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Rory McIlroy PGA TOUR News Post


Rory McIlroy PGA Tour will feature three distinct gameplay styles, ranging from Arcade to Classic as well as new ball physics according to a new blog released by EA Sports today.

The three types of play are arcade, classic, and tour.

Quote:


Arcade - This style uses a simple analog swing mechanic that is familiar for to those who have played previous games in the versions of PGA TOUR franchise. The length of your backswing determines the power of your shot, while keeping your swing on plane will affects accuracy.

Additionally, aids like power boost, spin, and an aiming arc will help make this style the most accessible. It’s like slipping right back into a comfortable, broken-in pair of golf spikes.

Classic - Remember how you used to push the “A Button” back in the day to set the power, then tap it again to lock in accuracy? Classic controls bring those days back, using a 3-Click meter to determine how far your shot goes and how accurate you hit it.

However, this isn’t some rookie mode though, you’ve got to get the timing just right to hit the perfect shot. You also can’t add spin after the fact, so if the ball starts veering off-line you’ll just have to be ready to deal with the consequences.

Tour - The true pros will want to try out the Tour control scheme, as it feels the closest to the real thing. The length of your backswing and the speed of the follow-through set the power, while accuracy is determined by how straight a line you make with the analog stick.

There are no assists such as spin, zoom and aiming arc. Just you, the club and the ball.


The blog also goes on to detail other important gameplay changes, as well as explaining how you can customize your gameplay style by combining the three above. Check out all of the changes on EA's website.

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Member Comments
# 21 kehlis @ 04/25/15 12:49 PM
Quote:
Originally Posted by Hutton
Yes, TGC's putting system is just THAT good. Not that EA's can't be good, I just think they modeled putting darn near perfectly in TGC (aside from not being able to default to/easily switch to a direct overhead view to actually hit the putt).



This bodes well then, perhaps PGA will pleasantly surprise me.

I'm getting real tired of having to ask not to bring up the golf club in a thread about this game.

This is your last warning.
 
# 22 Matt10 @ 04/25/15 02:56 PM
Since we can't talk about TGC, then I'll add on that I hope that the putting system is similar to what TW 08 PC. You can scan the entire green, have preset putting camera angles to read the greens, and then it's all about feel (3 click feel or analog feel) to make the stroke. The other game...that is currently out right now...has the same approach but includes a marker to indicate the location and speed expectation of the putt. I would be okay if RM PGA Tour had the same as TW 08 PC without a marker.

Edit: With that said, i forgot to mention that I will be playing that "Tour" style for sure - it's exactly what I was hoping for. Good stuff, let's see how it pans out
 
# 23 fishepa @ 04/25/15 05:28 PM
If anyone wants to compare TGC and this game it's not problem, just create a thread and have a constructive conversation.
 
# 24 kehlis @ 04/25/15 09:36 PM
Quote:
Originally Posted by Matt10
Since we can't talk about TGC,
It can be talked about, it can even be brought up in this thread if it's done so with a purpose.


Saying TGC's putting is amazing and can't be matched serves no purpose.

If one would like to say why they think TGC putting mechanic is superior to this games it's okay as long as you provide details as to why.

That however may be a bit premature being that this game isn't out yet.


And I feel as if I may be misunderstood because I LOVE TGC, it's one of the better golf games I've played and I've created several courses and love doing so.

That game however doesn't need to be brought up in one of these threads unless it's done with a constructive purpose.
 
# 25 Matt10 @ 04/25/15 11:38 PM
Quote:
Originally Posted by kehlis
It can be talked about, it can even be brought up in this thread if it's done so with a purpose.


Saying TGC's putting is amazing and can't be matched serves no purpose.

If one would like to say why they think TGC putting mechanic is superior to this games it's okay as long as you provide details as to why.

That however may be a bit premature being that this game isn't out yet.


And I feel as if I may be misunderstood because I LOVE TGC, it's one of the better golf games I've played and I've created several courses and love doing so.

That game however doesn't need to be brought up in one of these threads unless it's done with a constructive purpose.
I figure so, my man, you know me - I just like to be cautious

I really like what I'm seeing from RM though, has there been any confirmation about the swing styles? Are we going to see authentic swings? I'm so much of a swing enthusiast (because I have obsessed over swing styles IRL), so it'd be awesome to see Hunter Mahan or Zach Johnson with their rotary swings, and then Keegan Bradley or Robert Garrigus (just naming players now) with their own. Granted, those players may not even make it in the game, but I've always wanted EA to approach the golf swing as a separate entity.
 
# 26 kehlis @ 04/25/15 11:56 PM
Quote:
Originally Posted by Matt10
I figure so, my man, you know me - I just like to be cautious
Yea for sure. Wasn't worried about you. Just wanted to clarify my earlier statement for everyone because I'm not at all against comparisons when they're used constructively for a purpose.

Quote:
I really like what I'm seeing from RM though, has there been any confirmation about the swing styles? Are we going to see authentic swings? I'm so much of a swing enthusiast (because I have obsessed over swing styles IRL), so it'd be awesome to see Hunter Mahan or Zach Johnson with their rotary swings, and then Keegan Bradley or Robert Garrigus (just naming players now) with their own. Granted, those players may not even make it in the game, but I've always wanted EA to approach the golf swing as a separate entity.
I'm surprisingly impressed myself.

Wasn't really planning on getting this at all but the first blog impressed me and I'm also interested in authentic swings.

Don't really think we will see them in year one with the new engines but you never know.
 
# 27 Taku @ 04/26/15 07:02 AM
Good to see that there is overswing possibility when swinging the club so that you cannot make a full 100% backswing every time. Problem with golf games with fixed full swing which you can make everytime you want to the distance control becomes way too easy.

In good golf simulation the swing or shot itself should be difficult to master, if hitting my 8-iron to exactly 150 yards on every swing is easy then you will see those -15 rounds as regular scores for better players.

TW14 with Simulation settings was great because U always missed your shot atleast by small margin so the result of a shot was unpredictable. I hope the RM PGA is still as challenging and difficult as TW14 and we will not see those crazy scores as in other golf games.
 
# 28 cdawg44 @ 04/26/15 08:53 AM
I'm for sure looking forward to the random lies you'll get if you land in the rough, pine needles etc... If I get off line, punish me by even if I hit a good shot on the sticks, there can be a bad outcome. In addition, at I shouldn't be hitting 14/14 fairways in a round in the hardest levels. Hopefully the analog sticks are much more sensitive than before. Also I hope when it rains we get thicker and juicer rough that grabs the ball.


Count me a one who is a little salty that there will be no Masters, but hopefully we get a healthy number of PGA tour courses (TPC River highlands, TPC Louisiana, Torrey Pines, Colonial, Bay Hill, Memorial etc) so we have a nice long season tour. And hopefully at least 1 or 2 of the majors in tour mode too. 😃
 
# 29 jbd345 @ 04/26/15 09:11 AM
Rory's looked pretty spot on. So did Speith's. I can see them having three or four authentic then the rest generic or close enough.
 
# 30 simgameonly @ 04/26/15 06:45 PM
I am not happy Augusta National is not in the game, that said its not a gamebreaker. I loved having all the majors in tw14 and sure hope not only the courses but also the other majors are in this game or at least the US Open and The Open Championship. Also on one of the screenshots I noticed a diagonal swing plane indicator not the straight vertical one, dont know if anyone else did. I was really hoping they would keep the diagonal swing at the heighest difficulty and the strike meter which is look s like is gone. The demo will tell the story on this potential purchase, I fear even tour will be way too easy, I am hoping to be pleasantly surpised
 
# 31 UofMTigerFan @ 04/27/15 04:23 PM
I had zero intent to purchase the game but as it gets closer I feel it will be a purchase and here is why:


1.) TGC is awesome & I will continue to support it. Having PGA be great gives both companies an incentive to make even good/great games better.


2.) Multiplayer & social aspect should be great on PGA. This is simply not the case for TGC at this time.


3.) Graphics & Frame rate - I would expect nothing less than amazing from EA. They almost always deliver in this area.


4.) Variety is a good thing. While I love TGC and will keep it in the rotation, PGA should offer a fun alternative and even some fun fantasy courses.


5.) Finally, I beat my buddy badly on TGC every time we tee it up. I'm thinking the different swing options and difficulty levels will allow us to find some mode that will be competitive.
 
# 32 Pompeo89 @ 04/27/15 06:55 PM
I'm interested to see how they will allow you to put spin on the ball in the tour settings. You should be able to spin the ball out of certain lies without aiming under the ball and putting more loft on the shot. Thats not how you spin the golf ball in real life and I hope thats not the only way to spin the ball in this game. I don't want to have to use the old button spin boost to make the ball stop or come back. It's fun when you are playing your buddies but totally unrealistic. I always used the spin button when I played the older TW games but I am a golfer and as I've gotten older I will really appreciate how they will make that part of the game realistic. Theres nothing better than watching the tour pros check balls up on the green.
 
# 33 Pompeo89 @ 04/27/15 07:26 PM
Quote:
Originally Posted by gustavus
What would the realistic way to add spin to the ball be?
You would have to predetermine if you would want to put spin on it and how much. Fade and draw swing paths could influence a side spin. I'm just not a fan of hitting under the ball to loft it higher and create spin like they do in TGC. If you were to spin a ball in real life you have to compress the ball into the ground not scoop under it. Tour pros have a lot of control of how much they want to spin the ball. Obviously less spin out of the rough but they can create spin out of bunkers sometimes so its probably a tricky concept to put into a game I guess. I never played the older TW games without the spin option too much but I think I remember it was similar to TGC where you had to loft the ball more to create backspin? For instance if a pro is chipping from around the green off of the fairway or fringe they can check the ball up after a few hops to get it to stop near the hole.
 
# 34 kehlis @ 04/28/15 12:18 AM
Quote:
Originally Posted by Hutton
Whoa, I didn't think we were allowed to mention "the other golf game" in threads dedicated solely to EA's RMPGA game (edit: without purpose)


To expand on my statement of "the other game"'s putting mechanic and why it's amazing; simply put, it captures the feel that I (me and only me, I make this statement solely on my behalf) that replicates actually stroking a putt in real life. I've never felt that in any other golf game, be it from TW, WGT, Links, the Wii game I play with my kids or the old Jack Nicklaus games. It's difficult to describe, but I'll call it the correct "weight" associated with the RS movements compared to the path of the ball in the game (i.e. the controller input intelligently affects the onscreen output)
I could do without you patronizing me but not a big deal.

Actually, as I said, you're welcome to bring it up in a way that makes sense for comparative reasons.

The way it was brought up by an earlier user, as well as the way you just discussed it now in this post is perfectly fine.

Let's drop the condescending tone going forward though please.
 
# 35 Pompeo89 @ 04/28/15 12:27 AM
I'm going to have to pop in TW14 on the PS3 tonight and play with the tour settings. I guess what I am asking for is a bit of a reach for a video game. As far as the putting goes I do like what "the other game" does to make it feel like real putting. I would agree with you on that, maybe they could add a "green reading" attribute to the career mode that would effect your ability to see the slope and speed of the greens as you progress? That might be kind of cool. The better your skill the more accurate the beads are on the greens? I cant complain about the putting in TW though they have always done a good job with that. The other games putting is definitely more of a challenge.

On a side note the courses look amazing, I just played Wolf Creek about a month ago and that par 3 they feature on the trailer is pretty spot on. I'm definitely excited they put that course in this game its pretty spectacular to play in person.

Definitely looking forward to see what else they have planned for this game, especially when it comes to career mode features.
 
# 36 DivotMaker @ 04/28/15 01:06 PM
Quote:
Originally Posted by Pompeo89
You would have to predetermine if you would want to put spin on it and how much. Fade and draw swing paths could influence a side spin. I'm just not a fan of hitting under the ball to loft it higher and create spin like they do in TGC. If you were to spin a ball in real life you have to compress the ball into the ground not scoop under it. Tour pros have a lot of control of how much they want to spin the ball. Obviously less spin out of the rough but they can create spin out of bunkers sometimes so its probably a tricky concept to put into a game I guess. I never played the older TW games without the spin option too much but I think I remember it was similar to TGC where you had to loft the ball more to create backspin? For instance if a pro is chipping from around the green off of the fairway or fringe they can check the ball up after a few hops to get it to stop near the hole.
You are exactly right. The way TW14 and previous versions had you apply spin on the ball was to move the cursor UNDER the mid point of the ball. That is okay for drives and teed up shots that you swing into with an upward follow through, but iron shots get their spin, height, and control from compressing the ball into the turf. I am not sure how you could get this kind of swing or interface into the game with analog sticks, but I did like the way ProStroke Golf had you transfer weight with the other stick. I also think this could be done by allowing us to change swing planes to reflect driver and fairway wood swings to LW and PW swings which are typically much more upright than Driver swings. Great points you make and it has really hit home for me this year as I am working on my IRL Golf game on a daily basis this year.....
 
# 37 sroz39 @ 04/30/15 10:43 PM
Quote:
Originally Posted by DivotMaker
You are exactly right. The way TW14 and previous versions had you apply spin on the ball was to move the cursor UNDER the mid point of the ball. That is okay for drives and teed up shots that you swing into with an upward follow through, but iron shots get their spin, height, and control from compressing the ball into the turf. I am not sure how you could get this kind of swing or interface into the game with analog sticks, but I did like the way ProStroke Golf had you transfer weight with the other stick. I also think this could be done by allowing us to change swing planes to reflect driver and fairway wood swings to LW and PW swings which are typically much more upright than Driver swings. Great points you make and it has really hit home for me this year as I am working on my IRL Golf game on a daily basis this year.....
Off topic but I remember going from a 90's golfer to an 80's (on occasion, even better) golfer immediately after understanding the concept of proper ball striking with my irons and wedges and compressing the ball. My divots were consistently in front of the ball and as a trick to help keep all this in mind, I would put my hands ever so slightly ahead of the ball at address.

Every golf game I've ever played has portrayed back spin as hitting lower on the ball and "scooping" it. I'm not sure how you could actually ever change this to represent it properly without confusing everyone. But no doubt, it gives the casual golfer the wrong idea on how a professional golfer achieves the type of back spin they do on tour.

Sent from my Nexus 5 using Tapatalk
 
# 38 Pompeo89 @ 05/01/15 03:14 AM
Quote:
Originally Posted by sroz39
Off topic but I remember going from a 90's golfer to an 80's (on occasion, even better) golfer immediately after understanding the concept of proper ball striking with my irons and wedges and compressing the ball. My divots were consistently in front of the ball and as a trick to help keep all this in mind, I would put my hands ever so slightly ahead of the ball at address.

Every golf game I've ever played has portrayed back spin as hitting lower on the ball and "scooping" it. I'm not sure how you could actually ever change this to represent it properly without confusing everyone. But no doubt, it gives the casual golfer the wrong idea on how a professional golfer achieves the type of back spin they do on tour.

Sent from my Nexus 5 using Tapatalk
Agreed, the greatest strides I made in my own golf game was when I realized how to correctly strike my irons. Theres got to be a way to somehow get that feel into the game. I guess well see. Looking forward to this game more than any other right now since I've started golfing a ton lately. No scooping unless you're in the bunker or hitting that 911 flop shot! haha
 
# 39 Pappy Knuckles @ 05/01/15 05:40 PM
Am I correct in assuming that the wacky diagonal swing that they had in TW14 is gone? I wasn't a fan of that at all.
 
# 40 OnlookerDelay @ 05/01/15 08:28 PM
Quote:
Originally Posted by Pappy Knuckles
Am I correct in assuming that the wacky diagonal swing that they had in TW14 is gone? I wasn't a fan of that at all.
Yes, it is gone. I wasn't a fan of it either. It was counter-intuitive to me to be imparting such a severe angle - on scale - with the club to hit a 'straight' shot. This year you'll have to use the diagonal swingpath - at least in Tour mode - to hook or slice the ball, hopefully proportionally.
 


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