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Madden NFL 16 News Post



We were just sent word that the 'biggest (Madden) patch we've ever done' is going live today. The patch includes a brand new mode, Ranked Draft Champions, along with 'all kinds of bug fixes.'

We're efforting details on what all of this means and will update this post when we get them!

UPDATE #1: EA has posted a blog detailing the Ranked Draft Champions mode.

Quote:
"In order to compete in Draft Champions Ranked, you’ll need tickets. These tickets can be purchased with coins, and may be available through other sources such as solo challenges.

Players will need 3 tickets, which cost 9,000 coins total (3,000 coins per ticket), to enter a Draft Champions Ranked Event.

How many games will I play in each Draft Champions Ranked Event?

You will play until you either win 6 games or lose 2 games. Ranked Draft Champions is a head to head mode. This means you can lose 1 game and still win your Draft Champions Ranked event."
UPDATE #2: Here are the list of fixes in Patch 16.1

Quote:
MADDEN ULTIMATE TEAM
  • Addressed issue where user could only use Enhanced play call settings in Solo Challenges.
  • The Item Binder filters will retain after searching the Auction House from the Item Binder.
  • Users can now quick sell, auction, or trade items that are in their lineup; this will remove that item from the user’s lineup.
  • Turning off the Camera Toggle setting will now correctly allow you to use Strategy Pad controls in Solo Challenges.
DRAFT CHAMPIONS
  • Ranked Draft Champions mode added.
STABILITY
  • Multiple general stability fixes.
  • Fixed a softlock that could occur when viewing manual instant replay after a questionable call.
GAMEPLAY
  • Addressed a gameplay exploit where user could flip a run play and audible to a new run play resulting in an unintended ball carrier taking the handoff.
  • Addressed an issue where elite defenders were causing lower rated receivers to have 0% chance of catching during two-man interactions.
  • Fixed an exploit where users could hot route PA End Around after they would audible and reset the play.
  • Addressed an exploit with HB auto-motion vs man coverage.
  • Increased the effectiveness of AI pass rushers.
  • Eliminated the ability to “route swap” offensive plays.
  • Fixed the issue where users could not use custom defensive playbooks in online play a friend matches.
  • Increased the chances for elite defenders to intercept the ball during two-man interactions.
  • Increased pass breakup chances when using the Play Receiver mechanic in a two-man Aggressive Catch situation.
  • Addressed exploit where the safety in deep zone would misplay the ball when a receiver streaked down the seam.
  • Addressed an issue where the user would be penalized with an “On the Run” throw type when the QB’s feet were still planted and user was trying to pass lead.
  • Addressed an issue where kickers could shank field goals despite keeping the accuracy inside the cone.
  • Fixed a rare issue where the ball carrier could freeze in place after interacting with other offensive players.
  • Fixed an issue where safeties playing the outside deep zone could still get beat deep defending vertical routes.
  • Fixed an issue where preplay mechanics for DL and LB shifts would not function after pressing or backing off the secondary.
  • Addressed an exploit where motioning a WR half a step inside would give the WR a speed burst upon snapping the ball.
  • Addressed an issue where the WR would not make the proper cut after being pressed at the line of scrimmage.
  • Addressed an issue where the AI team would kick a field goal before 4th down in OT instead of attempting to score a TD.
  • Addressed an issue where outside receivers that are aligned tight to the formation are able to get behind deep third defenders consistently.
  • addressed an exploit where the MLB could come through unblocked on FG attempts and block the kick.
  • Overall improvements to AI pass blocking and bug fixes.
  • Addressed an issue where the half would end even if a defensive penalty occurred on the last play. There will now be an untimed down.
  • Fixed an issue where tapping LT during pre-play caused users to challenge a play they did not want to challenge. Users can now quick challenge by clicking in Rstick during pre-play.
  • Improved the hit stick when a user holds it down rather than flicking it.
  • Fixed an issue where FG kickers were sometimes kicking the ball wildly inaccurate when user slightly misses outside the kick meter cone.
  • Fixed an issue where Users could regain ability to Hot Route and quick hike on PA End Around by audibling to PA End Around during huddle break.
  • Decreased inaccurate passes on short throws for elite QB’s who are not under pressure with their feet set.
  • Fixed an issue where the Center does not snap the ball to the Quarterback, instead immediately engaging the Defensive/Nose Tackle, leaving the Quarterback frozen for the whole play.
  • Fixed an exploit on kickoffs where users on the return team could spam audibles until their opponent is forced to kick an inaccurate kick.
CFM
  • Added XP sliders to new online CFM’s.
  • Note: This feature will only work for new Online leagues only – available 11/18.
  • Fixed a bug in CFM preseason and regular season where a last second field goal in OT by the team who received the ball first and is on their first possession would not end the game.
  • Fixed an issue where generated rookies were only wearing Revolution Speed helmets.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned Confidence so that it’s not as easy to earn for offline franchise.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where users could not edit the Depth Chart during the Preseason.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where a Low Back Strain would result in an unrealistic injury length.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Purchasing the “Increased Experience – Increase Player Weekly Goal XP” upgrade will now function correctly.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie safeties’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Addressed an issue where interception season goals were not be being tracked correctly in some instances.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie wide receivers’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned generated rookie cornerbacks’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Fixed an issue where users could have players get traded from their team without their consent when trade type was set to Enable All.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Fixed an issue where users could only re-sign two players before the rest would stay in a “negotiating” state.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue when Progress Player was set to On, the user’s Coach XP would also be spent as well according to the league’s Player Progression Frequency.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
GRAPHICS
  • Added Ann Mara patch to Giants default home and away uniforms.
  • Added William Clay Ford patch to Lions default home and away uniforms.
  • Falcons 50 Seasons patch is added to default Home/Away uniforms.
  • Addressed issues with Bears 1985 Blue Jersey.
  • Addressed errors with the Kansas City Chiefs Official Away Jersey

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 181 queenie.paula @ 11/18/15 05:19 PM
my concern is confidence and how much do you gain now and do you lose it more realistically, right now I do the work around in cfm where no one gets drive goals.


does the RB get subbed in more now.


if I go from offline to online then whats a good amount of xp to give.
 
# 182 xxkidvxx @ 11/18/15 05:26 PM
Quote:
Originally Posted by fistofrage
I agree default All-Madden is unplayable. Every QB is Robo QB and the wide receivers are wide open on every play. Have to tweak some sliders majorly and I bet it's playable.
i disagree. Default All Madden has been good for me.
 
# 183 BlackBetty15 @ 11/18/15 05:48 PM
For anyone on XBOX1...I have a bunch of vids uploaded on my profile Ninjadoc48 page. Lots of great takeaways there. So notes:

1. I might need to do a clean re-install. Just to be sure as some who have are giving great feedback.
2. CPU is bringing the pain on default All Pro. Played CFM with the bucs and in game 2...saints are a pain in my arse. Ingram burned me for 135 and 2 TDs. 42 points scored overall. Which never happens and I was furious. What was worse...in the pivotal drive of the game where the pressure was on...saints really came after me and I felt hammered...and then they got to Mr crabs and he fumbled with a hard strip sack. I was crushed. I cussed...I contemplated throwing my controller...and then smiled.
3. Confidence is tuned nicely. I could care less about XP. I wish that mess would go away ll together but I do monitor the confidence and it maybe goes up depending on great gmes. In 3 regular season games, Evans has tore up the league with TDs...I think he went up 2 CP. Like it. Chicken parm you taste so good
4. FA are signed nicely. Weird how I never thought but this pre...but I noticed it right away a when it started happening. I went to engage in the signing...normally either you give the asking price or beat it. Now...RE Jaques Smith fits my scheme and he is happy here (might have something to do with it) ...he went 5mil below asking which was awesome a d concerning. What are others seeing. Is it too easy to resign now. I wonder if scheme and happiness matter.
5. Rookies are nicely tuned. I might have to redo my traits roster as I agressively edited ratings. I really wish equipment guy at EA knew how big of a problem this is.

Overall great times. Enjoying it a great deal. Worth a rebut if you ask (assuming you traded away).
 
# 184 booker21 @ 11/18/15 06:06 PM
I will be the black sheep here. But after 2 games I'm not seeing any big changes. Not a bad thing though. Just not having the night and day experience most people are getting. Actually I feel the game easier than before.


Sent from my iPhone using Tapatalk
 
# 185 BadAssHskr @ 11/18/15 06:17 PM
Quote:
Originally Posted by booker21
I will be the black sheep here. But after 2 games I'm not seeing any big changes. Not a bad thing though. Just not having the night and day experience most people are getting.


Sent from my iPhone using Tapatalk
Do you feel better about confidence now?
 
# 186 booker21 @ 11/18/15 06:22 PM
Quote:
Originally Posted by BadAssHskr
Do you feel better about confidence now?

Not sure. 1st game. Me Giants vs Cowboys. I lost. Got 0 drive confidence.

But the next game I won and I got 2+ just for drive goals. My TE got 8+

I don't know what they did but so far I'm not seeing any changes on confidence.

Before this patch the drive goals were already tuned down. But I don't know what they did for this patch.

I need more games to see how it develop. May be I get 4 or 5 straight games without any drive goals confidence boost.

But with so many games I'm not sure if I still have the strength to keep "testing"

What I feel is the CPU offense is not doing well. Cowbos, Falcons and now Redskins are really struggling. This makes my game mucho more easier. Maybe they are fluke. Again need more games to see what are changes and what is madden randomness



Sent from my iPhone using Tapatalk
 
# 187 jeremyp1223 @ 11/18/15 06:22 PM
Im not seeing much difference at all. Can still bomb streaks no prob. defensive cam fixed. Kick returns seem far to easy now. Returned three in last two games, none in previous seven games before patch.
 
# 188 booker21 @ 11/18/15 06:48 PM
Quote:
Originally Posted by jeremyp1223
Im not seeing much difference at all. Can still bomb streaks no prob. defensive cam fixed. Kick returns seem far to easy now. Returned three in last two games, none in previous seven games before patch.

I don't know what happened or why. CPU offense just can't move the ball no more.

I played 3 games and I don't feel to continue playing. This is a example. But all 3 games played similar. No CPU offense.

I'm also finding the deep ball to be extremely easy now. Competed 4 out of 5 bombs.

I know the Redskins offense are not good. But Falcons should be good. Cowboys did average though.

Maybe I will try all madden for first time. To bad had been getting awese cfm on all pro default. And I was 5-5 so it's not that I'm good either.




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# 189 jeremyp1223 @ 11/18/15 07:27 PM
Having the same issue. Won my last two games by at least 35 pts. I play as the Redskins on all pro default.
 
# 190 grgmths1433 @ 11/18/15 07:30 PM
Quote:
Originally Posted by jeremyp1223
Having the same issue. Won my last two games by at least 35 pts. I play as the Redskins on all pro default.
I reinstalled the game to get a clean slate. Game is playing beautiful on dealt all pro.
 
# 191 queenie.paula @ 11/18/15 07:44 PM
Quote:
Originally Posted by queenie.paula
my concern is confidence and how much do you gain now and do you lose it more realistically, right now I do the work around in cfm where no one gets drive goals.


does the RB get subbed in more now.


if I go from offline to online then whats a good amount of xp to give.
can someone answer this?
Quote:
Originally Posted by grgmths1433
I reinstalled the game to get a clean slate. Game is playing beautiful on dealt all pro.
is that including fatigue?
 
# 192 RogueHominid @ 11/18/15 07:59 PM
Quote:
Originally Posted by grgmths1433
How many minutes per quarter?
13 minutes with 17 second runoff.

And re: penalties, I see all kinds, but I'm less of a stickler for exact numbers than others. So long as I see a variety and they actually effect the game some, I'm fine.

Re: bcruise's point about the CPU pass rush, I totally agree. As KC, Carlos Dunlap sacked me 4 times. He just beat the piss out of Eric Fisher. I had to alter my gameplay for him. Against a good rush, you can't just hang out in the pocket, and you get through 2 reads before you gotta go. I like that.

I think the clean install and fresh start makes a difference in the experience.
 
# 193 booker21 @ 11/18/15 08:29 PM
Quote:
Originally Posted by queenie.paula
can someone answer this?
is that including fatigue?

Subs for me are working exactly the same as pre patched. Confidence is the same as before. One game you may get 0 confidence from drive goal. Others you get 1 or 2.

Not really seeing any difference on how confidence work. Does anyone sees what are the changes?


Sent from my iPhone using Tapatalk
 
# 194 booker21 @ 11/18/15 08:53 PM
quick question. I see most fixes affects existing leagues but some of them only if the rookies draft was not created yet. What if they were? It means that it won`t affect that draft class but it will affect the follow ones? right?

Does anyone knows?
 
# 195 StevenSD @ 11/18/15 09:47 PM
Quote:
Originally Posted by booker21
quick question. I see most fixes affects existing leagues but some of them only if the rookies draft was not created yet. What if they were? It means that it won`t affect that draft class but it will affect the follow ones? right?

Does anyone knows?
It will affect the following ones.
 
# 196 grgmths1433 @ 11/18/15 10:43 PM
Quote:
Originally Posted by NimitsTexan
Is there a feeling we should delete and reinstall the game for a "pure" patch?
I did and the game plays better.
 
# 197 PanthersFan89 @ 11/18/15 10:44 PM
Quote:
Originally Posted by grgmths1433
I did and the game plays better.
Are 100% sure?

Sent from my SGH-M919 using Tapatalk
 
# 198 drewst18 @ 11/18/15 11:43 PM
What have you guys been doing for XP sliders? Leaving at 100%? Moving all a bit higher or going position by position?
 
# 199 queenie.paula @ 11/18/15 11:49 PM
ok so heres what I did, I deleted all saves on my game so I started new, in putted my sliders that were working very well, but left fatigue and the other two at default and played a play now, 15 minutes, 13 run off.....


me saints 36
cpu bucks 26


brees 415 yards 4td 1int
Winston 370 yards 2td 2int


ingram 27 att 98 and spiller only 2 att
martin 17 att for only 34


so by default back ups still wont come in.
Winston threw like 2 or 3 bombs for 45-50ish yards which one went into the end zone and the other got them in red zone ,didn't see that pre patch and I threw a couple of bombs two of which I was pretty open, id have to play another game to see if numbers are as inflated
 
# 200 B_T_33 @ 11/19/15 01:26 AM
So I'm having Internet problems atm and picked a bad time to reinstall the game for a fresh slate. I have everything installed except the player likeness. Can I install it during a franchise and have it take effect?

Sent from my SM-N900T using Tapatalk
 


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