For some of the lucky UFC 2010 Undisputed community site members, you can download the demo now. If you registered correctly and on time, you can get your code by clicking the "rewards" tab on their site.
There is a counter for Machida's super quick takedown I did it once by accident but I'm willing to bet it's a minor transition type motion because Rashad got an underhook in and pummeled him off of him. I've seen a little of everything on expert as far as finishes go. I definitely think the key to not getting knocked out this year is simply defending properly. You have to use your block button and your sways but don't forget about the step back using the right stick to get in and out a little easier. I kind of fell in love with sways and stopped using it and I was getting KO'd by everyone.
Rashad has an awesome slam from a low position off the cage.
But after further play I must say...UFC Undisputed 2010 I am not impressed with your performance.{/GSP}
Submissions seem to just not work. Don't know why they took the buttons out. I spent 45 minutes trying to win by submission on beginner with Shogun vs. Evans and couldn't get it done no matter what,not even when I had him rocked,he only had half a meter and it was a leg lock after leg kicking him for 2 rounds. On the bright side I finally got to a decision while trying. 30-27,30-27 and Cecil's score of 30-24. I haven't had any trouble escaping them on any difficulty but haven't bothered with expert myself,only a CPU vs. CPU match.
I'd like to re-iterate the uselessness of wrestling. I got stood up FROM THE MOUNT. I threw a few punches,used the ground buster move,few more punches,ground buster again,2 more punches and then got stood up while trying to posture up. I can't recall ever seeing someone stood up from the mount and there was work being done there.
As said before the KOs are too frequent. In fact the whole thing seems to be geared towards having a stand up back and forth,constant wild exchanges and winning with a highlight reel KO and a highlight reel KO only regardless of difficulty. Clinch against the cage + uppercuts also seems to be a bit too effective.
I think I'll wait until the first patch before renting.
Well looking at the stats Evans has the second best submission defense rating out of all four guys, not saying he shouldn't be able to be submitted though. I've had a lot of trouble submitting guys, I'm definitely not very good with the shine and I had been practicing on 09 trying to get prepared but I'm still not good. I know they said they tuned the shine to be more about making accurate complete circles over speed but that doesn't seem to be true.
Submissions do work they're just harder to get in. I haven't gained a sub against the CPU yet though, but I have been defeated by kimura after being rocked, that was a one on one human v human however.
Submissions do work they're just harder to get in. I haven't gained a sub against the CPU yet though, but I have been defeated by kimura after being rocked, that was a one on one human v human however.
I'm also willing to bet that since these guys are the upper echelon at 205 that their ratings are above average and that there are going to be several guys with submission defense well below 50. I'm trying to keep in mind that out of these four guys they only have 3 submission losses between all of them.
I'm also willing to bet that since these guys are the upper echelon at 205 that their ratings are above average and that there are going to be several guys with submission defense well below 50. I'm trying to keep in mind that out of these four guys they only have 3 submission losses between all of them.
I'm hoping that is the reason they are so hard. I have only submitted the cpu on beginner and that was in the 3rd round after beating them up for 2 rounds.
I really want to make a career fighter with insane submission stats, but it won't be fun if it isn't a weapon against the cpu.
Also, does anybody else notice that you can transition block without doing anything? Try it. Go to ground then just let go of your controller. You'll block at least one transition.
That's part of the game. It's to make the game look more natural rather then just throw a punch and waste 10 seconds blocking to see if they attempt a transition or not.
Wow, Machida's takedown is too much. This is definitely a problem. I'm afraid to see what they have for GSP.
+1
I don't have as much a problem with his auto-takedown (without grapple block) against the CPU but against another human its like fighting GSP.. just constant takedowns because he is freakishly balanced to strike well and take people down at will.
I think I have more an issue with it at a conceptual level. Machida had done that sick judo-trip (did against thiago silva if I recall correctly) but as a fighter he is definitely closer to a striker (and an elite one) then a menacing takedown artist.
When I fight machida I want to have to protect my legs from kicks and watch out for lunging strikes and kicks. As it stands now he is more effective at takedowns then rashad, *especially* because there is no consequence for a failed takedown.. you throw him off and both end up at distance, as opposed to a failed double leg takedown which ends up with knees to the face or a dominant ground position.
between this and the omoplata escape by shogun I am worried that some of the 'unique moves' which give fighters character (think like nogs throw in 2009) might be a little unbalanced.
Well now I don't know what triggers those auto transition blocks. I let Shogun take me down to side control and he mounted me on the first try then I gave up my back on the first try. Maybe it's only in guard since it's so hard to pass.
No, it also effect half guard, side control, mount, etc. I know energy is a key factor. When the match just starts, it usually blocks 2 transitions and the 3rd works. Later on in the rounds though it becomes 1 or 2 blocked transitions and sometimes first try is successful.
Really? All this time I've been playing on Expert, haha.
Has anyone managed to get a sub? The ground game makes a lot of sense to me now and I actually get finishes on expert via GnP after posturing up.
My new mission is to get a sub. Even on beginner, I got mount on Rampage easily with Shogun, but then an armbar from mount didn't get it done. I read the FB FAQ, and it said to "gas" out your opponent.. well, how does that happen? The stamina bar seemingly recovers instanteously.
I think that's when you posture up and when they grab your head to bring it down to their chest, you use that to block. I'm not too sure about it though.
I'm guessing and hoping a lot of these things will be toned down in the final build. The demo is made separate and not tested as much so I've heard. That's one of my biggest issues is the strategy aspect, it seems like all they try and do on the higher levels is go for a takedown. Rashad sure I understand but Shogun and Machida shoot so often it gets kind of ridiculous. Where are the flash subs? I don't understand how I can lock on a submission and within 2-3 seconds the CPU is out of it but they lock one on and I'm almost instantly tapping.