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Madden NFL 16 News Post


Madden NFL 16 Creative Director, Kolbe Launchbaugh was interviewed by Shopmaster and revealed that a "Draft Board" was added to the game. While it isn't a true draft board that you can setup and walk away from, the steps to making it a full fledged draft board could be coming down the road.

For now, users can use the draft board, as a watch list, by flagging players during scouting, making it a little easier to filter at draft time. The team hopes to add the ability to walk away from the draft and have the CPU select the players you need based off of your team needs. While it seems unlikely that it happens this year, these steps are a good sign of things to come.

The video interview isn't solely focused on the draft board, as Kolbe talks about dynamic drive goals, confidence, community feedback and more. Watch it here.

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Member Comments
# 41 jpdavis82 @ 06/18/15 10:44 PM
Quote:
Originally Posted by Skyboxer
JP ask the guys if they can add a real draft board to online CFM site.
That way when we can't attend a draft we can go online and set that up and move on.
I'd like it in the game also but I'd be just as happy if we got one via CFM web site.
I'm not a online CFM guy so how would that work as far as the functionality between the website and the draft in CFM?
 
# 42 Skyboxer @ 06/18/15 10:51 PM
Right now when working... You can go online and do roster transactions etc.. While I never used it as we did all tranactions through league due to trades etc.. having to be approved, it should be feasible.

So assuming the same connectivity could be done as far as adding a draft board through site and go from there IF the game could access in real time the CFM site and pull the data during draft if it sees the user is not online.

It's up to EA to make it work.. I'm just asking to see if plausable.
 
# 43 Hova57 @ 06/18/15 10:59 PM
In my opinion they never used the same functionality that college footbal website had. So unless it the consoles themselves they should be able to do it.

Sent from my SM-N910P using Tapatalk
 
# 44 Cnada @ 06/19/15 04:37 AM
Nice to see this late addition because of Hard core feedback (Little light in features for us I think)

I like the Surprise and Delight, think thats also a very good way to go about it.

Announce the big features and keep a little on the side before it returns to complaints right here.

My only wish would be to know the future of CFM even off the record.
One day! Il be successful enough to get to visit the facility and contribute more
 
# 45 shaunlmason @ 06/19/15 07:59 AM
Quote:
Originally Posted by Aggies7
Weather it's a baby step or big step, it at least shows how they are putting in effort right up until release. That is very promising news.
If you could see the actual list of late cycle improvements they made directly from our feedback you're head would explode. The leadership in CFM is fantastic this cycle.
 
# 46 shaunlmason @ 06/19/15 08:00 AM
Quote:
Originally Posted by Skyboxer
JP ask the guys if they can add a real draft board to online CFM site.
That way when we can't attend a draft we can go online and set that up and move on.
I'd like it in the game also but I'd be just as happy if we got one via CFM web site.
I would be nice, but I wouldn't get my hopes up.
 
# 47 bloobloouk @ 06/19/15 08:04 AM
Quote:
Originally Posted by shaunlmason
If you could see the actual list of late cycle improvements they made directly from our feedback you're head would explode. The leadership in CFM is fantastic this cycle.
There was a tease about this in Shopmaster's video about the draft board. Can we expect more of these improvements to be announced in the weeks prior to release or are we going to have to wait until the game is out?

Kinda bugs me that I won't get it until the 29th (UK release) while those with EA Access in the US get it all the way back on the 20th!
 
# 48 shaunlmason @ 06/19/15 08:48 AM
Quote:
Originally Posted by bloobloouk
There was a tease about this in Shopmaster's video about the draft board. Can we expect more of these improvements to be announced in the weeks prior to release or are we going to have to wait until the game is out?

Kinda bugs me that I won't get it until the 29th (UK release) while those with EA Access in the US get it all the way back on the 20th!
I'm not sure when they are going to "spill the beans".
 
# 49 Hova57 @ 06/19/15 09:33 AM
Quote:
Originally Posted by jpdavis82
I have little to no doubt that they will make the game better each year, they have some really awesome things this year and for the years to come. This is the tip of the iceberg for CFM, barely even scratching the surface with M16. I think people will feel about CFM in the near future, the way people are about gameplay this year. I also think people will really appreciate what they are doing this year a lot more once they have the game in front of them and can experience the visual depth chart, player cards, new scouting, fixes to confidence and regression, free practice, and just how smooth and user friendly the ui in CFM is now.
I feel like there is more to CFM that hasnt been released or we wont find out until the game is out is this true?

Sent from my SM-N910P using Tapatalk
 
# 50 howboutdat @ 06/19/15 11:00 AM
Quote:
Originally Posted by SolidSquid
When Kolbe said if you think scouting is easier try drafting in an online franchise with 31 other people I cringed. Fact of the matter is myself and I'm sure a lot of others play cfm vs the cpu not in big online leagues, does that mean screw us bc we aren't the demographic? Does it scouting will in fact be too easy in a single player cfm?
As a long time online CFM/Franchise player/Commish . Dont feel bad, because honestly , i dont believe this statement he made to be true. No i havent played it yet, but one thing i do know about , is math. Which tells me, in madden 15 people had about 20 or more attributes they could scout ,based on their preferences they wanted to see in a rookie.So say you had 7 teams needing a MLB. Other than speed or accel, each one may look at a few different attributes, but not all the same. Now in 16, they will all 7 see the EXACT same attributes and nothing else. This will lessen the chances of good players falling thru the cracks. Its simple math. I can not see anyway this is going to make drafts better for online leagues at all. In 15 there was alot of chances of good players falling to 5th rounds , i cant see it in 16 at all.So to say doing it this way will make it harder in online leagues, is kinda a joke to me .



Quote:
Originally Posted by Skyboxer
JP ask the guys if they can add a real draft board to online CFM site.
That way when we can't attend a draft we can go online and set that up and move on.
I'd like it in the game also but I'd be just as happy if we got one via CFM web site.
Hate to break this news to you,but Kolbe has already stated in an interview with Shopmaster. Nothing new was done with CFM website. He said , "anything you could or couldnt do from website in 15, will be what you can or cannot do in 16 " . This kinda kills me. They havent really done anything to the website in 2 years now. As a commish it kills me i cannot set owners to auto from that website or an app. They added a advance week button which works, so cant tell me other features like , autoing someone from website wouldnt work.As well as other things. I dont get why they just ignore their website.

If they dont want to mess with it, why not work together with Daddy leagues ,give them what they need and they could make a very functional website for online leagues . Heck their site already does more than EA's site, and does a better job at it as well. If they dont want to mess with the website, why not let someone work on it for them, that can make it what it should be?
 
# 51 brza37 @ 06/19/15 11:56 AM
Quote:
Originally Posted by howboutdat
As a long time online CFM/Franchise player/Commish . Dont feel bad, because honestly , i dont believe this statement he made to be true. No i havent played it yet, but one thing i do know about , is math. Which tells me, in madden 15 people had about 20 or more attributes they could scout ,based on their preferences they wanted to see in a rookie.So say you had 7 teams needing a MLB. Other than speed or accel, each one may look at a few different attributes, but not all the same. Now in 16, they will all 7 see the EXACT same attributes and nothing else. This will lessen the chances of good players falling thru the cracks. Its simple math. I can not see anyway this is going to make drafts better for online leagues at all. In 15 there was alot of chances of good players falling to 5th rounds , i cant see it in 16 at all.So to say doing it this way will make it harder in online leagues, is kinda a joke to me .





Hate to break this news to you,but Kolbe has already stated in an interview with Shopmaster. Nothing new was done with CFM website. He said , "anything you could or couldnt do from website in 15, will be what you can or cannot do in 16 " . This kinda kills me. They havent really done anything to the website in 2 years now. As a commish it kills me i cannot set owners to auto from that website or an app. They added a advance week button which works, so cant tell me other features like , autoing someone from website wouldnt work.As well as other things. I dont get why they just ignore their website.

If they dont want to mess with it, why not work together with Daddy leagues ,give them what they need and they could make a very functional website for online leagues . Heck their site already does more than EA's site, and does a better job at it as well. If they dont want to mess with the website, why not let someone work on it for them, that can make it what it should be?
I just had to quote this and highlight because I couldn't agree more with this statement.
 
# 52 howboutdat @ 06/19/15 12:10 PM
Quote:
Originally Posted by brza37
I just had to quote this and highlight because I couldn't agree more with this statement.
Thanks, i know we are far from the only two who feel this way. Odd to me EA dont get this.Telling me its going to make drafting harder and more fun .... is just like saying hey over here ... . Sure ,if you want to say its making it harder in a 32 man league because we are now basically getting a new "cheat sheet" style of drafting , because most all the good players will be gone by round 2, then sure, that is going to be harder, but dang sure alot ALOT less fun.


Honestly , i dont just want to see commish have power from website or an app to put players on auto, i want the players themselves to have the power from a website of app, to put themselves on auto.They added the advance button two years back, time to add auto button. I literally want to pull my hair out when i get those texts , someone needs to be put on auto. Only being able to auto from console, works well, for when someone is going on vacation, but thats about it. 85% of times in an online league someone has to be put on auto, its because something came up ,and they cant make it home to play the game or auto themselves. It happens alot when your dealing with 31 other players in all different time zones, and all different lives.

It is 1 person who mainly does most all the stuff at Daddyleagues. 1 guy can make a more functional website than EA ( or whoever they sub that out to) . Im just saying, why not sub it out to that 1 guy ....Things could be much more functional which ,makes things easier to access..... which they say is what they are aiming for....
 
# 53 NDAlum @ 06/19/15 01:58 PM
I'm not going to say it's easier before using the new method...but it sounds easier.

To give EA some credit they did input a sim a win feature which will greatly help online leagues. *If it works correctly
 
# 54 bloobloouk @ 06/19/15 02:27 PM
Quote:
Originally Posted by howboutdat
Thanks, i know we are far from the only two who feel this way. Odd to me EA dont get this.Telling me its going to make drafting harder and more fun .... is just like saying hey over here ... . Sure ,if you want to say its making it harder in a 32 man league because we are now basically getting a new "cheat sheet" style of drafting , because most all the good players will be gone by round 2, then sure, that is going to be harder, but dang sure alot ALOT less fun.


Honestly , i dont just want to see commish have power from website or an app to put players on auto, i want the players themselves to have the power from a website of app, to put themselves on auto.They added the advance button two years back, time to add auto button. I literally want to pull my hair out when i get those texts , someone needs to be put on auto. Only being able to auto from console, works well, for when someone is going on vacation, but thats about it. 85% of times in an online league someone has to be put on auto, its because something came up ,and they cant make it home to play the game or auto themselves. It happens alot when your dealing with 31 other players in all different time zones, and all different lives.

It is 1 person who mainly does most all the stuff at Daddyleagues. 1 guy can make a more functional website than EA ( or whoever they sub that out to) . Im just saying, why not sub it out to that 1 guy ....Things could be much more functional which ,makes things easier to access..... which they say is what they are aiming for....
I frequently have to force advance the game when someone has forgotten to hit advance. This is fine if I'm on the console or if I haven't clicked advance myself yet as I can do it through the website... HOWEVER if I've set myself to advance then I lose the ability to force advance through the website GRRRR!
 
# 55 howboutdat @ 06/19/15 03:13 PM
Quote:
Originally Posted by NDAlum
I'm not going to say it's easier before using the new method...but it sounds easier.

To give EA some credit they did input a sim a win feature which will greatly help online leagues. *If it works correctly
Go ahead and try to get yourself prepaired to be sure to turn off injuries every single time you "sim a win" and turn them back on after you do .

Quote:
Originally Posted by bloobloouk
I frequently have to force advance the game when someone has forgotten to hit advance. This is fine if I'm on the console or if I haven't clicked advance myself yet as I can do it through the website... HOWEVER if I've set myself to advance then I lose the ability to force advance through the website GRRRR!
yes i had this issue once as well, but i learned not to set myself on ready to advance ,Also DL makes it so simple, i never have this happen anymore.My point was though, If that can be done from website to make game advance a full week, surely there is a way to make it so people could be set to auto from website or an app. The guy from DL could do it, if they would just open the door and talk to him.
 
# 56 Sheba2011 @ 06/20/15 03:16 AM
Quote:
Originally Posted by howboutdat
As a long time online CFM/Franchise player/Commish . Dont feel bad, because honestly , i dont believe this statement he made to be true. No i havent played it yet, but one thing i do know about , is math. Which tells me, in maddSo say you had 7 teams needing a MLB. Other than speed or accel, each one may look at a few different attributes, but not all the same. Now in 16, they will all 7 see the EXACT same attributes and nothing else. en 15 people had about 20 or more attributes they could scout ,based on their preferences they wanted to see in a rookie.This will lessen the chances of good players falling thru the cracks. Its simple math. I can not see anyway this is going to make drafts better for online leagues at all. In 15 there was alot of chances of good players falling to 5th rounds , i cant see it in 16 at all.So to say doing it this way will make it harder in online leagues, is kinda a joke to me .
This assuming all 7 teams scout the same players, personally I look for a certain size at MLB (more for creating realism than anything else). We also have to wonder if schemes will have any affect on scouting. If they do my top 3 and your top 3 could be completely different based on our schemes. Also remember this year drafting is done weekly or you lose points. 7 teams could decide they need a MLB at the beginning of the year and scout the top 3 guys and then in free agency 5 of them fill the need. Now those teams spent a lot of points on a position they probably won't draft and you can now try to draft that MLB stud later on. If they tune the points correctly this new system could work out better than anyone is imagining. It could be a risk/reward system that everyone wants, where you need to spend your points wisely and plan your team strategy out from day 1 or you will suffer.
 
# 57 jpdavis82 @ 06/20/15 05:20 AM
Quote:
Originally Posted by Sheba2011
This assuming all 7 teams scout the same players, personally I look for a certain size at MLB (more for creating realism than anything else). We also have to wonder if schemes will have any affect on scouting. If they do my top 3 and your top 3 could be completely different based on our schemes. Also remember this year drafting is done weekly or you lose points. 7 teams could decide they need a MLB at the beginning of the year and scout the top 3 guys and then in free agency 5 of them fill the need. Now those teams spent a lot of points on a position they probably won't draft and you can now try to draft that MLB stud later on. If they tune the points correctly this new system could work out better than anyone is imagining. It could be a risk/reward system that everyone wants, where you need to spend your points wisely and plan your team strategy out from day 1 or you will suffer.
That's the idea behind it, I've talked to the people who made it pretty extensively and the risk/reward system is what they intended for it to represent.
 
# 58 Sheba2011 @ 06/20/15 06:16 AM
Quote:
Originally Posted by jpdavis82
That's the idea behind it, I've talked to the people who made it pretty extensively and the risk/reward system is what they intended for it to represent.
It all comes down to how well they tune it and if schemes affect scouting attributes unlocked. If they make it so you can scout 85% of the draft class or whatever was reported then it will all be a moot point but if the tune it so you only have enough points to scout 50% of the draft class then this new scouting system will be a lot more complex then people think.
 
# 59 howboutdat @ 06/20/15 08:16 AM
Quote:
Originally Posted by Sheba2011
This assuming all 7 teams scout the same players, personally I look for a certain size at MLB (more for creating realism than anything else). We also have to wonder if schemes will have any affect on scouting. If they do my top 3 and your top 3 could be completely different based on our schemes. Also remember this year drafting is done weekly or you lose points. 7 teams could decide they need a MLB at the beginning of the year and scout the top 3 guys and then in free agency 5 of them fill the need. Now those teams spent a lot of points on a position they probably won't draft and you can now try to draft that MLB stud later on. If they tune the points correctly this new system could work out better than anyone is imagining. It could be a risk/reward system that everyone wants, where you need to spend your points wisely and plan your team strategy out from day 1 or you will suffer.
While i get what your saying here. I still can't see it working out like this that well. Yes , because you have to scout thruout the year, maybe that would happen with what you mentioned about FA. However, i still see it working about like i said. Why? Because in madden 15 , we had enough points(less than we may get in madden 16) , you could scout at least a few attributes on almost all the players and about half in depth , for numerous positions you felt you had need at. So if I needed a CB,WR,MLB,DT,and HB as my main needs, i could scout most all of them at least 2 -3 attributes deep ,and about half of them more like 5 -7 attributes deep. So if people are needing a position , they arent just going to scout 4 or 5 of them. They will look over most of them. That just how most guys do it .

Now about the FA thing. First season or two in a league, what your saying may happen. However, one thing i know about guys in leagues, when they see something they do ,that causes them to get burned, they will adjust . If they start out scouting MLBs and end up getting one in FA, then realize they dont have enough points after FA to really scout much at another position then end up with a few busted picks due to that, Next season around, they will adjust. They will either not pick up FA in Bidding time for positions they scouted for a real need(why? because we all know rookies are cheaper than high overall older players in bidding), or they will pick up a player from FA if he is that good and they will still draft someone at that position that they liked from scouting. Reason ? Because most positions you can use more than one of . MLB, put the rookie in at ROLB,LOLB,DE. CBs ,WRs,HBs,O and D line, who cant use more good ones of these? Guys would still do this ,because they realize they cant go in and scout in depth other things after FA bidding, and plan to use one of the guys they get as a trade chip if they dont use them during season. Either way, after a few seasons at best, they will figure out how to work this system and you will not find as many guys falling into later rounds like we did in 15.
 
# 60 jpdavis82 @ 06/20/15 08:27 AM
Quote:
Originally Posted by Sheba2011
It all comes down to how well they tune it and if schemes affect scouting attributes unlocked. If they make it so you can scout 85% of the draft class or whatever was reported then it will all be a moot point but if the tune it so you only have enough points to scout 50% of the draft class then this new scouting system will be a lot more complex then people think.
Didn't Kolbe say they lowered the amount of scouting points recently. The thing I love is that you lose points for not scouting. Also scouting doesn't start til week 3, so that makes it harder too.
 


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