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MLB 14 The Show News Post


We have just received the MLB 14 The Show fact sheet. It's definitely much smaller than any previous year.

UPDATE: Was just notified this isn't the full fact sheet. It will be released on Monday.

2014 marks the debut of MLB 14 The Show on the PlayStation®4 system, harnessing the platform’s next-gen horsepower to deliver an unmatched presentation. Player models benefit from huge advancements in detail, down to the finest hairs on their heads. Photo- realistic stadiums boast four times the texture resolution, with each scene jumping in polygon count from 150,000 to over 1 million. Vastly improved 3D crowds are more lifelike and varied than ever; 42 different crowd member models jump to 1,000 on the PS4 system, each of which are comprised of 10,000 polygons, up from 1,600 last gen. A wealth of new animations, grass rendered down to the last blade, new intro fly-ins, and many other enhancements on the PS4 system bring the atmosphere to life more effectively than ever.

Over 40 additions, improvements, and innovations abound this season, including: Quick Counts offer full season enthusiasts a chance to cut the duration of a complete game in half with statistically generated pitch counts; Year-to-Year Saves complement the existing Cross Save feature, ensuring the time invested in 2014 can be carried into next year’s game; Online Franchise, coupled with vastly improved netcode, makes it possible to share the thrills and surprises of The Show’s acclaimed Franchise mode with other fans; and Universal Profile, which builds a virtual manager based on the user’s tendencies and tactics, allowing for more meaningful online competition when one player can’t participate in real-time and needs a simulated version of themselves to fill in.

Loaded with a slew of heavily anticipated enhancements—which also include a completely rebuilt, extremely responsive UI and a refined Road to the Show mode—this year’s entry in the heralded franchise is unequivocally the definitive baseball sim, handily proving that the best place to play America’s pastime in 2014 is on PlayStation.

KEY FEATURES
  • Next Generation Baseball Has Arrived – MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.
  • Year-to-Year Saves (All platforms) – For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.
  • Player Lock (All platforms) – The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.
  • Quick Counts (All platforms) – Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.
  • Universal Profile (PS3 & PS4) – A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.
  • Community Challenges (PS3 & PS4) – Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.
  • Online Franchise (PS3 & PS4) – Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.
  • Stubs (All platforms) – Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.
  • Diamond Dynasty Extra Innings (PS3 & PS4) – In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

PlayStation 3,PlayStation Vita Release Date - April 1st, 2014

PlayStation 4 Release Date - May 2014

Rated “E” for Everyone

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 21 rovert22044 @ 02/13/14 06:09 PM
Quote:
Originally Posted by Steve_OS
[*]Online Franchise (PS3 & PS4) – Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.
Interested to hear what features DIDN'T make the transition.
 
# 22 JoeCoolMan24 @ 02/13/14 06:13 PM
Quote:
Originally Posted by rovert22044
Interested to hear what features DIDN'T make the transition.
Yeah, I was wondering that too because I was actually planning on starting an online franchise with a buddy, and then once my friend inevitably gives up on it, I was going to just continue the online franchise by myself. In other words, I don't want to have to play 2 different franchises.

EDIT: Unless him and I do a fantasy draft I guess. That could be fun and at least change things up.
 
# 23 nemesis04 @ 02/13/14 06:18 PM
Quote:
Originally Posted by JoeCoolMan24
Yeah, I was wondering that too because I was actually planning on starting an online franchise with a buddy, and then once my friend inevitably gives up on it, I was going to just continue the online franchise by myself. In other words, I don't want to have to play 2 different franchises.

EDIT: Unless him and I do a fantasy draft I guess. That could be fun and at least change things up.
In online leagues last year you could turn a human controlled team into a CPU controlled team if they quit. I would think/hope the same thing could be done in online franchise.
 
# 24 Iceman87GT @ 02/13/14 06:39 PM
Quote:
Originally Posted by ajblithe20
The Universal Currency ("Stubs") isn't required to advance through modes, only helps if you want it! Whew, this is great news!
Technically VC isn't required to advance through modes in NBA 2K14...

I'm hoping they aren't being misleading with this line, but it wouldn't be the first time that a company used vagueness to temporarily dispel concern over something.

Hopefully stubs will be used to buy experience points that can be earned through regular play (in regards to RTTS) as opposed to the 2K model where you use VC for everything (forcing you to slowly accumulate it through play or purchase it).

The distinction may not seem like much but by making VC the currency for which everything is purchased they have to limit the ease at which it is earned because then it would affect the money-earning possibilities for certain modes, but this directly hurts the ability to progress in non-money making modes.

My question is do they know what day in May and are keeping that a secret for now? Or do they currently not know when in May?

I'm interested in the Quick Counts feature, I played the crap out of this game on Vita because I could do so while watching TV, but did not do as much on the PS3 because of the time factor. I mainly focused on RTTS on the console (quicker games even as a Pitcher), and franchise on my Vita. How are they going to speed the games up?
 
# 25 metsfan4life1 @ 02/13/14 06:46 PM
Quote:
Originally Posted by nemesis04
Hopefully people can step off the ledge now!
Nem, do you know if there are more patterns of grass this year? Especially with relastic looking and acting (physics) grass this year.
 
# 26 JoeCoolMan24 @ 02/13/14 06:47 PM
Quote:
Originally Posted by nemesis04
In online leagues last year you could turn a human controlled team into a CPU controlled team if they quit. I would think/hope the same thing could be done in online franchise.
Yeah, I wasn't wondering about that part, I was wondering how similar the features in Online Franchise are vs. offline Franchise. Like what things would I miss out on if I did an Online Franchise by myself versus doing a regular offline Franchise by myself.
 
# 27 ajblithe20 @ 02/13/14 06:59 PM
Quote:
Originally Posted by Iceman87GT
Technically VC isn't required to advance through modes in NBA 2K14...

I'm hoping they aren't being misleading with this line, but it wouldn't be the first time that a company used vagueness to temporarily dispel concern over something.

Hopefully stubs will be used to buy experience points that can be earned through regular play (in regards to RTTS) as opposed to the 2K model where you use VC for everything (forcing you to slowly accumulate it through play or purchase it).

The distinction may not seem like much but by making VC the currency for which everything is purchased they have to limit the ease at which it is earned because then it would affect the money-earning possibilities for certain modes, but this directly hurts the ability to progress in non-money making modes.

My question is do they know what day in May and are keeping that a secret for now? Or do they currently not know when in May?

I'm interested in the Quick Counts feature, I played the crap out of this game on Vita because I could do so while watching TV, but did not do as much on the PS3 because of the time factor. I mainly focused on RTTS on the console (quicker games even as a Pitcher), and franchise on my Vita. How are they going to speed the games up?
That's a good point, as long as VC is not the only way to do certain things I am fine with it. Like adjusting rotations or lineups
 
# 28 Russell_SCEA @ 02/13/14 07:02 PM
Quote:
Originally Posted by Iceman87GT
Technically VC isn't required to advance through modes in NBA 2K14...

I'm hoping they aren't being misleading with this line, but it wouldn't be the first time that a company used vagueness to temporarily dispel concern over something.

Hopefully stubs will be used to buy experience points that can be earned through regular play (in regards to RTTS) as opposed to the 2K model where you use VC for everything (forcing you to slowly accumulate it through play or purchase it).

The distinction may not seem like much but by making VC the currency for which everything is purchased they have to limit the ease at which it is earned because then it would affect the money-earning possibilities for certain modes, but this directly hurts the ability to progress in non-money making modes.

My question is do they know what day in May and are keeping that a secret for now? Or do they currently not know when in May?

I'm interested in the Quick Counts feature, I played the crap out of this game on Vita because I could do so while watching TV, but did not do as much on the PS3 because of the time factor. I mainly focused on RTTS on the console (quicker games even as a Pitcher), and franchise on my Vita. How are they going to speed the games up?



Since the wording apparently wasn't sufficient enough let me make this crystal. The inclusion of Stubs (Universal Currency) has in no way shaped our modes or how we approach development. From the very first discussions of Add-ons in The Show (years ago), the inclusion has never steered the development or the evolution of our game modes.

We are consolidating individual buys into a Universal Currency (Stubs) so users, who choose to invest in Add-on content, can buy general amounts of currency and spend it in any mode (not having to choose where to invest). As always, Add-ons are a way of accelerating and buy time, of sorts. They have been latched onto modes, not even remotely integral to them. Not one red cent needs to be spent on Add-ons for users to enjoy a full experience in any of our modes! If you didn't spend a dime of real money last year you won't have to spend one this year.

What’s more, Stubs are earned through general gameplay (similar to X), tied to your Universal Profile. And we honestly believe the rate that Stubs are earned allow for sufficient currency to accelerate any mode you chose to play in.
 
# 29 thaSLAB @ 02/13/14 07:21 PM
^^^ Someone please sticky this!

Sent from my EVO using Tapatalk
 
# 30 Curahee @ 02/13/14 07:24 PM
Quote:
Originally Posted by HustlinOwl

Ummmmmmm, I dont hes allowed in this bar anymore!
 
# 31 nemesis04 @ 02/13/14 07:28 PM
Quote:
Originally Posted by metsfan4life1
Nem, do you know if there are more patterns of grass this year? Especially with relastic looking and acting (physics) grass this year.
I don't know sorry but I am curious if there was attention to the patterns. I am hoping one day we could design our own and have them in game. It really has become an art in MLB.
 
# 32 andrewochs615 @ 02/13/14 07:29 PM
Come on year to year stat tracking!!!!
 
# 33 Willis135 @ 02/13/14 07:33 PM
Quote:
Originally Posted by andrewochs615
Come on year to year stat tracking!!!!


This^ but I would be happy with just having season stats carry over into the playoffs!
 
# 34 tnixen @ 02/13/14 07:38 PM
Quote:
Originally Posted by nemesis04
Intro fly-ins. This could be really nice!
Fly-ins from outside the stadium perhaps
 
# 35 Factzzz @ 02/13/14 07:43 PM
Here's to hoping the fact sheet on Monday has like 50 things on it like previous years.

With one of the things being retractable roofs, as well as more accessories.
 
# 36 tnixen @ 02/13/14 07:44 PM
Quote:
Originally Posted by Factzzz
Here's to hoping the fact sheet on Monday has like 50 things on it like previous years.

With one of the things being retractable roofs, as well as more accessories.
I would like to hear about the improved Ball Physics.
 
# 37 Knight165 @ 02/13/14 07:45 PM
Community Challenges (PS3 & PS4) – Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

What?
You mean if I want to create a challenge of a historical game...setting it up so that certain historical goals must be achieved or even changed....I can do that?
Can we load custom rosters into this?


M.K.
Knight165
 
# 38 barsoffury @ 02/13/14 07:51 PM
Fact sheet coming Monday? Yes! I heard next week and was think either Thursday or Friday. Beauty!
 
# 39 Born Again @ 02/13/14 07:51 PM
Quote:
Originally Posted by nemesis04
Just imagine the sick patterns they could do with the grass, if the grass is really detailed it would only make the patterns look that much better. Grass is actually an important component of the game.
In that case I look forward to the day every grain of infield dirt is also fully rendered
 
# 40 Bobhead @ 02/13/14 07:51 PM
So I'm just looking through the 5 different threads that were updated today, after working this morning... and I'm thinking, you know what would be great? Just one neat list with everything we know so far, about The Show.

The Fact sheet has some things... then that article has some other stuff not in the fact sheet, then the video shows some things not in the article... and so on.

It's pretty overwhelming!

I mean I've been sifting through these threads for at least 30 minutes now and this is what I've retained so far:

1. MLB '14 The Show will be coming out this year
2. It will have ball boys/girls

 


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