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MLB 14 The Show News Post

Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


FRANCHISE HOME

When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


CREATE FRANCHISE

Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


AMATEUR DRAFT

The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams. Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


MANAGE ROSTER

This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


CONTRACT RENEWALS

Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


FA ROUNDS

Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


FREE AGENT CONTRACTS

Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


RETIREMENT

We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!

Bleacher Report has posted an interview with MLB 14 The Show developers, Luis Martinez and Lance Leahy, providing even more information.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
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Member Comments
# 301 tabarnes19_SDS @ 03/15/14 02:33 PM
Quote:
Originally Posted by Knight165
To gain the benefits of online franchise.

Custom league setup for one....and the benefits of what has been worked on for the online franchise as well.

If it had Manage only Mode....it would be a no brainer for me.
But most play out the games in a "regular" fashion and it's a good alternative.

What's the difference in where you are playing your games...?...online of offline ....if it works for you?

M.K.
Knight165
There are some other differences where offline has an advantage to me. Minor leagues being one.

Sent from my SCH-I545 using Tapatalk
 
# 302 MrOldboy @ 03/15/14 03:04 PM
Quote:
Originally Posted by BrianU
The issue is there are exclusive features to offline franchise (like contract logic, editable potential, hire/fire manager, notifications) and exclusive features to online franchise (like lineup logic, trade logic, stored player stats) and every year the gap will increase between the two modes and they will both have more and more exclusive features. For the Human vs CPU franchise guys we are getting screwed because we have to choose between which features matter the most.

Personally I am still going with offline franchise but I will miss the CPU lineup and trade logic as well as stored player stats. IMO the best situation is to have offline franchise eliminated and have it all online so we benefit from the expanded player stats as long as it has the ability to have custom rosters and save states. I would feel better if the devs gave us their plan for the future right now it seems like they are doing half and half on each mode I don't feel good about the future if that is their method.
To be honest I feel like the two modes will come closer together from a AI stand point. I feel the devs know they created a divergence between the modes for offline players with evidence being that Ramone actively posted a few times they were trying to get the improvements into offline when concern was raised. Now that online franchise is built I don't see why the current and future changes can't be added to both.

You are right in that the only question a user should have asked themself was... Do I want to play franchise with other users or not?

I am curious if online franchise does not include these features on the fact sheet, you'd think if it was offline only they would have put (Franchise) or (Offline Franchise) as they did with (Online Franchise). I haven't heard these were not in online, but could have missed it. They are sandwiched right before all the (Online Franchise) features so maybe these were meant to be listed as offline features.

-New injury presentations
-New Player Search feature
-Ability to hire/fire coaches in mid-season
-Notification system that keeps you connected to your team and league.
-New player contract logic that mimics real life
-New overall and potential formula
 
# 303 Cavicchi @ 03/15/14 03:23 PM
This is getting more confusing for me, and questions arise:

1. Is editing potential only in offline franchise?

2. What is the difference between offline and online franchise regarding minor leagues?

3. is hiring and firing managers/coaches only in offline franchise?

Would be great if there were a fact sheet specifying the differences between offline and online franchise. Maybe I missed it, but so far I am confused!
 
# 304 Curahee @ 03/15/14 03:57 PM
Quote:
Originally Posted by Cavicchi
Would be great if there were a fact sheet specifying the differences between offline and online franchise.
Or we could just wait 2 more weeks until the game is released.
 
# 305 Cavicchi @ 03/15/14 05:16 PM
Quote:
Originally Posted by Curahee
Or we could just wait 2 more weeks until the game is released.
Not for me, I have the PS4 and more like 7 weeks.

Besides, people are making statements and I would like to know if what they say is true.
 
# 306 Curahee @ 03/15/14 09:01 PM
Quote:
Originally Posted by Cavicchi
Not for me, I have the PS4 and more like 7 weeks.

Besides, people are making statements and I would like to know if what they say is true.
IMO, if it doesnt include a link or a direct quote from a Dev, then it didnt happen.
 
# 307 baseballphanatic @ 03/15/14 09:24 PM
IMO if u play by urself theres no point to play online franchise because it doesn't sound like there will be a carryover save from year to year....ud just be waisting ur time like the old games. I really don't get y a dev can confirm or deny this....this would deter a lot of chatter IMO
 
# 308 chitownwonder @ 03/16/14 01:50 AM
Not that I know what the Dev team is doing , but one can wonder if the reason they haven't said anything is maybe they are trying to implement what they have in the on line franchise into off line. Maybe someone who knows about programming can let us know if they can still implement that at this point. Like I said just a thought that came to mind.
 
# 309 MrOldboy @ 03/16/14 05:35 AM
Quote:
Originally Posted by chitownwonder
Not that I know what the Dev team is doing , but one can wonder if the reason they haven't said anything is maybe they are trying to implement what they have in the on line franchise into off line. Maybe someone who knows about programming can let us know if they can still implement that at this point. Like I said just a thought that came to mind.
Its already been stated by the devs that the changes did not make it into offline. The game is out in about two weeks so the PS3 version is done by now.
 
# 310 Curahee @ 03/16/14 08:50 AM
Quote:
Originally Posted by chitownwonder
The game is out in about two weeks so the PS3 version is done by now.
The game could be in some stores as early as this week
 
# 311 baseballphanatic @ 03/16/14 11:16 AM
Quote:
Originally Posted by MrOldboy
Its already been stated by the devs that the changes did not make it into offline. The game is out in about two weeks so the PS3 version is done by now.
y not confirm if save franchise will carry over or not tho?
 
# 312 NAFBUC @ 03/16/14 11:44 AM
Quote:
Originally Posted by BrianU
The issue is there are exclusive features to offline franchise (like contract logic, editable potential, hire/fire manager, notifications) and exclusive features to online franchise (like lineup logic, trade logic, stored player stats) and every year the gap will increase between the two modes and they will both have more and more exclusive features. For the Human vs CPU franchise guys we are getting screwed because we have to choose between which features matter the most.

Personally I am still going with offline franchise but I will miss the CPU lineup and trade logic as well as stored player stats. IMO the best situation is to have offline franchise eliminated and have it all online so we benefit from the expanded player stats as long as it has the ability to have custom rosters and save states. I would feel better if the devs gave us their plan for the future right now it seems like they are doing half and half on each mode I don't feel good about the future if that is their method.

Good post BrianU ... I would have liked your post, but for some reason I can no longer like posts. With the greater number of franchise players being offline users, it is hard to understand why the offline franchise users have to use a 'minor league' version.
 
# 313 tabarnes19_SDS @ 03/16/14 12:51 PM
Quote:
Originally Posted by NAFBUC
Good post BrianU ... I would have liked your post, but for some reason I can no longer like posts. With the greater number of franchise players being offline users, it is hard to understand why the offline franchise users have to use a 'minor league' version.
I do not believe that is true. There are inherent differences to offline and online. There are advantages and disadvantages to each, depending on what and how you prefer to run your franchise.

Some things that offline franchise does, would not necessarily make sense to do in the same fashion online. The Off season comes to mind here.

People will have to evaluate the modes and see where they find the most value to the way they desire to play the game.



Sent from my SCH-I545 using Tapatalk
 
# 314 HustlinOwl @ 03/16/14 12:58 PM
Quote:
Originally Posted by NAFBUC
Good post BrianU ... I would have liked your post, but for some reason I can no longer like posts. With the greater number of franchise players being offline users, it is hard to understand why the offline franchise users have to use a 'minor league' version.
vice versa online has had NO franchise for the last 6 years
 
# 315 MrOldboy @ 03/16/14 02:08 PM
Quote:
Originally Posted by HustlinOwl
vice versa online has had NO franchise for the last 6 years
Again, the issue is not that people are upset that work went into Online Franchise, I'm sure many are happy for it as I am and will use it. I've already joined a league with you in it as well. But it has created a situation where people need to choose between two versions of single player franchise with different features (some core to the experience like how the CPU interacts with the player).
 
# 316 NAFBUC @ 03/16/14 08:22 PM
Quote:
Originally Posted by MrOldboy
Again, the issue is not that people are upset that work went into Online Franchise, I'm sure many are happy for it as I am and will use it. I've already joined a league with you in it as well. But it has created a situation where people need to choose between two versions of single player franchise with different features (some core to the experience like how the CPU interacts with the player).

Well said MrOldboy. Hustlinowl needs to relax and embrace all the online franchise upgrades, (great news for online players ) and let the offline users voice concerns.
 
# 317 NAFBUC @ 03/17/14 06:52 PM
Quote:
Originally Posted by Russell_SCEA
90% of all the games played in MLB 13 were played in RTTS.


I thought franchise players played the most games in The Show, according to Russell less than 10% are franchise. I will give RTTS a shot this year and see what I have been missing.
 
# 318 HustlinOwl @ 03/17/14 06:55 PM
Quote:
Originally Posted by NAFBUC
I thought franchise players played the most games in The Show, according to Russell less than 10% are franchise. I will give RTTS a shot this year and see what I have been missing.
wonder what online % is???
 
# 319 MrOldboy @ 03/17/14 07:23 PM
Quote:
Originally Posted by NAFBUC
I thought franchise players played the most games in The Show, according to Russell less than 10% are franchise. I will give RTTS a shot this year and see what I have been missing.
That number is a bit misleading though, he said of all the games played that were tracked 90% of them were RTTS games.

Think about how many more games a RTTS player gets through compared to a Franchise or online player.

I know that RTTS games are by far the largest % of my games, but that is because you cannot sim them and still get enough training points. You have to play the games and they go very fast. Especially when you turn off fielding and baserunning. With franchise and DD there is a lot more time managing your team, much longer games and no penalty for simming games.

If I think about it I've probably spend about 50% of my time in franchise, 30% DD and 20% RTTS. Not counting editing rosters, etc.

But if I think about the # of games I play, RTTS is way more than the other two combined and probably does look something like 90%, but its only a small part of my time.

Now with player lock and more training points for simming in RTTS I wonder how far that number will skew this year.
 
# 320 Russell_SCEA @ 03/17/14 08:01 PM
Quote:
Originally Posted by NAFBUC
I thought franchise players played the most games in The Show, according to Russell less than 10% are franchise. I will give RTTS a shot this year and see what I have been missing.
Franchise is the second most played mode.
 


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