be with gameplay etc.
not bashing, just tired of being burnt by this baseball series. like i mentioned before 2k is hands down my fav sports series.
so back to year 1, maybe i should check back in year 3. by then maybe they will be where they should be with gameplay etc.
not bashing, just tired of being burnt by this baseball series. like i mentioned before 2k is hands down my fav sports series.
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If you've spent any time programming, you should be able to understand how frustrating this is.
And they can't start 100% from scratch. Too much money at stake.
It's things like this that hopefully you learn at OS from guys here that give you a bit more of an understanding on the whole game development process. I'm not saying you shouldn't buy the game. That's the decision of anyone who has the money. I'm simply offering some insight to help you a more informed consumer. Hopefully you can take it that way and not a negative way, as some others do.

# 620
bonannogiovanni @ 02/25/09 12:33 PM
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