12:36 PM - April 25, 2016 by Steve_OSThe question of realism in sports games is always a tricky thing to discuss. Most of us want our sports games to be “realistic” depictions of what we watch on TV or experience in our day-to-day lives.
What that usually means is hoping Madden makes the passing game more diversified, or hoping you can botch your cap situation like a true Jerry Jones disciple. In many respects, what people are talking about wanting here at Operation Sports are “simulation” aspects that help keep a game dynamic and interesting. Repetition is the enemy.
But there’s another layer of “realism” in sports games, as well as another set of creative liberties that go along with it. I would classify this element of realism as visual realism. It’s one part graphics, but it’s also just one part physicality. Hockey games, football games, basketball games, even baseball games all have to deal with collisions and physics. What do these interactions look like? How do they make you feel? (Boxing games and MMA games are built around visual physicality, so I’m ignoring them here because combat sports are a whole other disucssion.)
Read More - Do You Care About Dangerous Hits in Madden? (Written By: Chase Becotte)


, and u never know if a player is going to break a tackle or not. So, for me, the addition of the 'dive into' a player who is 'almost down' was a great addition. U see this in the NFL. Players diving in to finish off a ball carrier (and, perhaps hope to 'tire' that player just a little more with one extra hit). The hit in the gif is illegal, I would say, and comes at the expense of this being the first year madden has implemented a 'dive into almost tackled player' animation. So, if they choose to fine tune this to make it 'not so blatant' illegal hits, I would be fine with that. But, I absolutely think they should keep the 'play till the whistle, play/attempt to tackle ball carrier UNTIL he is truly down' mentality/animations.





