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NBA 2K14 News Post


Check out the new features for NBA 2K14.

Highlight Features:
  • Crews - The single-most requested game mode is back! Face off against opposing crews online using your MyPLAYER. Create your logo and face off in 5v5 battles with other crews featuring leaderboards and stats. (PS3 & Xbox 360 only)
  • Euroleague - Exclusive to NBA 2K14 - play with 14 of the top European teams, featuring authentic uniforms and players.
  • Dynamic Living Rosters® powered by Stats, Inc. - Player attributes and tendencies automatically update daily to reflect true life hot and cold streaks. Now, each game played in the NBA can have an effect on your game.
  • King James Soundtrack - Featuring artists and tracks hand-picked by LeBron James, including JAY Z, Eminem, The Black Keys, Daft Punk, and many more.
  • MyTEAM - Back and better than ever, with new player modes, multi and single player tournaments, and much more. (PS3 & Xbox 360 only)

Key Gameplay Features:
  • Pro Stick™ – Throw down show-stopping moves, pull off intricate shots, and toss flashy no-look passes with deadly accuracy with Pro Stick control. Easily the most intuitive basketball controls ever implemented.
  • 2K Smart Play Button –Quickly call the most suitable play for the context of the game by simply holding a single button.
  • Improved Player Motion System – With an all new motion system, player movement is much smoother on both ends of the floor, while also allowing for much more explosive cuts and tighter control.
  • Depth of Content – With significant upgrades in nearly every aspect of the game, both on and off the court, NBA 2K14 boasts more animation content than any previous basketball title, and includes more than 3000 new animations.

General Gameplay Improvements:
  • Signature Skills – Six new Signature Skills, ensuring each NBA player’s unique abilities are represented in the most authentic way possible.
  • Playbook and Play System enhancements – The deepest and most authentic playbook gets even deeper. Execute new half-court sets, experience improved spacing logic, and run updated team specific plays.
  • More Signature Styles - New jump shots, dunk and layup packages, dribble moves, free throws, pre-game intros, getbacks, celebrations and more.

Offensive Control Improvements:
  • Shot System Upgrades – More realistic footwork on jump shots, improved awareness in shot selection, and a variety of new shot types. Whether you use the new intuitive Pro Stick™ or the enhanced Smart Shot Button, attacking the rim is now more exciting than ever.
  • Dribbling Advancements - Upgraded dribble movement and new branching technology give you much greater 1-to-1 control over the ball handler.
  • Enhanced Passing – More accurate pass targeting, new give and go mechanics, better handoffs, and an entire arsenal of new flashy passes.

Defensive Improvements:
  • Learning Defensive A.I. – Test your skills even further with new defensive AI that sees where the offense is being successful and adjusts strategy to take those advantages away.
  • Block Improvements – The block system has been completely revamped for NBA 2K14 with improved ball targeting and awareness, more realistic physics, and more responsive control. All new player collisions, the ability to block dunks, and more appropriate shot contests make playing defense much more fun and rewarding.
  • All New Ball Denial - No more getting stuck during off ball bumps and ball denial, allowing for complete freedom of control over your players away from the ball.
  • Enhanced dribbler vs. on-ball defender contact - Defenders can now initiate steals, hard bumps, and charges out of defensive rides, making locking up players on defense a much more engaging experience.
  • Expanded Defensive Commands – New commands using the right stick: including contesting shots, contesting passes, and denying or pressuring the ball.

Returning Features Include:
  • MyCAREER
  • The Association
  • The Association: Online
  • Training Camp
  • Season
  • Playoffs
  • Practice
  • NBA Blacktop
  • MyPLAYER Blacktop
  • Team Up
The NBA 2K14 King James Bonus Pack offers exclusive content featuring LeBron James. Customers who pre-order NBA 2K14 for the Xbox 360® games and entertainment system from Microsoft and PlayStation®3 computer entertainment system will receive the following:
  • 10,000 Virtual Currency to get a jump start on the competition;
  • Extra content for the new Path to Greatness mode;
  • LeBron James unlocked in Blacktop Mode;
  • The all-new LeBron James Signature Skill available for your MyPlayer.
NBA 2K14 arrives in stores on October 1st for Xbox 360, PlayStation 3 and PC. Xbox One and PS4 versions arrive in November.

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
NBA 2K14 Videos
Member Comments
# 201 Optik @ 08/16/13 09:38 AM
Quote:
Originally Posted by GJC1213
100% agree. I don't think I played a single game with current rosters in 2k13. All signs point to no classics. The LBJ mode (all modern teams), euroteams, MJ's contract expiring with no word on it being renewed (gotta think that would be news). I don't have much faith in classic teams being in this season.

Additions and gameplay improvements sound great and I love the idea of crew but for the first time ever...2k will not be a 1st day must buy game for me.
See...this is what I was talking about earlier - pre-emptive outrage. What's the point of it? What signs point to no classics? It's almost as if you don't want there to be classics so you can be offended. People are so often looking to be in perpetual outrage or take offense in as many things as possible.
 
# 202 alabamarob @ 08/16/13 09:41 AM
Quote:
Originally Posted by Fnixon
I have a question about the dynamic rosters.

If they work the way we all hope them to work it will be amazing! Players will hang around the areas of the court they are meant to, they will take the kinds of shots they are meant to!

My question is, because the system is powered by Stats Inc, and only about 12 teams have Stats Inc cameras in their buildings, does that mean team who are not working with Stats Inc will only have living rosters based on games in a Stats Inc building.

For example the Celtics DO have Stats Inc in the Garden. Great, so they gather data every home game and that will be applied to NBA 2k14.

The Denver Nuggets DO NOT have a partnership with Stats Inc (so far as I know), so will the nuggets players' rating only deviate when they play a game in a building WITH Stats Inc. Ie when they play the celtics?

This does seem like the best addition I could ask for (NO MORE 2K INSIDER with his 2 changes per month!), but I'm just curious as how it will work!
Great post. I think they could get the physical attributes regardless of the stadium. However, I have no idea how they can do tendencies with only 12 out of 30 stadiums if your info is fact correct. Ld or beluba should clarify that issue. They also should clarify if the insider is done.
 
# 203 Shadojoker @ 08/16/13 12:27 PM
All star weekend???!!
 
# 204 richlane007 @ 08/16/13 02:24 PM
Quote:
Originally Posted by Optik
See...this is what I was talking about earlier - pre-emptive outrage. What's the point of it? What signs point to no classics? It's almost as if you don't want there to be classics so you can be offended. People are so often looking to be in perpetual outrage or take offense in as many things as possible.
I know what you mean. LD said that they're not touching the classic teams and really, why would they take them out? Pre-emptive outrage is a great term for it. Let's take a look at the gameplay and full dev insights and then maybe judge it.

I also never believe people when they say they won't buy the game if 'this feature" or "that feature" isn't in the game. Really?! You're not buying it? You'll stick with 2K11 instead of buying 2K13 because crew isn't in? 2K13 is miles better than 11 or 12.

I judge each years game with when i stop playing and wait for the new year. 2K11 - June 2011ish, 2K12 - March 2012ish, 2K13 - I'm still playing it...

I'm curious about the next gen version and whether it's worth it to wait almost 2 months. I have to imagine that it'll have everything the current gen version has and more (i know, i know the Crew video says current gen only).
 
# 205 VDusen04 @ 08/16/13 02:42 PM
Quote:
Originally Posted by richlane007
I know what you mean. LD said that they're not touching the classic teams and really, why would they take them out? Pre-emptive outrage is a great term for it. Let's take a look at the gameplay and full dev insights and then maybe judge it.

I also never believe people when they say they won't buy the game if 'this feature" or "that feature" isn't in the game. Really?! You're not buying it? You'll stick with 2K11 instead of buying 2K13 because crew isn't in? 2K13 is miles better than 11 or 12.

I judge each years game with when i stop playing and wait for the new year. 2K11 - June 2011ish, 2K12 - March 2012ish, 2K13 - I'm still playing it...

I'm curious about the next gen version and whether it's worth it to wait almost 2 months. I have to imagine that it'll have everything the current gen version has and more (i know, i know the Crew video says current gen only).
I feel you. I think preemptive message board outrage is mostly just a manifestation of one's anxiety as to whether a new game may include what you hope it will.

For instance, as a huge classics guy, I'm always hoping for that angle to be built upon. My big hopes are always for more classic teams. My lesser hopes are for at least a truly thorough selection of retro jerseys, maybe classic courts, the return of the already-implemented era filters, old rules options, etc. I fully acknowledge I have no idea whether any of that will make the game this year. But when features are released and there's absolutely no classic reference? It's not exactly encouraging, so speculation on the message board abounds. I think others respond in a similar fashion when their hopeful additions are left up in the air as well. Naturally, some of that speculation becomes a little misguided and pessimistic at times.

Regarding not buying a game due to the absence of a feature? I can vibe with that. I've never done that to this point, but I can definitely understand the thought process. In fact, in hindsight, I may have been better off passing on 2K13 and just playing 2K12 throughout the year, since my primary gaming angle (classics) were a lot more fleshed out last year (more versatility, a mode specifically for them, a lack of roster freezes after abundant creations and edits) while the gameplay itself seemed similarly frustrating from one year to the next.

Also, I'd personally like it if I could judge a game before I spend $60 on it, not only after I've spent a year trying to enjoy it. Alas, I am my own worst enemy, as NBA 2K has been the one automatic purchase for me the last ten years. I feel I'm leaning closer to potentially using more discretion in the future though.
 
# 206 LD2k @ 08/16/13 02:44 PM
Roster updates will be better than ever.

More on that soon!
 
# 207 blues rocker @ 08/16/13 02:48 PM
i'm a guy who uses icon passing for all of my passes. i just can't trust directional passing, since you often end up passing to the wrong player if there are 2 or 3 players in the same general area - the game can't read your mind and guess which of those players you intended to pass to...so icon passing is the only way for me to get the pass the right guy every time.

it seems the new passing improvements require the use of directional passing or right stick passing...but i'm hoping the new stuff is somehow applicable to icon passing as well ( though i doubt it's possible from a control standpoint ).
 
# 208 magicman32 @ 08/16/13 03:01 PM
Quote:
Originally Posted by blues rocker
i'm a guy who uses icon passing for all of my passes. i just can't trust directional passing, since you often end up passing to the wrong player if there are 2 or 3 players in the same general area - the game can't read your mind and guess which of those players you intended to pass to...so icon passing is the only way for me to get the pass the right guy every time.

it seems the new passing improvements require the use of directional passing or right stick passing...but i'm hoping the new stuff is somehow applicable to icon passing as well ( though i doubt it's possible from a control standpoint ).
I agree with this 100% and hope they don't limit Icon passing also.
 
# 209 RyanFitzmagic @ 08/16/13 03:01 PM
Quote:
Originally Posted by LD2k
Roster updates will be better than ever.

More on that soon!
Aw, come on. No one likes a tease.
 
# 210 Optik @ 08/16/13 03:05 PM
Quote:
Originally Posted by blues rocker
i'm a guy who uses icon passing for all of my passes. i just can't trust directional passing, since you often end up passing to the wrong player if there are 2 or 3 players in the same general area - the game can't read your mind and guess which of those players you intended to pass to...so icon passing is the only way for me to get the pass the right guy every time.

it seems the new passing improvements require the use of directional passing or right stick. passing...but i'm hoping the new stuff is somehow applicable to icon passing as well ( though i doubt it's possible from a control standpoint ).
2K needs their own version of FIFA and PES's manual passing. Hopefully on the right stick

The disadvantages to icon passing are that it takes longer to pass because you're pressing two buttons, one after the other, (sometimes you don't know which button to press because of substitutions) and you can't do a manual bounce pass with icon passing, which means you will hardly ever make a successful bounce pass in a half court setting.
 
# 211 thedream2k13 @ 08/16/13 03:09 PM
Quote:
Originally Posted by blues rocker
i'm a guy who uses icon passing for all of my passes. i just can't trust directional passing, since you often end up passing to the wrong player if there are 2 or 3 players in the same general area - the game can't read your mind and guess which of those players you intended to pass to...so icon passing is the only way for me to get the pass the right guy every time.

it seems the new passing improvements require the use of directional passing or right stick passing...but i'm hoping the new stuff is somehow applicable to icon passing as well ( though i doubt it's possible from a control standpoint ).
man you want EVERYTHING to be mapped to face buttons. you hate the sticks that much?
 
# 212 blues rocker @ 08/16/13 03:10 PM
Quote:
Originally Posted by Optik
2K needs their own version of FIFA and PES's manual passing. Hopefully on the right stick

The disadvantages to icon passing are that it takes longer to pass because you're pressing two buttons, one after the other, (sometimes you don't know which button to press because of substitutions) and you can't do a manual bounce pass with icon passing, which means you will hardly ever make a successful bounce pass in a half court setting.
yeah, i know. sucks that you can't pull of bounce passes with icon passing...i just wish the game was better at choosing a bounce pass when appropriate so i wouldn't have to worry about it. at the end of the day, i'd still rather deal with the disadvantages of icon passing than deal with the problems that come with directional passing and right stick passing (ball going to the wrong player). the speed factor is not an issue for me though - i've been using icon passing for so long that i can do it just as fast as regular passing.
 
# 213 VDusen04 @ 08/16/13 03:20 PM
Quote:
Originally Posted by thedream2k13
man you want EVERYTHING to be mapped to face buttons. you hate the sticks that much?
I think a lot of think can translate to the right stick but I think passing is a tough one. I mean, it can be done, but I totally understand wanting to retain icon passing control. Directional passing has been pretty erratic in the past, and that's to be expected because the difference between passing to one guy on a basketball court and another guy standing beside him is very precise. It's just asking for a frustrating moment using right stick passing.
 
# 214 blues rocker @ 08/16/13 03:22 PM
Quote:
Originally Posted by thedream2k13
man you want EVERYTHING to be mapped to face buttons. you hate the sticks that much?
i don't hate the sticks, i just prefer the reliability of icon passing over right stick passing...with icon passing, you never have to worry about the ball going to the wrong guy...even in those tough situations when you have 3 teammates in the same area and want to get the ball to one of them (like VDusen04 said above). there are plenty of people who are picky about passing who would agree, i'm sure.
 
# 215 Optik @ 08/16/13 04:08 PM
Quote:
Originally Posted by blues rocker
i don't hate the sticks, i just prefer the reliability of icon passing over right stick passing...with icon passing, you never have to worry about the ball going to the wrong guy...even in those tough situations when you have 3 teammates in the same area and want to get the ball to one of them (like VDusen04 said above). there are plenty of people who are picky about passing who would agree, i'm sure.
Except when you want to pass to your small forward in transition, only to find out that that he's been moved to the 4 spot. Hence, backcourt violation. LOL!
 
# 216 JasonWilliams55 @ 08/16/13 04:10 PM
Quote:
Originally Posted by Optik
Except when you want to pass to your small forward in transition, only to find out that that he's been moved to the 4 spot. Hence, backcourt violation. LOL!
But this is user error, even if auto subs did the pos. change.
 
# 217 Da_Czar @ 08/16/13 04:33 PM
Quote:
Originally Posted by blues rocker
yeah, i know. sucks that you can't pull of bounce passes with icon passing...i just wish the game was better at choosing a bounce pass when appropriate so i wouldn't have to worry about it. at the end of the day, i'd still rather deal with the disadvantages of icon passing than deal with the problems that come with directional passing and right stick passing (ball going to the wrong player). the speed factor is not an issue for me though - i've been using icon passing for so long that i can do it just as fast as regular passing.
You prob don't want to hear this as I thought it was BS also but when playing a debug build you can see where your stick was pressed on each pass... Rufly 90% of the time I had a complaint it was actually user error. I had pointed the stick in the wrong direction. The stick is almost too accurate because we rarely point the stick exactly where we think we do.

I thought it was BS when dev's were telling me that but depending on your camera angle (2k is easier) I have seen for myself that a lot of this is user error. NOT ALL but a good bit. So to ask them to fix that is to make it less accurate and more of a guess. Iffy waters for sure.
 
# 218 ffaacc03 @ 08/16/13 04:37 PM
I just hope that the revamped defensive AI, now adaptive, is tied to all:

- difficulty level
- players defensive awareness
- the coaching profiles


... as much as I want to be challenged and to avoid repetitiveness, I still want teams to try and simulate their real life counterparts.

I want to see bad defensive players and teams struggle (or be less effective) and good teams excell, not solely because of rating boosts (like has been done up until 2k13) but because of being able to really adapt (send double teams from the correct side and using the right members, leaning perimeter guys into interior defense, etc).

Hopefully, for the next installment, we can also see the introduction of teams distinct current defensive schemes.
 
# 219 ffaacc03 @ 08/16/13 04:46 PM
Quote:
Originally Posted by Da_Czar
You prob don't want to hear this as I thought it was BS also but when playing a debug build you can see where your stick was pressed on each pass... Rufly 90% of the time I had a complaint it was actually user error. I had pointed the stick in the wrong direction. The stick is almost too accurate because we rarely point the stick exactly where we think we do.

I thought it was BS when dev's were telling me that but depending on your camera angle (2k is easier) I have seen for myself that a lot of this is user error. NOT ALL but a good bit. So to ask them to fix that is to make it less accurate and more of a guess. Iffy waters for sure.
Interesting. Was it always the same mistake given similar context and camera ? If so and if other users have a similar experience, maybe some adjustment can be done per camera selection. If not, then is really a though thing to solve, for sure.


Anyways, this type of answers are very welcomed and hopefully we see more of this from the devs too (maybe videos). I mean, with an educated fanbase (because by sharing this experience thats what you have done, as usual) many, MANY unnecessary complaints and requests could be avoided and the integrity of the team, producers, publishers, 2k benchmark and franchise could be better preserved.

IMHO, just another reason that adds to support the realization of the awaited "Early into the development cycle: OS Community Event "
 
# 220 blues rocker @ 08/16/13 04:58 PM
Quote:
Originally Posted by Da_Czar
You prob don't want to hear this as I thought it was BS also but when playing a debug build you can see where your stick was pressed on each pass... Rufly 90% of the time I had a complaint it was actually user error. I had pointed the stick in the wrong direction. The stick is almost too accurate because we rarely point the stick exactly where we think we do.

I thought it was BS when dev's were telling me that but depending on your camera angle (2k is easier) I have seen for myself that a lot of this is user error. NOT ALL but a good bit. So to ask them to fix that is to make it less accurate and more of a guess. Iffy waters for sure.
haha...you're misunderstanding me, Czar. I'm not asking them to fix directional passing. i acknowledge that a lot of the time it's user error when using directional passing. i'm saying i'd rather use icon passing to avoid the factor of user error.

what i was also saying is that there are certain situations where it's almost impossible to use directional passing and get the ball to the right guy, like when you have a bunch of teammates who are all at the same angle from you or they're all grouped relatively close together ( like if you have 3 teammates who are all to your right and in the same area) - there is no way the game could possibly know which of those teammates you want to pass to using directional passing. how could the game possibly know if i want to pass to the guy closest to me or furthest from me?.....thus my solution is to just use icon passing all the time. i've been doing this since 2k11. once i got used to it, i just couldn't go back to any other passing.

like i said: i wasn't calling for them to "fix" directional passing, i was just stating the reasons that i prefer to use icon passing.
 


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