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NCAA Football 13 News Post



The NCAA Football 13 demo is out. Post your impressions here.

360 only right now, PS3 will be up later tomorrow!

**Update: PS3 demo is available now.**

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
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Member Comments
# 201 BA2929 @ 06/05/12 05:15 PM
Quote:
Originally Posted by Vikefan24
Hopefully people realize playing with a team isn't the same as actually being that team..

If I choose Georgia Tech and throw for 600 yards it's not the game being "unrealistic"
Agreed. I actually won games with KU last year. That's incredibly "unrealistic".
 
# 202 CptObvious @ 06/05/12 05:16 PM
Passing...at least with Matt Barkley...has been a joy so far.

Timing the comeback routes when a DB turns their hips to cover deep just feels right. Even when a DB doesn't turn to cover, if they are shaded inside, holding the RS down and away will put the ball on the opposite hip of the receiver, allowing him to use his body against the DB. I know this has been advertised as a feature in the past, but it just seems like its implemented much better this year.

Leading your receiver to a spot is another area of HUGE improvement. I ran my wideout on an out-and-up-post...he stutter stepped on his break for the out route, then blew past the DB covering him on route to the skinny post. The defense had safety help over the top from the opposite side of the field, and where it would have been an INT in NCAA 2012, I was able to lead the receiver away from the safety help...completely changing his route from a post to a corner allowing him to make an over the shoulder catch keeping the safety away from the ball. The QB / WR relationship is very pleasing to watch.

In short...the passing game has seen a massive improvement so far. Not sure how much of a difference playing with Barkley is, but its a very noticeable turnaround.
 
# 203 charter04 @ 06/05/12 05:16 PM
I played one game using USC. The passing game is playing really good to me. The pass trajectories are really nice. The dropbacks are nice. It seemed a little to easy but, it might be the difficulty setting. As long as it plays realistic I can deal with the need to up the difficulty. I haven't played enough yet to see everything but, so far I am really looking forward to this game. I love the scores at the bottom and the studio updates. It really made you feel like a lot of stuff was going on all across the country.
 
# 204 Slaticus @ 06/05/12 05:17 PM
Right now, I am labbing each offense a few times to get a feel for what they do. Then I will move to the defenses and what not. So far, I am really, really liking Oregon's spread. There was a new Jet TO that looked really neat. The QB-RB mesh is much faster and allows for real downhill running with the QB. Try the QB wraps again. They worked exactly the way that they are drawn for the first time like...ever. Almost too well really.

With Kansas, I loved the Offset I stuff, very smooth. I also ran a triple option pass for the first time in several years and, to my surprise, protection was perfect and I had an easy completion for a first down. KSU also has a ton of QB power in their PB and it worked ok, especially with that horse of a qb back there.

LSU's multiple attack is the only one to offer a triple option out of the I (that I know of) and I have to say that the QB-FB mesh was much smoother and allowed for a few very nice gains for my FB. The Pistol running game feels a lot better. I scored from 70 running strong power...which is basically buck sweep...which is sexy. The read option is still a bit funny, but I was able to run with LSU's QB fairly well and he did not seem to be the fastest player on the field.

Overall, passing feels much better and is a lot harder (for me anyway). I am terrible at reading defenses and I am having trouble anticipating the routes. I have seen a few really nice jump ball battles from the WR/DBs and some nice picks. I really felt a difference when I was playing with Mettenburger( who has an elite arm supposedly) and Oregon's QB (who seems to be more of a runner). Throwing the deep ball never felt cheap and I had traded a few ints and long gains.

Presentation looks great but I worry about the studio updates slowing down gameplay. I also noticed some pauses in between plays while running the hurry up which makes sense but, felt odd.

I did not like the way that the running backs get stuck in long tackle avoidance animations. I lost more yards sometimes and got that was frustrating. I did not seem to give up many sacks.

Overall, I am super hyped for NCAA 13 now...can't wait.
 
# 205 Gotmadskillzson @ 06/05/12 05:25 PM
Ok either Baylor DTs are studs or Kansas OL is very weak. Baylor's DTs have 7 sacks in the first half, no blitzes.

CPU AI run logic is flawed. Seen some times where they had a lot of open space to the outside, but for some reason they turn around and run towards the middle of the field directly into the heart of traffic.

Did see a nice miss throw by the Kansas cpu QB. He was rolling out and tried to hit his TE on an in route, he was way off target and threw it 10 yards behind the TE. My safety dove and almost caught it.

Still haven't seen the WR dive or jump for anything yet.

Threw a streak to the WR when he wasn't looking, he still caught the ball for a TD. Juke move is improved, it more like it was in NCAA 11. Spin move, still comes out a tad too slow for my liking. Stiff arm - useless.
 
# 206 Skyboxer @ 06/05/12 05:28 PM
Played 1 game so far. I did see 2 diving catches by my team (Baylor). I complete and 1 ruled out of bounds in the back of the endzone.
Really wish they had replays in the demo
As usual playing D was very fun due to the lock on camera.
I'll play a few more tonight but nothing I've seen has caused me to say I need the game day 1. Not saying its a bad game but rather not for me at this time.
 
# 207 MrOctober430 @ 06/05/12 05:31 PM
Can anyone confirm that the download is only for Gold members on XBox?
 
# 208 DGuinta1 @ 06/05/12 05:37 PM
Just a minor q, any penalties? After the play guys still bump into each other?
 
# 209 BA2929 @ 06/05/12 05:38 PM
Quote:
Originally Posted by DGuinta1
Just a minor q, any penalties? After the play guys still bump into each other?
I was watching a guy play a stream of the demo and saw a facemask that negated a forced fumble/fumble recovery.
 
# 210 DGuinta1 @ 06/05/12 05:40 PM
Ty BA for the response. Good to read.
 
# 211 Tengo Juego @ 06/05/12 05:40 PM
Quote:
Originally Posted by MrOctober430
Can anyone confirm that the download is only for Gold members on XBox?
Yes. As always.
 
# 212 Mckinley Cash @ 06/05/12 05:43 PM
Quote:
Originally Posted by mrprice33
Anybody else concerned about CPU QB simulated completion %? Every game on the studio update has bad numbers.
They have to get use to the new passing system like everyone else! LOL
 
# 213 ViciousFoLife @ 06/05/12 05:45 PM
WOW moment for me but im playing USC vs Oregon, USC does a pitch play and as QB pitches it the HB gets tackled before receiving it causing a fumble. The ball going to the sidelines and before it gets there a USC player actually dives and pushes the ball inbound. This allows another USC player to scoop up the rock and get more yards. Never seen that before in a football game so color me crazy impressed. Shows a nice improvement in AI awareness.
 
# 214 drewst18 @ 06/05/12 05:48 PM
What the hell... 3 plays now in my very first game my RB gets the hand off and either stiffens up like a dead person all the way til the end of the play or starts creepin like an old man up to the line. Glitchy glitchy!

Besides that love the passing, there is like nice pop sound on the catches and they all seem to be in stride, Would have liked the buttons to be greyed out longer and far more option, can still spam go inside go routes...

Competition seems better, having hard time where 12 I walked through computer.

Like the updates but will get boring real quick.

As I type this punted it and the return man signaled for fair catch and caught it with the arm he was waving with in the air... gah, hope some of this stuff gets fixed.
 
# 215 Kevin26385 @ 06/05/12 05:49 PM
Quote:
Originally Posted by ViciousFoLife
WOW moment for me but im playing USC vs Oregon, USC does a pitch play and as QB pitches it the HB gets tackled before receiving it causing a fumble. The ball going to the sidelines and before it gets there a USC player actually dives and pushes the ball inbound. This allows another USC player to scoop up the rock and get more yards. Never seen that before in a football game so color me crazy impressed. Shows a nice improvement in AI awareness.
AI awareness is definitely improved. I am noticing this after tipped balls. The CPU AI is finally reacting and diving for the ball.
 
# 216 DGuinta1 @ 06/05/12 05:51 PM
How's the tackling?
 
# 217 Gotmadskillzson @ 06/05/12 05:52 PM
Tried Heisman challenge.......definitely not my cup of tea. Found it rather boring. They must have gave RG3 110 speed or something because it is very easy to out run the defense with him.
 
# 218 Gotmadskillzson @ 06/05/12 05:53 PM
Quote:
Originally Posted by DGuinta1
How's the tackling?
The same as it was last year.
 
# 219 Colt45 @ 06/05/12 05:53 PM
Quote:
Originally Posted by ViciousFoLife
WOW moment for me but im playing USC vs Oregon, USC does a pitch play and as QB pitches it the HB gets tackled before receiving it causing a fumble. The ball going to the sidelines and before it gets there a USC player actually dives and pushes the ball inbound. This allows another USC player to scoop up the rock and get more yards. Never seen that before in a football game so color me crazy impressed. Shows a nice improvement in AI awareness.
That sounds like an awesome play, but that USC player would be benched forever for doing something that stupid.
 
# 220 superjames1992 @ 06/05/12 05:54 PM
Wow, I didn't expect it to be out already! I will download later!
 


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