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The Major League Baseball 2K9 is now available. Please post your impressions here.

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Game: Major League Baseball 2K9Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
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# 601 ronnyballgame @ 02/25/09 10:32 AM
Quote:
Originally Posted by kGinGreen
you can bring in bullpen guys. hit the directional pad down and use the right and left triggers to go through all your sub menus. you can sub batters as well.
Damn, you serious! That sucks, I had to hit with Cole, when I could have subbed him in, grrr. Now I know, thanks bro, I looked for it on the pause screen
 
# 602 JT30 @ 02/25/09 10:37 AM
The game has potential, but obviously needs a lot of work.

Few things that happened to me....

1. I was in a rundown, and the CPU didnt make any effort to tag me out.. the CPU simply played catch and I was able to run back and forth for over 5 minutes before the CPU threw it away.

2. CPU had a guy on first and I threw a wild pitch.. the ball seemed to pick up some speed before it hit the back stop. My catcher went to the backstop, picked up the ball and promptly threw the guy out at second. It was Crawford who was thrown out at 2B.

3. I caught a fly ball in center field... about medium depth.. CPU tagged up at 3rd base and I threw to home, but I ended up prematurely hitting the button to stop the meter before it reached max.. so I ended up throwing a lollipop. That wasnt the problem. The problem was, the ball landed just outside 2nd base and then rolled all the way to home plate. I guess this game doesnt take into account friction from grass or dirt.

4. I had guys on first and second, 1 out.. and I hit what I thought to be a pop fly in the infield. IF fly rule should be in effect, but it wasnt called. However, the big problem was that the pop fly that I hit, didnt come down from the sky until both my runners advanced to home plate. Then the ball finally fell in the infield..right beside the second baseman.

5. I havent had an AB longer than 3 pitches, and either has the CPU.

6. I caught a fly ball at the warning track with no one on base, and for ha ha's I decided to throw it home... the ball landed just shy of the SS area, in the OF grass and rolled all the way to home plate.

7. Guy on first.. I hit a groundball to the secondbaseman and looking to be an easy double play. Well the secondbaseman tags my guy running to second, which was fine... however, the secondbaseman (after tagging the baserunner) still decides to throw it to 2B for whatever reason. SS catches the ball and doesnt even make an attempt to throw it to first.

8. I successfully laid down 3 bunts in a row for a base hit because the catcher and pitcher couldnt make up their mind on who was to field it... but when the pitcher finally did field it, he throw a lollipop to first... well after the runner reached.

9. Four times, I have had the pitcher try to catch a pop fly in the IF while my 3B was trying to make the catch. 2x, the ball just landed in between them.

10. I have counted 5x where a pop fly just landed next to a CPU IF.


Can't wait for the retail version
 
# 603 Pared @ 02/25/09 10:40 AM
I would have to agree on rundowns and bunt fielding. It's terrible in the demo.

You can actually time the rundowns and make it to a base safely. Just get the timing right and you can get there easily.
 
# 604 JT30 @ 02/25/09 10:44 AM
Ya so basically, if you see you are gonna be thrown out stealing 2B for instance, you best bet is to get in a rundown...lol

Classic
 
# 605 boomhauertjs @ 02/25/09 11:00 AM
I only had time to play one game last night, but I came away with a good impression of the game.

Positives:
Presentation
Pitching is much better this year (and the CPU looked at strikes)
Game is much smoother

Negatives:
Fielding camera, but I think I'll get used to it
Using the right stick for hitting (but in the full game I could always use button hitting)

I'm going to wait until the first day or so of impressions of the full game, but I'm pretty sure I'm buying this.
 
# 606 BlackRome @ 02/25/09 11:29 AM
Darn. I was hoping I didn't have to buy a PS3 until they lowered the price again. It looks like they got me. They GOT ME!

My 360 is collecting dust because both NBA games this year were a disappointment online. Sorry. I don't get kicks out of beating the computer. I need real competition to destroy. Hello PS3.
 
# 607 allgames @ 02/25/09 11:33 AM
I played a few more times last night and I can't get over the missing animation frames in almost every transition. Basic walks cause players to twitch out. Kind of ironic that EA did their weekly madden 10 update on animation blending. These aren't even complex animations twitching, just basic stuff.
The play calling commentary is good.
The visuals seems sharper but not better than 2k7 or 2k8 IMO.
I am someone who plays 2K7 alot and couldnt play the show last year because of the pitch guess mechanism and no swing stick or swing pitch. But this demo just wasn't fun, for all the reasons repeated here in this thread over and over.
I want them to bring back the old pitching icons and I would like to be able to take warm up swings with the stick.
They should also hire someone from a network to give them exact camera angles for broadcast, this just seemed sloppy with the choices.
 
# 608 gobucks @ 02/25/09 11:43 AM
I disagree on the rundowns, I have been caught in quite a few cause I did not know how to steal. At least 2x the fielder left the bag and tagged me out. Also oh higher difficulty levels more than likely the cpu will be more agressive in the field.

Bunting issues will be corrected with sliders there is usually one for "bunt success" and "infielder reaction speed". The sliders in this game have shown to usually work pretyy good too.

On alot of the demo impressions people need to realize 3 important things. DIFFICULTY LEVEL, SLIDERS, AND OPTIONS. The point of a demo is to get a feel for the presentaion and controls in which I like. People need to reserve judgement on gameplay till they get a final product.
 
# 609 ckarlic @ 02/25/09 11:45 AM
Quote:
Originally Posted by allgames
I played a few more times last night and I can't get over the missing animation frames in almost every transition. Basic walks cause players to twitch out. Kind of ironic that EA did their weekly madden 10 update on animation blending. These aren't even complex animations twitching, just basic stuff.
The play calling commentary is good.
The visuals seems sharper but not better than 2k7 or 2k8 IMO.
I am someone who plays 2K7 alot and couldnt play the show last year because of the pitch guess mechanism and no swing stick or swing pitch. But this demo just wasn't fun, for all the reasons repeated here in this thread over and over.
I want them to bring back the old pitching icons and I would like to be able to take warm up swings with the stick.
They should also hire someone from a network to give them exact camera angles for broadcast, this just seemed sloppy with the choices.

You do realize that the Guess Pitch feature could be turned off in the Show? But all in all you are right. The demo in my mind was just unimpressive and boring. That is just my opinion.
 
# 610 BadKermit @ 02/25/09 11:54 AM
Quote:
Originally Posted by Pared
For those who need the help:

It's a demo.
The demo is on a low difficulty level.
It's a demo.
The demo is unfinished.
It's a demo.
This game is obviously in year one of a rebuilding phase and it's not going to be the most perfect game out.
It's a demo.
Pared, earlier in this thread (I don't have the energy to try to root through this thread now) I think you said the code used in the demo was from December. Am I remembering that correctly? Is that accurate, or is that just a guess?
 
# 611 ExtremeGamer @ 02/25/09 12:05 PM
Quote:
Originally Posted by BadKermit
Pared, earlier in this thread (I don't have the energy to try to root through this thread now) I think you said the code used in the demo was from December. Am I remembering that correctly? Is that accurate, or is that just a guess?
Someone did post it was from December, which honestly sounds about right for most demos, they are probably 2-3 months old.

No one has proof of it though, so we don't actually know.
 
# 612 brendanrfoley @ 02/25/09 12:14 PM
I played the demo three more times today. I'm really starting to "feel" it and the game is growing on me by leaps and bounds.

Hitting is too easy due to the difficulty setting, there's no denying that. But I still like the hit variety I'm seeing. Choppers, bloops, line drives, etc. I can only imagine the hit quality on higher difficulty settings. CPU pitchers also throw a lot more balls than they did last year. I've gotten into several deep counts. Considering this is the game's default setting, I'm thrilled.

I'm starting to dial-in pitching and my fear of the computer never taking strikes is beginning to fade away. The pitching icon is so large, it's hard to pinpoint location. Because of that, I've started to pitch toward the corners more. At times, only a sliver of the pitch icon is touching the strike zone. The computer is taking more pitches than ever. My last game, I actually struck out Jimmy Rollins during an 7 pitch at-bat. All three strikes were taken -- he didn't swing once.

I know some people here don't like the demo. That's fair. Me? I like (bordering on love) what I see here, especially considering this is from a build that's two months old.
 
# 613 brendanrfoley @ 02/25/09 12:16 PM
Quote:
Originally Posted by kGinGreen
I think a lot of people are frustrated because A. they haven't learned the controls. B. There are limited options here and difficulty levels C. This is an early build nad im hoping 2k balances out some of these things D. They have legitament complaints and these are issues that follow 2k and some things are probably not going to be quite right

I've played the demo pretty extensively at this point and once I learned the controls im enjoying it more. The game flows really well. I want to see what it's like on higher difficulties. I do think there are going to be issues with certain things like batting AI and pitching AI and Fielding AI at times but we will see if that can be balanced out a bit. It's better than past years and ive noticed if you really try to paint the corners and take risks when pitching you get more called strikes and balls out of the zone which leads to somewhat better pitch counts. I think it's also very easy because i'm playing on pro here....... Yes the balance might never be perfect. But this game should be pretty good on higher difficulty levels. I disagree about hte graphics for the most part. I think once you really learn the controls the game flows and looks pretty damn good. It's still 2k baseball and some people just are going to like it or they wont.
This is a wonderful post.
 
# 614 Glenn33 @ 02/25/09 12:16 PM
Quote:
Originally Posted by Pared
For those who need the help:

It's a demo.
The demo is on a low difficulty level.
It's a demo.
The demo is unfinished.
It's a demo.
This game is obviously in year one of a rebuilding phase and it's not going to be the most perfect game out.
It's a demo.
I just have a serious problem with this point. We are in year 4 (FOUR) of the next gen and we are back to square one? 2k7 was "supposed" to be Year ONE in rebuilding (of a 3 year plan). I just think people give 2k WAAAAYYY to much slack in this regard? Exactly what year as baseball fans can we expect to have the "complete" package so we can stop talking about potential? Why don't we call out 2K for this?
 
# 615 Pared @ 02/25/09 12:16 PM
Quote:
Originally Posted by kGinGreen
I have had them chase me down. It does happen. It's just weird how it's done and wrong. The camera is also zoomed out to far for baserunning and it's just looks really bad and is poorly executed.
Yes, I've read others say they have been chased down but I experienced the same hilarity as JT30.

Quote:
Originally Posted by BadKermit
Pared, earlier in this thread (I don't have the energy to try to root through this thread now) I think you said the code used in the demo was from December. Am I remembering that correctly? Is that accurate, or is that just a guess?
It is at least 2 months old. That is a guarantee based on the way the entire process works.

It's still pretty bad to release a demo of this quality but you would have to know their hands were tied. If they don't release a demo, they are hiding something. They do, and it's this bad.

It's a lose-lose.

Look at the videos Steve posted as that looks much better than the demo we played.
 
# 616 ExtremeGamer @ 02/25/09 12:18 PM
Quote:
Originally Posted by Glenn33
I just have a serious problem with this point. We are in year 4 (FOUR) of the next gen and we are back to square one? 2k7 was "supposed" to be Year ONE in rebuilding (of a 3 year plan). I just think people give 2k WAAAAYYY to much slack in this regard? Exactly what year as baseball fans can we expect to have the "complete" package so we can stop talking about potential? Why don't we call out 2K for this?
No, this is definitely a rebuilding year. The 3 year plan was scrapped. VC has the game now, they have a great attention to detail. No matter what anyone thinks of the demo, with less than a year's worth of work to the game, I'm impressed.
 
# 617 krazzed @ 02/25/09 12:19 PM
So far, my only gripe with the game is the base running controls. I HATE how the sticks are used, and I have yet to figure out how to switch which runner I am controlling. Hopefully there is an option to switch back to the old controls for baserunning. Also the little yellow icons aren't very useful for trying to see how close/far you are from the bag.
 
# 618 Fiddy @ 02/25/09 12:21 PM
man, it def does stink that the 3 year plan has been scrapped.

so back to year 1, maybe i should check back in year 3. by then maybe they will be where they should be with gameplay etc.

not bashing, just tired of being burnt by this baseball series. like i mentioned before 2k is hands down my fav sports series.
 
# 619 Pared @ 02/25/09 12:24 PM
Quote:
Originally Posted by Glenn33
I just have a serious problem with this point. We are in year 4 (FOUR) of the next gen and we are back to square one? 2k7 was "supposed" to be Year ONE in rebuilding (of a 3 year plan). I just think people give 2k WAAAAYYY to much slack in this regard? Exactly what year as baseball fans can we expect to have the "complete" package so we can stop talking about potential? Why don't we call out 2K for this?
Guys can do what they want. It was stupid of them to leave the game in Kush's hands. But "2k" is not 2k. It's like the complaints about Tiburon needing to be scrapped from EA's football titles. They can find another developer but it is going to take time as they work from the ground up. They have to spend time weeding out someone else's code and making it work the way they want to. That is what VC is doing: working out the kinks of Kush's old code (which may be Blue Shifts old code). Sad, but true.

If you've spent any time programming, you should be able to understand how frustrating this is.

And they can't start 100% from scratch. Too much money at stake.

It's things like this that hopefully you learn at OS from guys here that give you a bit more of an understanding on the whole game development process. I'm not saying you shouldn't buy the game. That's the decision of anyone who has the money. I'm simply offering some insight to help you a more informed consumer. Hopefully you can take it that way and not a negative way, as some others do.
 
# 620 bonannogiovanni @ 02/25/09 12:33 PM
Quote:
Originally Posted by JT30

3. I caught a fly ball in center field... about medium depth.. CPU tagged up at 3rd base and I threw to home, but I ended up prematurely hitting the button to stop the meter before it reached max.. so I ended up throwing a lollipop. That wasnt the problem. The problem was, the ball landed just outside 2nd base and then rolled all the way to home plate. I guess this game doesnt take into account friction from grass or dirt.
Yes, and I'm almost sure this is coded in the logic of the game sadly: if you throw to a base, the ball will reach that base no matter what the speed, and you can't even take control of the baseman beforehand. Correct me if I'm wrong, but this has happened in previous version of the 2k series.
 


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