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# 181 sgibs7 @ 05/04/12 08:24 PM
Quote:
Originally Posted by Big FN Deal
If someone played a NASCAR simulation game with the intent of just crashing into as many people as possible, not to actually compete in racing cars, is that playing the game the wrong way?
that would be similar to me punting on every play and or being offside on every play intentionally.

Of course it is but they are free to do it if that's what they enjoy. Same thing applies in Madden, just because people can play however they want does not mean however they are playing the game is right, ie as intended. I can respect that choice too without pretending it's something it's not.

As far as the offensive/defensive gameplans, I really don't put that much thought into Madden. I play with the Redskins and try to utilize everything in both playbooks to keep it fresh. I can't imagine playing Madden strictly to win because so many things are lacking in NFL risk/reward, imo.
thats not NFL like at all. Teams scheme and they prepare and get ready for there opponent for hours on end. The very fact that you are saying you go into games to try and replicate what you see on Sundays without any preparation can't be considered NFL like at all.

For example, I spent about 10 minutes in Practice mode one day trying to see if a particular goal line fade could be stopped, I couldn't believe how easy it was to successfully utilize that play. That was with just about 10 minutes of practice, I can't imagine actually committing to try finding and perfecting every unsavory effective "tactic" the game has.
Play a cover 2 zone and drop your deep safeties into purple zones - you souldnt have a issue stopping it moving forward. i have actually spent time trying to find a stop to this unstoppable tactic/gimmic - you have not and thats just the fact of the matter. dont claim something is unstoppable when you spent 10 minutes running it on offense only.

I have absolutely no interest in something like that and refuse to exploit the program yet I still have won countless online games but actually enjoyed far less.
but you dont scheme and you dont prepare for games like teams do on Sunday.

A direct representation of games on Sunday that is what you want yet you arent playing the game in a manner thats intended. Teams do prepare and they gameplan.

This is my point with all the posts above. A bit harsh in what im saying, ya totally. but in your mind you are quintessential representation of what the NFL experience is and should be playing Madden. Yet you dont go the FULL distance. You play games online which to me means you dont play 15 min qtrs and you dont play with acc clock off. Again another instance of you not representing what the NFL is like.

Theres no way any of us can replicate to the point that is going to be exactly what you see on Sundays - we can come close and we are ALL going to be off in specific scenarios in regards to whats real and whats not real. but dont judge someone for how they play the game and explain that they are playing it wrong.
 
# 182 sgibs7 @ 05/04/12 08:37 PM
How many offensive plays a game should I be calling to emulate a NFL game?
 
# 183 sgibs7 @ 05/04/12 08:42 PM
Quote:
Originally Posted by sgibs7
but you dont scheme and you dont prepare for games like teams do on Sunday.

A direct representation of games on Sunday that is what you want yet you arent playing the game in a manner thats intended. Teams do prepare and they gameplan.

This is my point with all the posts above. A bit harsh in what im saying, ya totally. but in your mind you are quintessential representation of what the NFL experience is and should be playing Madden. Yet you dont go the FULL distance. You play games online which to me means you dont play 15 min qtrs and you dont play with acc clock off. Again another instance of you not representing what the NFL is like.

Theres no way any of us can replicate to the point that is going to be exactly what you see on Sundays - we can come close and we are ALL going to be off in specific scenarios in regards to whats real and whats not real. but dont judge someone for how they play the game and explain that they are playing it wrong.
Quote:
Originally Posted by Big FN Deal
I am not the sim gamer spokesman but I know for me, I couldn't care less about people going for every 4th down, as long as their 4th down play is not some unrealistic "tactic" for success, which it likely is. No reasonable person would go for 4th down if they didn't feel they have a good chance to get the 1st down, unless the had no choice, like trying to comeback.


I am not some casual or noob to NFL football gaming that wants gamers forced to play according to some NFL script, I want gamers reasonably regulated by applicable NFL parameters.

If EA/Tiburon and competitions focused on trying to represent NFL parameters in Madden, all that other stuff would become more realistic as a consequence.
That is a VERY bold flavors assumption. I know that Im not going for it EVER if i dont think I can convert and that has so much to do with the game situation and my opponent. Are there bad apples that will just randomley go for no matter the situation, i imagine so. If its 4th and 35 you should honestly be happy they are going for it - lock up and get the ball back.
 
# 184 baller7345 @ 05/04/12 08:50 PM
One point of contention. Sgibs you've said that Madden is doing a fairly good job of replicating the game in your eyes. While I can agree that it does a decent job of replicating many of the passing concepts you'd see from an NFL game. In fact that is one aspect that I really think they did a great job with, I can run Double Dino Post , Double China, Smash, Curl Flats, Strong Flood, Drive, Shallow Cross, Mesh, Z-Spot, Slot Outs, Comebacks, Corner Strike, Flanker Dig, etc. and have success with them against the defenses they are designed to beat in real life and that is where I get my satisfaction out of Madden from (trying new real world concepts).

However saying it does a good job of expressing the game as a whole is disregarding several key factors. Madden has never managed to programmed well enough in terms of simulating the game to allow higher levels players to play 15 minute quarters and not turn it into some crazy scoring game. To put it simply offense rules while the defense is the reason most of the exploits are in place. The tourney guys play with 4 minutes quarters (never will understand that) and can still manage to put up over 40 points in some games. The reason is because the game is not programmed well enough to handle to sort of plays you are throwing at it so the offense is always at the advantage.

You have to work to free rushers up to generate any type of pass rush which while yes blitzes ran in the NFL generally are designed to free people up they aren't looking to do it every play. They are able to trust their 4 man rush to get pressure. Also a defense like Cover 2/Tampa 2 is a staple of several teams however sticking to a tampa 2 for an entire 60 minute game is going to result in you giving up close to 100-150 points unless you heavily modify it on the fly till you are occasionally not even running a tampa 2 anymore.

Give your typical Madden player 60 plays a game and they'll put up at least 40 points a game where as only the best offenses in the league can barely approach 35 points a game. Put a good offensive player in control of a team with the typical 60 plays a game and you can see how the poor representation of the defensive side of the ball coupled with the offense generally having the advantage makes playing the game however you want no more sim than the fact the Big FN Deal not scheming at all.
 
# 185 KOACHK @ 05/04/12 08:55 PM
Quote:
Originally Posted by WFColonel56
madden is a competitive played game. Just like with EVERY OTHER competitive played game the players will do everything within the rules to win.

Same with Halo, COD, 2k basketball, street fighter/any fighting game...it doesnt matter. If it is competitively played than players will do everything within the rules to get a victory.
Definitley agree with you here WFC. -Why can't we all just "play Madden" like others "Play Halo", "Play Street Fighter", "Play COD", etc.. When I take a break from Madden, play COD and get shot-up to high heaven; I just chalk it up to me having to get better at that game instead of using cop-outs such as "THEY'RE NOT PLAYING SIIIIIM!".


Quote:
Originally Posted by sgibs7
I dont really think its fair to say thats how the game is meant to be played - the game is just meant to be played.
Exactly Gibs! What's funny is that there are as many definitions of "sim" as there are people that claim to play that way; at least the competitive Madden community has a standard, basic, set of rules that we adhere to as a community. The competitive community has rules that prohibit blatant game-breaking glitches; we don't fill up our rulebook with a list of subjective rules long enough to require a lawyer to sit next to us during games. We want to compete for a win as hard as we can within the rules of football itself; if there's a blatant glitch that needs to be addressed, we address it in our rules, but other than that, we play with the freedom that every coach on the real gridiron has too.


Quote:
Originally Posted by WFColonel56
As far as going for it on 4th, or calling plays over and over again, etc...That is a gamers right to do so. They are their own coach
It's so funny that there are people out there that actually want to coach their team and your team too in a game of Madden.


*"SIM" Madden Players = Boxers
*Competitive Madden Players = MMA Fighters


I wish there was a way to filter out the following types of individuals when it comes to talking about Madden 11 here:
*People that don't play the game at all.
*People that blindly hate EA.
*2K fanboys (there is a 2K football forum here ... go THAAAAT way! #BigPun)
*People that play this game for a month or less every year.
*Overly sore losers.
I think if we could properly qualify everyone's statements based on what perspective their expressing themselves from, these conversations would be much more constructive.


For the record; I detest labels when it comes to how people play Madden. We should all enjoy this game for what it is with basic rules that allow us to compete as hard as we want to within the rules of football itself.
 
# 186 sgibs7 @ 05/04/12 08:57 PM
Quote:
Originally Posted by baller7345
One point of contention. Sgibs you've said that Madden is doing a fairly good job of replicating the game in your eyes. While I can agree that it does a decent job of replicating many of the passing concepts you'd see from an NFL game. In fact that is one aspect that I really think they did a great job with, I can run Double Dino Post , Double China, Smash, Curl Flats, Strong Flood, Drive, Shallow Cross, Mesh, Z-Spot, Slot Outs, Comebacks, Corner Strike, Flanker Dig, etc. and have success with them against the defenses they are designed to beat in real life and that is where I get my satisfaction out of Madden from (trying new real world concepts).

However saying it does a good job of expressing the game as a whole is disregarding several key factors. Madden has never managed to programmed well enough in terms of simulating the game to allow higher levels players to play 15 minute quarters and not turn it into some crazy scoring game. To put it simply offense rules while the defense is the reason most of the exploits are in place. The tourney guys play with 4 minutes quarters (never will understand that) and can still manage to put up over 40 points in some games. The reason is because the game is not programmed well enough to handle to sort of plays you are throwing at it so the offense is always at the advantage.

You have to work to free rushers up to generate any type of pass rush which while yes blitzes ran in the NFL generally are designed to free people up they aren't looking to do it every play. They are able to trust their 4 man rush to get pressure. Also a defense like Cover 2/Tampa 2 is a staple of several teams however sticking to a tampa 2 for an entire 60 minute game is going to result in you giving up close to 100-150 points unless you heavily modify it on the fly till you are occasionally not even running a tampa 2 anymore.

Give you typical Madden player 60 plays a game and they'll put up at least 40 points a game where as only the best offenses in the league can barely approach 35 points a game. Put a good offensive player in control of a team with the typical 60 plays a game and you can see how the poor representation of the defensive side of the ball coupled with the offense generally having the advantage makes playing the game however you want no more sim than the fact the Big FN Deal not scheming at all.
i think that if you put the game in front of people that have never played before and have them play 60 mins of football - you would have pretty life like representation. I have done this before with a few buddies and well lets just say it look like the 2000 Ravens vs 2000 Ravens. The game didnt even finish bc it was just taking to long.

I attribute that to the fact at how good we actually all are. I will very rarely get sacked in Madden bc the focal point of my offense is getting the ball out quickly. I havent actually sat with a stop watch in practice to see what the consistent pass rush time is. but anything around 4 seconds should be about right. I would imagine we would see this if we tested it out.

That fact that we all play it so much and perfect the game so well is why we notice a lot of the nuisances and issues with the game. That comes with anything though - be around something long enough and it will lose its shiny gloss it once had
 
# 187 KOACHK @ 05/04/12 09:03 PM
Quote:
Originally Posted by sgibs7
How many offensive plays a game should I be calling to emulate a NFL game?
Good question ... or maybe Madden should just do away with the playcall screen and just have one big "random play picker" button instead? -Just be random for the sake of randomness! --Strategy? ... What's that? ...


I swear actual football coaches would laugh at some of the "sim for sim's sake" posts seen here. This is football, not synchronized swimming!
 
# 188 sgibs7 @ 05/04/12 09:06 PM
Quote:
Originally Posted by KOACHK
Good question ... or maybe Madden should just do away with the playcall screen and just have one big "random play picker" button instead? -Just be random for the sake of randomness! --Strategy? ... What's that? ...


I swear actual football coaches would laugh at some of the "sim for sim's sake" posts seen here. This is football, not synchronized swimming!
saw a tweet by chris from Smart Football that read...

"Just cut up coaches film of 2006 Manning-Indy Colts. They literally had like 15 plays. Expect 40 mins of vid/breakdown on site soon"

"Video will be organized by pass/run play. They had games where Colts used like 4 pass plays and 2 runs entire game. It's crazy (but great)"

thought that was interesting to see. this is the kind of stuff im talking about when I think people take the NFL realism card to far. How many of us even knew this? I for sure didnt. Hell that sounds similar to the amount of plays I call all game. I have about 15 plays that I call on a very regular basis.
 
# 189 sgibs7 @ 05/04/12 09:09 PM
"Yeah I only have two runs on here, Pin-and-pull OZ and inside zone. Pass concepts are levels, deep cross off PA, 3 verticals"

"They have a few route conversions built in (will diagram) but super simplistic. Obviously QB putting them in right play helps."

"Just further evidence that most NFL teams really overdo it though."

"If a college QB came out of the Colts system I just got done cutting up, would say played in "predetermined read" "simplistic" O."

"Yep. About 90% of success of Colts very basic stuff, 10% total WOW execution RT @ andrewdstanley football is all about execution"

"Yes, but you agree that most teams overdo it with playbooks. Getting into right play and executing it, not have 1,000 looks"

"
Also, watch my work next couple of months. With no-huddle in CFB/NFL, not a/b play-calling anymore, packaged/combo plays now"

"I'd say that play-design is more important than having a lot of plays. No geniuses in football; everything is old."

What are your thoughts on this everyone?
 
# 190 WFColonel56 @ 05/04/12 09:12 PM
gibs hit the nail right on the head the first week the game is out a game of 2000 ravens vs 2000 ravens even with tourney guys.

After the dust settles and players get a handle on the game. How does this coverage work, which alignments benefit me, who are the best players for me to put on the field, how do I throw this route, etc is when the points go up....

and thats even more of a testament to the work put in by players... If one is slacking it could be a 70-17 game (5 min q's)

If both players put in the necessary work game scores can be all over the place...but the score will be close.

Could be 35-42 or 10-17

in the virgin gaming tournament a player named Zan won 13-10

=============
and idk where the 4 min quarters came from in the tourney community but this is just my guess that that is long enough to get a game where you have time to adjust to an opponent and play a fulfilling game yet short enough to not be there all day playing 1 game.

remember tourneys can have 5,6,7,8,10 rounds and the difference between 4 min Q's and 5 mins may seem stupid but it adds up.
 
# 191 Smoke6 @ 05/04/12 09:14 PM
Quote:
Originally Posted by WFColonel56
I wanted to address this point directly

If madden wants to simulate only the NFL than madden will always be three years behind in EVERYTHING.
Gibs posted earlier about TE @ HB...That was considered crazy just a calender year ago in the NFL. But guess what this next season you will see at least two more teams do it. Book it

And NE's 2 TE offense that they really got into 2 yrs ago was a complete throwback to the NFL. And where is the NFL shifting towards this upcoming season 2 TE offenses.

And lets not forget that NOTHING is invented in the nfl...EVERYTHING originated in high school and college and then made its way to the nfl. Which further leads to the point that by NOT trying to replicate football and only replicate the NFL you will always be three years behind.

But if madden doenst implement 2 TE packages like NE has than I can do it myself....I could have done it this yr, the yr before, and the yr before.

Im not saying madden needs to implement the option just because ________ gets drafted. Something like that needs to be seen in the nfl first. But to restrict a playstyle just because it isnt prevalent in the NFL is ridiculousness

Sim players were against (not sure if sim guys are still against) no huddling every play on a drive. Well ATL is at its best when they no huddle. In fact they would no huddle entire drives. Now is it acceptable to be done in sim games?

if not than the sim rules really arent sim

and if so what happens when EVENTUALLY there is a NFL coach that goes for it on 4th down at a crazy rate? What happens to your rules?

You cant govern a playstyle
Yall are clearly missing the point...

The fact of the matter is that I DO NOT CARE ABOUT PACKAGES like the ones you keep bringing up. The issue arises when players like Finley are very hard to defend like he is when he is at wideout or in the slot and you make him Rocket Catch everything every single time!!!

Delanie walker was Fb for the 9ers and so have several other TE's or Linemen for the matter. I dont care if Finley is the best TE in the world but for the mere fact the same undefendable animation is triggered every single time so that he cant be defended is the issue. I dont need to post a video from youtube or anything like that for you guys to know what im talking about.

None of you can go out there on the field and Rocket catch every single pass in a no huddle situation running streaks the entire time. Fatigue should truly kick in to counter the repetitiveness of such a thing and auto sub or a severe injury should occur for careless gameplay.

If my WR has a step or 2 on a defender while running a streak route, whats the point in having an extra boost when you switch to manual control him when he was already clearly at full sprint when you noticed he was open?

I wish WF that you quit playing devils advocate for a second and get real, you know whats up and its been like this for years. My first Madden Challenge EA allowed the use of the Juke Glitch that year, I was quickly turned off from that with a WTF look on many faces in the event when we all that was unacceptable.

Its the gimmicks your fellow TGL members come to use when they fail to learn how to adequately play defense, so they shake glitch or find some nano or a way to get in unrealistic pressure on the QB when you know clearly well the the oline isnt programmed to do what linemen do in real life.

But my focal point is I DONT CARE HOW U PLAY< JUST LEAVE THE PUB LOBBY AND PLAY NOW GAMERS ALONE!!!

If you want to play this way, then create you an unranked lobby to play in, obviously leaderboards and stuff arent that important to you and for damn sure is not gonna run across too many people who are going to attend an event catered to that crazy style of gameplay.

Like I said man, I have really no problems playing against you guys, I can hold my own playing football. Its when these things rear there heads and start working when they shouldnt. I use purple Buzz zones to try and contain those post corner routes with the TE or the slot, I presses the slot wr to slow him down long enough so that my safety or whoever can have a better chance at swatting the pass down. But as I am doing all this systematically game after game, it always seems to work or when it doesnt my opponent just seems so persistent and keeps doing it until it works. When it does, there is no stopping it really after that.

But if this style is the case and most of you guys run the same stuff, then how fun is it playing someone who is not gonna run the ball unless its out of close I or some weird formation that the blocking scheme is so screwed up that it helps the person running it more than it should.

But I guess playing circus ball out of an NFL SIMULATION GAME is where its at. I just dont understand it really, EA has that locked down with BLITZ, MADDEN ARCADE, and MADDEN.
 
# 192 baller7345 @ 05/04/12 09:17 PM
Quote:
Originally Posted by sgibs7
i think that if you put the game in front of people that have never played before and have them play 60 mins of football - you would have pretty life like representation. I have done this before with a few buddies and well lets just say it look like the 2000 Ravens vs 2000 Ravens. The game didnt even finish bc it was just taking to long.

I attribute that to the fact at how good we actually all are. I will very rarely get sacked in Madden bc the focal point of my offense is getting the ball out quickly. I havent actually sat with a stop watch in practice to see what the consistent pass rush time is. but anything around 4 seconds should be about right. I would imagine we would see this if we tested it out.

That fact that we all play it so much and perfect the game so well is why we notice a lot of the nuisances and issues with the game. That comes with anything though - be around something long enough and it will lose its shiny gloss it once had
Thats the point I was trying to make. Once you hit a certain skill level within the game it is impossible to say the game is doing a good job of simulating an actual game even if that is what they have been trying to do with it. In the NBA games and the MLB games you can typically run a full game (12 minute quarters or 9 innings) and achieve realistic results. In madden even with the accelerated clock set to 10 seconds, I'd probably score well over 40 points a game.

It shouldn't matter how skilled one is at the game, it should still be able to successfully represent the game it is trying to simulate. This is where I choose to go with the sim argument. Playing it freestyle loses any chance of keeping the statistics being put up realistic because the offense is at such an advantage with the current setup. When you have at your disposal unbumpable routes, motion hike/ghost routes, a very glitchy route such as the post corner, slot streaks, face throws, man switches, etc. as what you are willing to work with on the offense side you run into problems trying to say that the game does a good job of simulating football by itself.

While some sim leagues and even sim players take their definition of sim to the point where we aren't playing 21st century football anymore it doesn't change the fact that if we want a realistic experience certain tactics need to either be limited or eliminated (examples would include things like: spy blitz, shake blitz (because everyone hates it), abusing things like the old school rocket catch, etc).
 
# 193 sgibs7 @ 05/04/12 09:21 PM
Quote:
Originally Posted by Big FN Deal
See this is what I am talking about with things getting out of context, please explain what this reply was to do with what I posted?

I was replying to WF's post "As far as going for it on 4th, or calling plays over and over again, etc...That is a gamers right to do so." and I stated I couldn't care less about people going for every 4th down, as long as their 4th down play is not some unrealistic "tactic" for success, which it likely is, referring to people that go for every 4th down likely utilizing an unrealistic tactic. If that doesn't apply to you, cool.
you didnt bold the rest and you threw in "which it likely is". which i toook as a implication that freestyle players just always go for it no matter what.

what do you think about the playcalling of the 2006 colts and some of the things Chris over at smartfootball.com has to say?
 
# 194 Smoke6 @ 05/04/12 09:21 PM
Quote:
Originally Posted by KOACHK
Good question ... or maybe Madden should just do away with the playcall screen and just have one big "random play picker" button instead? -Just be random for the sake of randomness! --Strategy? ... What's that? ...


I swear actual football coaches would laugh at some of the "sim for sim's sake" posts seen here. This is football, not synchronized swimming!
Ok coachk, you been playing both sides for a while now, as you keep claiming this is not what you or your leagues are about and you clearly have been givein me doubts with questions like these.

But to answer your question, coaches call more plays than you guys do and thats for sure. But you never see them running the same exact play over and over and over obtaining the same results. That goes to the blocking all the way down to the guy being open in the exact same spot and space on the field regardless who is covering him.

Come with something better, you not helping the case here at all trying to be funny and stuff. But please let us know which coaches in the NFL use your strategy of madden to coach their games. Was it the Colts, Bronco's, Jax Jags? The bronco's did it for a minute, every caught on and the most elite teams or coaches shut them down.

Enlighten me, or dont come with none of your snarky remarks!
 
# 195 sgibs7 @ 05/04/12 09:24 PM
Quote:
Originally Posted by baller7345
Thats the point I was trying to make. Once you hit a certain skill level within the game it is impossible to say the game is doing a good job of simulating an actual game even if that is what they have been trying to do with it. In the NBA games and the MLB games you can typically run a full game (12 minute quarters or 9 innings) and achieve realistic results. In madden even with the accelerated clock set to 10 seconds, I'd probably score well over 40 points a game.

It shouldn't matter how skilled one is at the game, it should still be able to successfully represent the game it is trying to simulate. This is where I choose to go with the sim argument. Playing it freestyle loses any chance of keeping the statistics being put up realistic because the offense is at such an advantage with the current setup. When you have at your disposal unbumpable routes, motion hike/ghost routes, a very glitchy route such as the post corner, slot streaks, face throws, man switches, etc. as what you are willing to work with on the offense side you run into problems trying to say that the game does a good job of simulating football by itself.

While some sim leagues and even sim players take their definition of sim to the point where we aren't playing 21st century football anymore it doesn't change the fact that if we want a realistic experience certain tactics need to either be limited or eliminated (examples would include things like: spy blitz, shake blitz (because everyone hates it), abusing things like the old school rocket catch, etc).
i would have no idea how they could prepare for thousands of hours of people playing the game in that manner to be prepared for every angle.

thats your right as a player to limit what your doing - but to judge someone else and say there playstyle is in correct just really doesnt make sense to me (not you but that general sim standpoind)
 
# 196 sgibs7 @ 05/04/12 09:26 PM
Quote:
Originally Posted by Smoke6
Ok coachk, you been playing both sides for a while now, as you keep claiming this is not what you or your leagues are about and you clearly have been givein me doubts with questions like these.

But to answer your question, coaches call more plays than you guys do and thats for sure. But you never see them running the same exact play over and over and over obtaining the same results. That goes to the blocking all the way down to the guy being open in the exact same spot and space on the field regardless who is covering him.

Come with something better, you not helping the case here at all trying to be funny and stuff. But please let us know which coaches in the NFL use your strategy of madden to coach their games. Was it the Colts, Bronco's, Jax Jags? The bronco's did it for a minute, every caught on and the most elite teams or coaches shut them down.

Enlighten me, or dont come with none of your snarky remarks!
check that post i made from Chris at smartfootball.com

Colts in 2006 ran 15 plays and in a few games ran 4 passing plays and 2 runnings plays all game.
 
# 197 baller7345 @ 05/04/12 09:26 PM
Quote:
Originally Posted by sgibs7
what do you think about the playcalling of the 2006 colts and some of the things Chris over at smartfootball.com has to say?
It honestly doesn't suprise me that their offense is very concise in what it does. They run relatively few concepts but they run them out of multiple looks, its very similar to what Green Bay does to be honest.

Watch any Green Bay game, its slot outs, 4 verts, Smash, Drive, Flanker Dig, WR Screen, Curl Flats, HB Screen, comebacks, corner strike,back shoulder fades, and their power running and PA stuff. Now when they hit the redzone they dip into their Dino Double Post, Double China, and Spacing concepts (i.e. your typical redzone passing concepts) but you could probably go back and watch every single play ran by them over the year and it would fit into what I listed above. What makes it work is execution, and being able to throw it at the opponent out of multiple looks.
 
# 198 sgibs7 @ 05/04/12 09:31 PM
Quote:
Originally Posted by baller7345
It honestly doesn't suprise me that their offense is very concise in what it does. They run relatively few concepts but they run them out of multiple looks, its very similar to what Green Bay does to be honest.

Watch any Green Bay game, its slot outs, 4 verts, Smash, Drive, Flanker Dig, WR Screen, Curl Flats, HB Screen, comebacks, corner strike,back shoulder fades, and their power running and PA stuff. Now when they hit the redzone they tip into their Dino Double Post, Double China, and Spacing concepts but you could probably go back and watch every single play ran by them over the year and it would fit into what I listed above. What makes it work is execution, and being able to throw it at the opponent out of multiple looks.
4 plays 2 runs. 15 plays all season long.

its almost like your saying that to play the game right i need to just change my formation (but im good running the same concepts) and im representing football. Why would that be accepted?
 
# 199 WFColonel56 @ 05/04/12 09:37 PM
Quote:
Originally Posted by Smoke6
Yall are clearly missing the point...

The fact of the matter is that I DO NOT CARE ABOUT PACKAGES like the ones you keep bringing up. The issue arises when players like Finley are very hard to defend like he is when he is at wideout or in the slot and you make him Rocket Catch everything every single time!!!

I have already addressed the RC in a previous post..

And side note: what is dude like 6 foot 6 and can catch well? Oh my oh my how could possibly be so dominate over all of the 5 foot 10 CBs...



Delanie walker was Fb for the 9ers and so have several other TE's or Linemen for the matter. I dont care if Finley is the best TE in the world but for the mere fact the same undefendable animation is triggered every single time so that he cant be defended is the issue. I dont need to post a video from youtube or anything like that for you guys to know what im talking about.

The fact that you say the RC is indefensible means you know very little about the RC. if this was M10 or hell even M11 you have a point but the RC in M12 is litterally a shell of what it was and if you are there to hit the WR he will drop the ball most occasions. I would be willing to bet 70% of the time...

If your Opp is RCing on you 8/10 times it means the WR was open and would have made the catch non RC anyway...

And btw nobody really RC's like that anyway...I PERSONALLY only know 3 guys who at the drop of a hat will try to RC on you. Besides that it isnt used a ton



None of you can go out there on the field and Rocket catch every single pass in a no huddle situation running streaks the entire time. Fatigue should truly kick in to counter the repetitiveness of such a thing and auto sub or a severe injury should occur for careless gameplay.

And who is to blame AGAIN

The developers.......Quit trying to blame players when at the end of the day it falls on them. GET ON YOUR SOAP BOX TO THEM TO DO A BETTER JOB WITH FATIGUE!



If my WR has a step or 2 on a defender while running a streak route, whats the point in having an extra boost when you switch to manual control him when he was already clearly at full sprint when you noticed he was open?

What? elaberate, idk what your trying to say here


I wish WF that you quit playing devils advocate for a second and get real, you know whats up and its been like this for years. My first Madden Challenge EA allowed the use of the Juke Glitch that year, I was quickly turned off from that with a WTF look on many faces in the event when we all that was unacceptable.

So your mad at players for using a tactic that the tourney director said was acceptable??? Yeah, makes a lot of sense...

Again read my previous posts



Its the gimmicks your fellow TGL members come to use when they fail to learn how to adequately play defense, so they shake glitch or find some nano or a way to get in unrealistic pressure on the QB when you know clearly well the the oline isnt programmed to do what linemen do in real life.


Addressed the nano topic in an earlier post...Addressed the shake as well



But my focal point is I DONT CARE HOW U PLAY< JUST LEAVE THE PUB LOBBY AND PLAY NOW GAMERS ALONE!!!


Addressed this at TGL.....a post that you conveniently didnt respond to. How about you respond to my response over there

If you want to play this way, then create you an unranked lobby to play in, obviously leaderboards and stuff arent that important to you and for damn sure is not gonna run across too many people who are going to attend an event catered to that crazy style of gameplay.

see point above

Like I said man, I have really no problems playing against you guys, I can hold my own playing football. Its when these things rear there heads and start working when they shouldnt. I use purple Buzz zones to try and contain those post corner routes with the TE or the slot, I presses the slot wr to slow him down long enough so that my safety or whoever can have a better chance at swatting the pass down. But as I am doing all this systematically game after game, it always seems to work or when it doesnt my opponent just seems so persistent and keeps doing it until it works. When it does, there is no stopping it really after that.

If you can honestly say that you have put yourself in the correct defense for the play than you have a point....And again who does it fall back on...DO i even have to type it out again?

But if this style is the case and most of you guys run the same stuff, then how fun is it playing someone who is not gonna run the ball unless its out of close I or some weird formation that the blocking scheme is so screwed up that it helps the person running it more than it should.

If your facing the same game over and over than you arent playing anybody good. And I myself have been in that situation where thats the only stuff you face...What did I do then? I quit the game and jumped in another one..its not that hard

But I didnt leave the game because i couldnt stop it. I leave because its so easy to stop its not worth my time..Playing them doenst better me.

Now a game with players who can think for themselves and differentiates from the pack is truly fun. You dont really know what they will do and they dont really know what you will do. Chess match at its finest

They make a move, you counter, they counter your counter, and so on..Its trying to connect the dots in the right places to best your opponent.

Playing at the highest levels when you know that you both have mastered every inch of the game is something that truly feels like nothing else. And after you feel it once you just yern for it again




But I guess playing circus ball out of an NFL SIMULATION GAME is where its at. I just dont understand it really, EA has that locked down with BLITZ, MADDEN ARCADE, and MADDEN.


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# 200 baller7345 @ 05/04/12 09:41 PM
Quote:
Originally Posted by sgibs7
4 plays 2 runs. 15 plays all season long.

its almost like your saying that to play the game right i need to just change my formation (but im good running the same concepts) and im representing football. Why would that be accepted?
Running realtively few concepts while giving different looks is perfectly sim. The entire concept of an air raid offense is based completely on that principle. You run Shallow Cross, Mesh, Drive, Shakes (corner strike), Flanker Drive, Smash, and 4 verticals and you run it out of multiple looks. As for running the ball in this sort of offense, its only done when the offense reads a weakness in the defense. That is perfectly sim in my book.

It becomes unsim when you either don't change looks or only have maybe 2 looks or you come out in say strong close to tell if the cover is man or zone and audible instantly from there into something else. It also strays from sim when there is some tactic that is literally used by everyone because it is so hard to stop.

Of course your talking to the guy who is perfectly fine with a no huddle offense as long as it doesn't involve running a hurry up the entire game.

Sim isn't limited to 3 yards and a cloud of dust. Avoid throwing DT A gap pressure at me, and use real world concepts to play offense and you are playing sim enough for me to say you are sim. Now I'm not overly fond of other defensive tactics like 3 man edge pressure but that is due to how it only works that way because its a DE.
 


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