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NBA 2K17 News Post


What’s up, 2K fans?! Mike Wang here to give you the scoop on some of the hotness our gameplay team has in store for you this year! I know a lot of news has already come out about some of the gameplay features for NBA 2K17 but hopefully this blog can give you a fuller picture of what to expect when you get your hands on the game and clear up some of the questions you might have. So let’s jump into it!

Read More - NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 401 Beluba @ 09/02/16 02:26 PM
Quote:
Originally Posted by daveberg
Any word on this, Mike? Would LOVE to have this in game again, considering it's a signature move.



they used to have this in 2k13, the half circle ones were amazing but they were taken out in 14, 15 & 16.

Hoping they've made a return, they were spot on for MJ.
Sorry, MJ's 1-handed pump fake didn't make a return this year.

Spin jumpers are back (RT/R2+ Double Tap Shot Button). You can also start a spin or half-spin with the Pro Stick and chain directly into a jump shot if you want.
 
# 402 Beluba @ 09/02/16 02:30 PM
Quote:
Originally Posted by JohnnyCash2015
Are floaters absolute now @beluba? I've been so tired for years of having floaters change depending on the camera angle. Is it south for all floaters now or just for certain camera angles?

Or is south camera relative?


Sent from my iPhone using Tapatalk
It's still camera-relative by default (so pull away from the rim.) You can change the ProStick to be absolute if you want though. That's how a lot of guys choose to play.
 
# 403 Baebae32 @ 09/02/16 02:31 PM
Mike another question of mine is...will the ability to split the pick and roll be available this year or in the future? I imagine it would be difficult to implement but it is a key component of guard play in the NBA. *fingers crossed*
 
# 404 Goffs @ 09/02/16 02:31 PM
Mike I'm not on that hype train yet but with you answering these questions is sorta making it hard not to hop on.

So...uh what do you have planned for the shot stick next year? Please don't make it that I have to press down then up to shoot....I like the pull and release method.
 
# 405 P Shirls @ 09/02/16 03:12 PM
Quote:
Originally Posted by Beluba
I read every single impression in the impression thread here on OS. If you post it somewhere else online, send me link on Twitter. Thanks. We appreciate all the feedback we can get!
Bro im not sure how far along 2k17 is and id imagine its basically done but do you think you can put a word in on allowing users to be able to switch teams during practice mode if its not already possible? Its so annoying having to back all the way out of practice mode to switch teams. Its minor but would be much appreciated.Thanks bro
 
# 406 CyberOps @ 09/02/16 03:24 PM
Really loving all the news i been reading. Been playing Baskettball games for almost 30 years starting on an old Commodore 64, played all the NBA 2K games and it just keeps getting better and better.

I do hope that for us MyLeague players there is now an option to just control one team and being able to take control of another without having to control the all though.
 
# 407 TarzansOKon2K @ 09/02/16 03:29 PM
Quote:
Originally Posted by cch99
While this focus on user stick skills is great, I wonder what this means for the more simulation oriented gamer. I don't want to be able to take the Sixers to the finals my first year with their current lineup just because I can work the sticks.

I always play Real Player % on shooting because of this. I like my game decisions to possibly make the difference between a 30 win team and a 40 win team. Or a 50 win or so team and take them over the top so they can get to the finals.

Just wonder how many people are out there like me. I want to influence the outcome of a game but not make Tony Wroten average 40 a game because I know how to use him.
I think that's what the developers are aiming for this year! They want to reward users who actually know how to use the controls in the right way. Therefore, separating the casual and the hardcore gamer, leading to guys being able to take a team like the 76ers to the chip, just cause you're good with the sticks.
(Just a side note: 76ers roster isn't too bad though. In the game they could be a decent team to control)
 
# 408 harryl @ 09/02/16 03:31 PM
Quote:
Originally Posted by P Shirls
Bro im not sure how far along 2k17 is and id imagine its basically done but do you think you can put a word in on allowing users to be able to switch teams during practice mode if its not already possible? Its so annoying having to back all the way out of practice mode to switch teams. Its minor but would be much appreciated.Thanks bro
It would be nice, so that one could practice with more players/teams without backing in/out...especially when it comes to custom teams.

Would also be nice to have full defensive setting control in Scrimmage. To be able to set P'n'R strategies, individual defensive settings, etc. Lots of serious players would like to be able to practice various defensive schemes in the Scrimmage setting.

And, please: Scrimmage and Practice Plays in MyTeam, not just Freelance.
 
# 409 Kaanyr Vhok @ 09/02/16 03:35 PM
My cup runneth over with gameplay info. I mainly just want new cameras.
https://www.youtube.com/watch?v=qVnxS49Jj4o
Stadium Broadcast without blind spots
 
# 410 Kushmir @ 09/02/16 03:39 PM
Waaaait Mike ur still in here going strong??

Definitely the real MVP...lol.

Can we get some more info re: Advanced Rotations? Can we use them online?

Can I turn on real player % for online play shooting and not use the shot meter? (Almost sure the answers no but just checking)

Did calling a play in timeouts make it in this cycle?

Any chance Game Reel returns? That was an epic feature...can't believe its gone *cries*
 
# 411 Speedy @ 09/02/16 03:41 PM
I don't think I've seen this type of Q&A thread with a developer before on OS. Look at the number of posts Mike has relative to everybody else in this thread. It hasn't been like 4-5 word posts either but rather posts with a lot of content...I appreciate the disclosure on decisions and ideas too.

Great stuff!
 
# 412 raiderphantom @ 09/02/16 03:48 PM
I know these were touched on a little bit, but my #1 concern is responsiveness/faster animations. Ive read that it sounds a lot better offensively, but do players still feel sluggish on defense? I feel like it took way too long to switch to an offball player and rotate him, have him figh through a screen, etc. on 2K16. I felt helpless.

That ties into my second concern which was defensive ai/awareness. Maybe OG will get into this more but I saw too many players struggle to pick up in transition, help one pass away, and just generally confused by their defensive assignment. Telling 2 players to switch in the settings didn't seem to work properly. They would be confused for a second or two which would free up one of the offensive players and defeat the purpose of switching. That or a player with high defensive iq would not hedge properly. This was difficult to deal with when combined with the sluggishness and pulling of defensive players. Also, defending passing lanes online was a nightmare, I got my fingers crossed that the new bumping controls can alleviate all the interior passing cheese.

Finally as far as passing goes I see Mike mentioned passing has went through a lot of changes and I'm hoping we see crisper passes with a bit more velocity. In Pro Am in particular, I felt that you couldn't make defenses pay for helping one pass away because the passing animations and pass speed seemed pretty slow and drawn out. I could get doubled on the block and kick out to the near side corner and the defender could still recover with no issue.

If these areas received a lot of attention and made a good amount of progress I will definitely be a happy customer.
 
# 413 23 @ 09/02/16 03:51 PM
Quote:
Originally Posted by Speedy
I don't think I've seen this type of Q&A thread with a developer before on OS. Look at the number of posts Mike has relative to everybody else in this thread. It hasn't been like 4-5 word posts either but rather posts with a lot of content...I appreciate the disclosure on decisions and ideas too.

Great stuff!
He does it once a year man. Part of the reason why the community loves this dude. He knows his stuff and translates it over to the fans easy to understand and interacts.

Also you can tell he's a real hoop head


Btw we need better broadcast camera angles i agree
 
# 414 BluFu @ 09/02/16 03:54 PM
Quote:
Originally Posted by Beluba
1. The Shot Creator is a MyCAREER only feature
2. Button shooting will never die. But I have plans to do some interesting upgrades to the Shot Stick next year.
3. We have a lot of Shot Button users in house and I think they're pretty happy with the shot selection they either get automatically or through Left Stick hints. Floaters are pretty tough to pull off on the Shot Button but I don't think we want to remove pull-up middies altogether from that 10-15 foot range.
Thanks for the reply. Just a quick follow up question about the Shot Creator

Will you be expanding this outside of MyCareer in the future so roster and draft class editors can use this great feature? This is seriously pretty amazing tech that I didn't expect for quite some time. I know everyone at #SIGNATION would greatly appreciate this being openly available
 
# 415 Rip4ever @ 09/02/16 03:58 PM
Gonna go out on a limb and guess somehow you get Kobe to teach you to be a shot creator.

 
# 416 Beluba @ 09/02/16 04:17 PM
Quote:
Originally Posted by LM1213
Wed he missed mine. But oh well. No biggie. I had a question about when the guy you're passing to is standing still,then you pass it and he runs into traffic causing turnover. I hate that.. But oh well I'll find out in prelude
Sorry I missed this. I haven't had that happen to me in a long time.
 
# 417 Guard-ian @ 09/02/16 04:21 PM
Thanks for all the info @Beluba!!! It's really amazing all the interaction and importance you guys give to the community... ;-)

The only concern I have is, let's say, I am happy with giving the user more control and make stick skills more relevant... But will basketball strategy/skill/IQ be able to overcome a highly skilled player with no basketball knowledge???

I mean, I wouldn't like to be consistently defeated online by a guy that is just able to run and gun like hell, pass, dribble and shoot (and cheese all over the place if that is still possible) like an angel but never run plays, or pick and rolls, or doesn't execute post moves, attack mismatches, etc...

I know it is a difficult question and perhaps impossible to answer it but I wouldn't mind to know your gut-feeling about it... For instance I have always thought that running basketball plays instead of just "pass-dribble-shoot" should have some kind of boost in the '2k world'...

Cheers!!!
 
# 418 Beluba @ 09/02/16 04:28 PM
Quote:
Originally Posted by Impetuous65
How does the new playwheel work, are plays randomly selected? or do they work based on personnel on the floor in conjunction with ACE?
Da Czar should probably do the deep dive here. But here's the basics:

Tap L1/LB to bring up the Smart Playcalling Wheel and player icons.

From here:
- Flick RS up left/right to call 1 of 2 Dynamic Smart Plays provided by ACE
- Flick RS down to call 2K Smart Play
- Flick RS left/right to call Quick Iso or Post (the game auto selects the best player)

OR

Press the action button of the specific player you want to call a play for

From there:
- Flick RS to call a quick play for that specific player
- use L1/LB and R1/RB to tab over to their full play-specific plays, then flick RS toward the play you want.
 
# 419 Beluba @ 09/02/16 04:29 PM
Quote:
Originally Posted by LorenzoDC
Related, what's the difference between "smart plays" and "dynamic plays" on the playwheel? I'm not clear on that, because I thought smart plays already included coach AI situational analysis under the hood. Or is that a better question for Czar?

Thanks.
That's definitely a Czar question.
 
# 420 Beluba @ 09/02/16 04:30 PM
Quote:
Originally Posted by Baebae32
Mike another question of mine is...will the ability to split the pick and roll be available this year or in the future? I imagine it would be difficult to implement but it is a key component of guard play in the NBA. *fingers crossed*
You can do it much better this year the way body ups have been changed. But I didn't add specific content for splitting the pick & roll. I'll add it to the list.
 


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