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NBA 2K11 News Post


Check out the latest NBA 2K11 Developer Insight, discussing the art of passing.

Quote:
"Steve Nash, John Stockton, Chris Paul, Jason Kidd. When you read these names one of the first things that should enter your mind is their amazing passing ability. They’ve got the innate gift of hitting players right where the ball needs to be. They not only complete the pass but also put receivers in position to make the next move. With this being said, has a player’s passer rating ever really mattered in a basketball videogame to this extent? Sure, it might have been factored into whether or not a player will be able to throw a good alley-oop or dish off a fancy pass. But in the end, couldn’t you throw a 35 foot chest pass to a covered receiver with the same accuracy using Steve Nash as you could with, say, Joel Przybilla? The answer is a resounding yes, but in 2K11, pass ratings matter in almost every aspect of throwing the ball. Whether you’re trying to thread the needle on a pass to the interior or you’re attempting to pass out of a shot, the passing ability of the ball-handler now matters. It determines whether or not the pass will be clean or will force the receiver to adjust his stance to catch the ball. The receiver might have to lean or the pass might force him to adjust so much that he bobbles the ball (which in turn can be retrieved by anyone). Many factors come into play here other than the pass rating, such as the distance to the receiver and how open the receiver is where he’s supposed to catch the ball. It’s amazing the difference this has made to the passing game and we’re very happy that pass ratings finally matter."

Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
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Member Comments
# 41 qnzballa5 @ 08/24/10 05:49 PM
seriously hope cp3 has his fake bounce pass that he uses in transition

 
# 42 NINJAK2 @ 08/24/10 05:50 PM
Great insight. I'm curious if we will be able to use the fake pass while inbounding as well...This could help deal with those FC Press, Steal button spammers.
 
# 43 ffaacc03 @ 08/24/10 05:52 PM
Quote:
Originally Posted by 23
Or you could look at it as this making the game have a more true to life inside out game.

I think they did do an insight on defense so im sure some counters are in place
Believe me ... I more than welcome the new passing features as, like you have pointed out, it expands the game and makes it more authentic ... then again, while the article about offense and defense had me pleased ... post defense seem to be not quite detailed, specially after seen this insight.

Thus we would have to wait for vids where some off & def post moves are shown to truelly appreciate what has been done ... or ... Da_Czar could elite us up with his impressions.

Regardless of the results, 2K11 its a must own, as it is shaping to be the best bball videogame ever.
 
# 44 elprez98 @ 08/24/10 05:54 PM
Quote:
Originally Posted by "From Ronnie2k's Tweet
Zach Timmerman is telling me he would like to be made a star over this Developer Insight. Thinking about getting him a limo home. Thoughts?
Give that man a limo and a cookie!!!
 
# 45 tcnumba10 @ 08/24/10 05:55 PM
Quote:
Overhead passes are too slow for a lot of the situations where you saw them last year so we put in hard work to ensure that just about the only time you see them is when we truly feel there is a potential threat in the pass lane that could intercept or deflect your pass.
This makes the game alot more realistic on screen and in play, I love how they really listen to what the community wants and addressing the issues of concern.
 
# 46 domidomdomz @ 08/24/10 05:56 PM
Quote:
Originally Posted by Da_Czar
Guys who like the triangle are in for a treat this year. Without the magic speed recovery that is in 2k10. And with the improved spacing in 2k11 double teaming has a consequence from what I experienced.

The combination of improved footplanting. lack of superhuman recovery speed and better spacing on offense means that if you have the personel your going to be able to punish bad double teams and get high percentage open shots if you have the guys to knock them down.

Also they have accurately replicated some of the other issues that arise form ill timed double teams like getting beat on the offensive glass... of course that depends on matchups as well but if they double you will can get open shots.
That's great to hear, man. Question, have you seen the 'authentic plays"? Did they really add lots of authentic plays?

With regards to triangle offense, that offense is not always being initiated by the PG. PG's play off the ball to be set up for an open jumpshot. But in 2K10, PG's always initiate the play, unless the play is for a PG, like a corner three or something.


Quote:
Originally Posted by NINJAK2
Great insight. I'm curious if we will be able to use the fake pass while inbounding as well...This could help deal with those FC Press, Steal button spammers.
yeah, like this. haha.
 
# 47 23 @ 08/24/10 05:56 PM
Quote:
Originally Posted by ffaacc03
Believe me ... I more than welcome the new passing features as, like you have pointed out, it expands the game and makes it more authentic ... then again, while the article about offense and defense had me pleased ... post defense seem to be not quite detailed, specially after seen this insight.

Thus we would have to wait for vids where some off & def post moves are shown to truelly appreciate what has been done ... or DaCesar could elite us up with his impressions.

Regardless of the results, 2K11 its a must own, as it is shaping to be the best bball videogame ever.
I see your concern and dont disagree that it needs effective counters
to be at its absolute best
 
# 48 Epiffani @ 08/24/10 05:58 PM
I was one of those people that thought passing did not warrant its own insight, but the amount of detail and various sequences that the developer provided makes this insight worthwhile (probably the best so far IMO). I really hope that since passing ratings "matter now", that I don't have to deal with so many players (particularly the PG's) racking up 15 + assists against me, and by the same respect, I hope that I'm not racking up crazy assist number either even though my primary team of choice is the Hornets. I do want to get carved up by the premier passers of the league however like Nash, Rondo, D.Will etc. The passing and the assist in this b-ball series has always felt somewhat cheap and easy. It's good to know that they've attempted to rectify this problem because its been a long time coming.
 
# 49 neptuneniq @ 08/24/10 06:00 PM
passing sounds great so far, using CP3 and nash will seem more rewarding now..

on a side note..



cmon 2k

didnt get the shoe colorway right again
 
# 50 elprez98 @ 08/24/10 06:01 PM
I'm guessing that this will have a normalizing effect on my point guard's assist numbers in My Player as well. Sorry Mr. Dillon, no more averaging 16 assists/game.
 
# 51 nccomicfan @ 08/24/10 06:04 PM
by far , the best piece of info posted by either title this year, Period.
 
# 52 NINJAK2 @ 08/24/10 06:07 PM
Quote:
Originally Posted by domidomdomz
That's great to hear, man. Question, have you seen the 'authentic plays"? Did they really add lots of authentic plays?

With regards to triangle offense, that offense is not always being initiated by the PG. PG's play off the ball to be set up for an open jumpshot. But in 2K10, PG's always initiate the play, unless the play is for a PG, like a corner three or something.




yeah, like this. haha.
lol. hopefully it would work better in 2k11 than it did on KB24(I'm still amazed how he didn't even react/blink on that fake)
 
# 53 amedawg00 @ 08/24/10 06:09 PM
Quote:
Originally Posted by 23
I know some of the control scheme is going to confuse the heck out of me at first but since I did play Live last year I cant wait to try out the some of the right stick passing.

It was one of my favorite additions to basketball and it makes transitioning a ton better.
As you read it, is the total control passing exactly like live 10 in terms of the buttons and mechanics? If so, I might as well practice it with Live 10 since I've all but retired 2K10.
 
# 54 youvalss @ 08/24/10 06:09 PM
Man, the first screenshot it the ugliest I've seen so far, but the other ones definitely make up for it.
 
# 55 elprez98 @ 08/24/10 06:10 PM
This is the first year that I can remember that 2k has been so forthright and aggressive in advertising their product.
 
# 56 Goffs @ 08/24/10 06:10 PM
Great read! Can't wait to get my hands on this!
 
# 57 Jano @ 08/24/10 06:11 PM
Quote:
Originally Posted by amedawg00
As you read it, is the total control passing exactly like live 10 in terms of the buttons and mechanics? If so, I might as well practice it with Live 10 since I've all but retired 2K10.
Its very similar to it the buttons aren't the same but the execution is similar. Which is a good thing, this will definitely it will add another layer of depth to 2K11.
 
# 58 LeBronistheKing @ 08/24/10 06:14 PM
 
# 59 neptuneniq @ 08/24/10 06:15 PM
Quote:
Originally Posted by Moe24-
I love how you ONLY show Cav Highlights.... you do realize theres more than one team in the NBA....I wonder if ur still a cavs fan since LeBron left.... i also wonder if ur a bandwagon Heat fan now...
to be fair

cavs utilized that play alot
 
# 60 amedawg00 @ 08/24/10 06:19 PM
Quote:
Originally Posted by Jano
Its very similar to it the buttons aren't the same but the execution is similar. Which is a good thing, this will definitely it will add another layer of depth to 2K11.
Thanks for the reply and PM of that tutorial vid for Live 10's total control passing. With the revamped play calling and this new total control passing, I will be getting my mid range shots off at will in 2K11. As many have alluded to, there better be some defensive counters to the offensive repertoire at our disposal this year.
 


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