NBA Live 10 News Post
	NBA Live 10 Videos
Member Comments 
					# 201
					videobastard @ 08/29/09 07:30 PM
				
				
					The gameplay looks solid, commentary seemed off and repetitive. Some of cutscenes did not have a smooth transition. They came off looking weird.
				
			
			
					# 202
					rckabillyRaider @ 08/29/09 07:39 PM
				
				
					Screw Paul Pierce! 
Oh and this game is looking VERY good! Can't wait.
			
			Oh and this game is looking VERY good! Can't wait.
					Continue to bring the 2k vs ea wars in here... there's going to be a mass celling pretty soon
				
			
			
					the arena and the court and the stands look amazing will try this year... wish 2k looked like...
				
			
			
					I've been here reading for a long time now (don't post as much as I read) and I still think OS should implement a ban on someone as soon as they troll. Just bang, straight banned.
A lot of people purely sign up to troll which is really sad when there are genuine people who want to discuss the topic.
I loved that Garnett post move whether it was a walk or not. Like Pared said, the fact that it was AI driven has me more excited than anything the Cavs did.
			
			A lot of people purely sign up to troll which is really sad when there are genuine people who want to discuss the topic.
I loved that Garnett post move whether it was a walk or not. Like Pared said, the fact that it was AI driven has me more excited than anything the Cavs did.
					I actually liked longer rebounds. Shots hitting back of the rim and going into the air.
The thing with blocks are horrible though - looks very similar live 09. Passing didn't look great either, but no game ever did that right.
			
			The thing with blocks are horrible though - looks very similar live 09. Passing didn't look great either, but no game ever did that right.
					YO DAWGS LIVE IS WACKKK!!
lol jk.
i think im gonna pre-order Live just because they worked so hard on Live 10 and the dynasty mode in Live seems more realistic to me.
			
			lol jk.
i think im gonna pre-order Live just because they worked so hard on Live 10 and the dynasty mode in Live seems more realistic to me.
					# 209
					rockchisler @ 08/29/09 11:12 PM
				
				| 
 | |||||||||||||
| 
 | 
					# 210
					getoffdeez @ 08/29/09 11:49 PM
				
				
					am i the only one that notice nba live is starting to look like 2k......2k has had diffrent lighting in the arenas for years ,they had all the players authenic tattoos last year,2k had authenic arena sounds last year too.....its crazy how lives new features are 2ks old features.......mike wang use to work 4 2ksports hes smart hes turning live 10 to 2k .....with that being said game looks 100 x better
				
			
			| 
 | |||||||||||||
| 
 | 
I dont see why guys didnt know that
Its not exclusive to one player
					# 212
					XxX syntax XxX @ 08/30/09 12:38 AM
				
				| 
 | |||||||||||||
| 
 | 
					I havent been able to notice it, but are the rim physics better?  Seemed like every shot was a swish or a miss last year.
				
			
			
					# 214
					getoffdeez @ 08/30/09 01:02 AM
				
				
					go to youtube theres a exclusive gameplay video of laker vs magic in the finals its way sicker then this...type in nba live 10 gameplay
				
			
			
					Not really impressed with the video. Looks better then 09, but it still looks a little stiff IMO.
				
			
			
					# 216
					XxX syntax XxX @ 08/30/09 01:13 AM
				
				
					I didnt even like the vid because of how it was recorded..When the demo drops and we actually playing it i think everyone will see the bigger picture
				
			
			| 
 | |||||||||||||
| 
 | 
It's nice to know that my biggest complaint thus far is a player appearing to slide into steps during a post-up move. That's not a huge issue at all, but it's glaring to me when everything else looks good.
And really, the running pass reception animation does need to go. That one to me is extremely annoying and one of the bigger reasons users fast break too often off the inbound. There's no engine interference where there should be. A player should have to turn, stop, receive and then dribble if the ball is passed behind his back.
					# 218
					thesniper321 @ 08/30/09 08:12 AM
				
				
					Hey guys I just noticed that when lebron scored and fall there is a woman(or a man with a funny voive maybe) who screams WOOOOOOOOW 
 
 
that's great 
				
			
			that's great
 
				| 
 | |||||||||||||
| 
 | 
Right now, the ball is behind the receiver and he catches the ball from behind his back and brings it forward in one motion without turning his body. It just looks awkward. Either you implement a system that forces the turn or you change how the pass is received in an animation.
I'd prefer the turn/stop system to limit unnecessary fast breaks. I think if the teams are running then yes, you lead the receiver. But, in a simple in bound where it's point guard receiving from forward, I don't get it.
Of course, the complication is determining when a team should be pushing. If it's under a minute (and losing) then that receiver is going to want to push the ball to score quickly. Now I'm getting into more complicated stuff because I always wanted to have the option to let the ball roll before picking it up (to not start the clock). Perhaps, more inbound options need to be looked at that could include push the ball, normal, or hold clock (roll ball).
					# 220
					IamLEGENDsince87 @ 08/30/09 11:31 AM
				
				
					2k players still look and move better...Live has made tremendous strides to improve but their player models r still stiff N slumped over N it looks like they're on ice......gonna be a tough choice this yr
				
			
			Post A Comment
		This thread has been closed for new comments.
	



 08:28 PM - August 28, 2009 by krazyboy225
  08:28 PM - August 28, 2009 by krazyboy225















 
  







 Working...
 Working...