Looks pretty solid, overall. Definitely some issues that still need work, but nothing that will kill the game for me. If the sliders work properly this year , that'll take the game up another notch.
You would think after a great run like that, plenty of teammates would come up to him and celebrate the run. Everyone just goes their own way.
I agree. This is one area that really hampers the overall college football atmosphere if you ask me. I want to see RBs and QBs running up to their OL and bumping helmets, WRs and RBs jump bumping and TEAM celebrations.
This is not the individualistic "me first" NFL. This is supposed to be COLLEGE FOOTBALL!
I read the comments and watched the video; and I really don't see much of a difference from last year to this video. Some new animations but the game still seemed a little faster than it's actually played on Saturdays. (Mostly QB releases came awfully quick and they can still drop back faster than defenders can sprint forward sometimes.) There was also a play where the QB's drop after the snap was faster than the unblocked LB. The QB was able to get a pass off before getting hit, HUH?
I'm sure it's just because this isn't the final build, at least I'm hoping because like everyone else I look forward to this game every year!
1) I liked how @ 3:54 on the TD pass by Tebow the HB picked up the blitzer correctly.
2) Liked seeing incompletions.
3) EA doesn't know how much I appreciate the fact that the WR "catchup" animtion is dead. The one where your WR would magically gain 5yds to catch a pass and create separation.
4)It also looks like LB speed is back to normal.
Things I didn't like:
1) The running animation is horrible. Whether or not it's running between the tackles or on the opening KO it looks bad. NCAA needs to add momentum to the game badly.
2) The QB from USU still had one jump completion off his backfoot right on the money to a WR. I wish they kill that animation.
3) The QB choice plays still develop to slow. The first couple were stuffed immediately when Tebow pulled it back. That QB-HB interaction needs to be smoother.
Yeah, about the lack of pass rush, there weren't a lot of deep routes during that video. I mean, there was some quick passes more, which kind of negates pass rush. But I like that in doing this, there were multiple off throws, as there should be IMO. Not surprising that USU couldn't get a lot of shots deep as I'm sure their receivers struggled to get open really.
1st: I think junit alluded to this earlier, but the lack of atmosphere bothered me. No team celebrations after TD's and big plays.
2nd: This really bothered me from '09: the lack of substitutions when a team is deep at a position. Florida is the perfect example: they have at RB Jeff Demps, Chris Rainey, Emmanuel Moody and even though he really doesn't play a lot at RB, Brandon James. Yet that entire video the only RB I saw playing was Jeff Demps, unless it was the Gator Heavy formation where Rainey was in with Demps. Unless you had 2 RB's that were impact players, the only time a backup would get on the field is if the starter was a IP and lined up in the slot, fatigued or injured. It may not seem like a big deal and I'm not saying it is, but it doesn't make any sense how Demps is rated 90, Rainey is 90, Moody is 89 and James is 86, but yet none of the last three will get any carries, 2 or 3 at the most.
I have this same problem b/c there still aren't any formation subs in the game.
Idr if this could be changed in the sliders for the cpu?
Ripping the CPU's logic for running on 3 and long is faulty. It happens all the time IRL and coaches come under the same scrutiny. Why wouldn't it happen in this game? Overmatched teams will try to limit the damage in blowouts all the time. Protect their QBs. Now you can argue that this is not being done here. But running on 3rd and long doesn't mean the AI is screwed up. Plenty of coaches who think they are smarter than anyone else run in those situations.
Ripping the CPU's logic for running on 3 and long is faulty. It happens all the time IRL and coaches come under the same scrutiny. Why wouldn't it happen in this game? Overmatched teams will try to limit the damage in blowouts all the time. Protect their QBs. Now you can argue that this is not being done here. But running on 3rd and long doesn't mean the AI is screwed up. Plenty of coaches who think they are smarter than anyone else run in those situations.
Good point. Sometimes running on 3rd and long catches the D off guard - resulting in a 1st down. But this needs to be used sparingly.
Its called limiting damage and protecting your team. Prime example Miami vs. Florida this past season. Patrick Nix was a below average OC but Miami did everything they could offensively to not make a mistake and get the game to the fourth. Did a good job of it to. It was 9-3 going in. Coaches won't admit it but plenty of them know they have no shot to win a ball game and at some point its about cutting your losses. I doubt that applies to this game. But running the ball when its third and medium or long is not evidence of bad logic. The Panthers v Raiders video has Ian running on 3rd and medium multiple times.
Utah State's first drive where they pass on 2nd and 16 or so...the USU WR has AMAZING versatility/reaction time. He has his momentum going inside, but in one step, jumps in the other direction to catch a ball that's thrown well behind him. It's nice that passes appear to be less accurate, but if all these dumb things are going to happen, it's pointless. All 3 times that the QB has been hit in the various videos, it's been caught by someone and it's gone right to them.
Screens still look bad. Utah State's QB had a couple plays where he could have run 15 yards up the middle because there wasn't anyone in sight, but he still chucks it into double coverage anyway.
As for all that atmosphere talk...everyone is spot on. Someone at EA go watch that Florida-Georgia game a couple years ago, and see what teams look like when they score and make a big play. I would pass it off in this video as being Florida doesn't get too excited about Utah State, but I know it has nothing to do with that.
Lots of good points in the comments, here. I liked the vid, overall, myself. Questioning the playcalling of an obviously overmatched Utah team and without knowing what skill level this is being played on is a bit premature, imo.
The best thing that stood out for me was the running animations. They run like human beings, for once, but the only thing, like was mentioned, that bothered me a little was the zig-zag running. Other than that, I cannot complain since it's the hand me down bro of Madden although NCAA does get new innovations, at times, like the game plan feature. I thought Madden would have put that in, by now, but they still haven't. I wonder if I will like the linking of plays. The new animations look good but the other thing, now that I'm thinking about it, they need is either the cutscenes of celebrations like Madden 10 or using the actual players to be able pull those off. Madden 09 tried it on TDs where if u didn't go to the blue spots on the field, u could run your player toward a teammate and they would celebrate. The only bad thing about it was that the game moved too fast and they either didn't let the cam zoom in on the celebration or wouldn't let u get to the teammate to celebrate, in time.
Anyway, I think I'm pretty much sold on this one and I will try to play it more than I used to when I used to buy NCAA. Madden just always seems to eclipse it once it comes out and this year, I think Madden will definitely cut my NCAA playing time, completely. Eh. What's 60 bucks? Lol.
Yeah...it;s called a drawe, a trap, or a delay...not a dive.
Nice try kid.
owned.
Quote:
Originally Posted by sweettouch
I'm with agreement with everyone else they really need to work on the atmosphere. I would even take a cut scene of the players celebrating
..or just everything that was in last gen. there is zero emotional connection with the players, team, or game in general for me without presentation. Its like playing with hallow robots.
Unfortunately, this game hasn't made any significant improvements over last year. The continued lack of presentation is inexcusable, but not as inexcusable as the game play. I have a feeling "robo QB" is back and as mentioned previously, the running animations are somewhat gimmicky. But the #1 problem I have is the lack of any scheming in line play. Just because the OL can form a pocket doesn't mean it should look like that every play, especially when a DL can dominate and prevent the pocket from forming. The run game blocking is broken, especially on the option. The game happens in the trenches, not on the skill sticks with skill players. I'd like to see more strategy on both lines, not force fed this pro tak pocket forming garbage. Just my two cents.
I've been nothing but a NCAA football player for the last 3-4 years, gave up Madden during that time, but after watching this video there are a couple of things that worry me...
1. There STILL seems to be a lack of pass rush. This definitely should not be a problem with Florida in the trenches against Utah State. This is called "Powerhouse vs. Weak School" for a reason.
2. AI Play-calling. I think this has been touched on a lot in this thread so no reason for me to repeat it.
3. Why in the heck are offensive lineman (still) turning around to face the dog-on QB!?? I surely hope this is something that will be remedied before release or via patch update shortly after.
I was about as excited as any hardcore NCAA player, but I'm just not at the point where I can drop 60 bucks on a product that is shipped while incomplete only hoping to have it fixed after market. Having new "bells and whistles", season showdown or online dynasty just isn't going to be enough to have me sweep gameplay issues under the rug. I'm not talking about roster stuff here, but to me these seem to be common things that go with the game of football.
When did we get to this point where we're expected to buy an incomplete or bugged product, paying up-front, and have it fixed later??
The only good that I could really pick out were the fixed pursuit angles & the lighting for night games, which looks great.
Other than that, the running & throwing animations continue to hurt my eyes. Absolutely no sense of weight or momentum. Twitch running has got to be addressed with that being said.. Lack of presentation goes without saying at this point. Ball physics on passes look horrible.
And how isn't Florida (at home no less) only managing a 27-0 lead? In reality, it would be more like 60-7 by this point. Florida should be dominating every aspect of this game, yet the Aggies were still able to blow up Florida's line several times. The Gators should be running circles around them..
These videos continue to kill any hope I may have left for 2010.