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NCAA Football 13 News Post


We recently had a chance to interview NCAA Football 13 Designer Christian McLeod and Producer Ben Haumiller.

All questions were submitted, but not all of them could be answered at this time, due to coverage in the coming weeks. This interview only focuses on the sights and sounds of NCAA Football 13.

Quote:
Will we hear crowds reacting correctly in given situations, for example on 3rd downs, crucial plays, TD's, interceptions, fumbles, big hits, etc.?

Yes. The crowd content and system is an area where you will hear some great improvements. Based on the recordings that were done and the new crowd mix implemented by our Audio Director, Aaron Janzen, you will be hearing the crowd swells react appropriately throughout the game.

What about playing in large stadiums, compared to smaller ones? Adding on to that question, will we hear much of a difference between full stadiums vs. stadiums with smaller crowds?

Yes, you will notice a difference between these stadiums. We made an effort to record assets at small, medium, and large stadiums throughout last season. We even attended a high school game to ensure our crowds sound as authentic as possible depending on where you play.

Will crowds vary as far as regular season games, rivalry games, bowl games, and neutral site games? Speaking of neutral site games, will the crowd react to both teams, instead of recognizing the "home" team exclusively?

Yes, the crowd behavior is driven contextually, and the type of game being played is part of that. We have the ability to drive different crowd reactions based on home / neutral / away.

Read More - NCAA Football 13 Interview - Sights and Sounds

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Member Comments
# 101 gcphillie07 @ 04/11/12 01:50 PM
Quote:
Originally Posted by SECElite3
I bet within the first 10 comments on this interview, we get a post from a pissed off ECU fan!
Have loved the game for the past 10 years but as a recent ECU alum who plays with the Pirates for the most part, I have a big "come on man" for EA. Not that big of a deal I guess but 3 years seriously? and they updated Tulanes stadium???
 
# 102 knighthawksfan @ 04/11/12 02:40 PM
I can't wait for this game too drop omg hahahaha go hawkeyes!!!!!!!!!
 
# 103 gator3guy @ 04/11/12 02:44 PM
Quote:
Originally Posted by HammerOfGod
I would argue the player models haven't looked good since Madden '05.

I guess I wouldn't say they looked good in '05, but the sliders for the various parts of the bodies actually worked and worked on a scale of 0-100, and a players position didn't dictate a general build template like it does now. How the players looked had everything to do with weight and the sliders.
Yup. The models wouldn't be so bad if the sliders actually worked like they did on last gen.

0 = skin and bones
50 = average
100 = Ted Washington

Enough of the predetermined body types. These are 18-23 year old kids. Give us some flexibility.
 
# 104 ecfivester @ 04/12/12 12:41 PM
Quote:
Originally Posted by buickbeast
U can bet all those "didn't make it in this years" wouldva made it in if their was some competition
Does anyone know when their contract runs out? NCAA was downright dumb to do that, I know kids who would buy both EA's and the competition's.
 
# 105 aholbert32 @ 04/12/12 01:00 PM
Quote:
Originally Posted by johnnyg713
Huh? When did I say the art team shouldn't be focusing on graphics?? I said they focus on putting in 3D grass and dynamic lighting. How are those things more important than active sidelines or realtime atmosphere?



First off this is not a nba 2k vs ncaa comparison, nor is it EA vs 2k. Take a look at this image. Quick list of what I see; coaches, refs, 3d fans, foam fingers, fans wearing team jerseys, bench players wearing jump suits (that come off once they go into the game), bench players talking to each other and reacting to the game, camera men (that actually move and pretend to take pics), floor cleaning guy, gatorade jugs, computers or phones (w/e the hell that is) on the scorer's table ( people sitting there during the game are talking to each other and pretending to be doing things), player tattoos, jerseys that move and wrinkle, etc. etc. (Not to mention the bench, fans, the score table, and refs are all interactive with the players). I could think of dozens of other little things that go on behind the scenes, Im just listing what this particular screen is showing.

My point was, I would rather see EA focus more on things going on around the game, instead of focusing to make player models look so highly detailed. Are the players in NBA 2k extremely detailed like the ones in Madden or NCAA? No, but the game sure isnt ugly graphics wise at all. With all that stuff going on, closeups of nba 2k still look like this...


People mention the whole "graphics would take a hit if we had this kind of atmosphere in Madden." I don't buy it, I feel EA could definitely put in the atmosphere without downgrading the graphics in the way most people think.

This comparison doesnt work. There are more than double the players on field in NCAA than NBA2k. They are also doing more animations at the same time. In NCAA, at the same time you will have a QB dropping back, OL/DL Interaction, CB/DB Interaction and tackle animations. In NBA, there are animations happening at the same time but not as many.

The best comparison would be NCAA to All Pro Football but APF's models dont compare to NCAA 13s.
 
# 106 Pokes404 @ 04/12/12 06:38 PM
If you want a real look into EA's philosophy concerning graphics, just look at the team entrances. It looks to me like they'd rather give us 8-10 super-detailed players running onto the field than give us 20-30 players (so it actually looks like a team coming out) and have the graphics take a hit.
 
# 107 WipeOut464 @ 04/13/12 09:39 PM
Quote:
Originally Posted by LADYMAMA
much appreciated
What's with this spam account on all the boards? Ban, por favor, mods.
 


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