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NBA 2K17 News Post


What’s up, 2K fans?! Mike Wang here to give you the scoop on some of the hotness our gameplay team has in store for you this year! I know a lot of news has already come out about some of the gameplay features for NBA 2K17 but hopefully this blog can give you a fuller picture of what to expect when you get your hands on the game and clear up some of the questions you might have. So let’s jump into it!

Read More - NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 41 LO6IX @ 09/01/16 12:33 PM
Are lobs in the half court improved? Not being able to rely on DeAndre Jordan to catch lobs from CP3 made the Clippers not feel like the Clippers. There was also a lot of instances where lobs were being thrown with the wrong hand resulting in turnovers and inaccurate passes.
 
# 42 jeebs9 @ 09/01/16 12:34 PM
My only question Mike Wang is about face up jumpers out of the post up. I've notice the post game was changed again. Will you be able to make steal attempts as the defender?
 
# 43 Crunky @ 09/01/16 12:35 PM
Paul George fixed! Yeah just take my money.
 
# 44 Shakedowncapo @ 09/01/16 12:36 PM
Quote:
Originally Posted by ProfessaPackMan
Outside of the atmosphere/crowd, this has been my biggest pet peeve.

Luckily Freelance was pretty good last year so I stuck with that but I always prefer to call plays on most of my possessions.
Live, as bad as the gameplay could be at times, made play calling fun. More times than not I got good looks and was able to get other players involved.
 
# 45 jeebs9 @ 09/01/16 12:36 PM
Quote:
Originally Posted by LO6IX
Are lobs in the half court improved? Not being able to rely on DeAndre Jordan to catch lobs from CP3 made the Clippers not feel like the Clippers. There was also a lot of instances where lobs were being thrown with the wrong hand resulting in turnovers and inaccurate passes.
Yea that's been my biggest problem with Alley Oops.... You really good passers like Paul give a those angles he's able to get.
 
# 46 Americas Team @ 09/01/16 12:37 PM
And one word of advice about the new body ups, don’t try barreling toward the basket in a straight line through the defense. It’s almost guaranteed to be a charge, lost ball, or picked up dribble.

This is gonna be a game changer if works as written. The days of forcing Lebron, John Wall, and the likes to the paint looks to be gone!! People are gonna be frustrated when they can't be successful forcing to the hole.
 
# 47 MFDOOMBOT @ 09/01/16 12:38 PM
I haven't heard much about off ball movement on offense, do we get the right stick manual cuts & movement back from 2K15 beluba?
 
# 48 scottyp180 @ 09/01/16 12:47 PM
Quote:
Originally Posted by Guapo516
Nba 2k has been implementing over time a lot of the ideas ea wanted to do with elite 11, and there's nothing wrong with that, just something I noticed.
I've noticed it as well. Elite had some interesting ideas but the execution was just horribly flawed. The demo was like playing an alpha version of a game that still had, at least, a years worth of development.

It seems like 2K has been building on this idea of complete control for sometime now and I like that they added more and more with each iteration instead of trying to do everything in one year. With all that's been added to the game this year I'm expecting there to be some issues but I think this is a necessary step 2K needed to take in order to take the series to a new level.

Can't wait to see and feel how how the improvements payoff.
 
# 49 rhein77 @ 09/01/16 12:47 PM
Quote:
Originally Posted by LO6IX
Are lobs in the half court improved? Not being able to rely on DeAndre Jordan to catch lobs from CP3 made the Clippers not feel like the Clippers. There was also a lot of instances where lobs were being thrown with the wrong hand resulting in turnovers and inaccurate passes.
This times 100... CP3 to Griffen and Jordan would miss more than they would make. Phenomenal job 2k development team... Hats off to you. Can't wait to get my hands on it.
 
# 50 Barncore @ 09/01/16 12:50 PM
Quote:
Originally Posted by jeebs9
Super excited and thank you!! I'm here for the post game aka backing down aka mans game.
How do you feel about modern day defensive schemes in the NBA making post isolation become almost obsolete? Lol
Too much zone + swarming switching for it these days
 
# 51 Bornindamecca @ 09/01/16 12:52 PM
The main thing for me, with a lot of the control, skill, rating and player differential issues comes down to differentials in player speed and agility. Quicker, smaller guards have not historically had enough of an advantage in this game, leading towards a "height makes right" approach in the Pro Am. This also goes for quicker, smaller forwards and centers.

Do we have greater diversity of speed to go with these snazzy new controls?(those sound great, btw, kudos to the team)
 
# 52 Ed21 @ 09/01/16 12:57 PM
Can anyone confirm the option to have the player % option in regarding to shooting will still be available? I like the players ratings to have more of an impact than my timing.

I'm sure they've kept it in but was just wondering if anyone had seen anything about that considering they've been pushing this timing thing so much.
 
# 53 Americas Team @ 09/01/16 12:57 PM
Customizable pass targeting sliders for Distance/Stick direction/Openness lets you configure directional passing exactly how you want it to behave.

New Overhead Skip Pass mechanic lets you quickly target farther away teammates when multiple are in a line


This sound interesting, can someone explain this more? Can I use this to make user pick n roll pass target better? Will this make it easier to choose if I want to pass to the pick guy or pass it across the court to the shooter? Too often in 2K I pass to the wrong guy, I hope this mechanic greatly reduces that.
 
# 54 trekfan @ 09/01/16 12:58 PM
Whew, just spent an hour reading through that super-detailed blog (I took my time) and I must say: YES. Those gameplay advancements are lightyears ahead of where 2K16 was. That new collision system combined with the injury system redesign is going to make a MAJOR difference in an 82 game season and then the postseason -- we could see some serious franchise-altering injuries occur for the first time in, what feels like, a few years and combining that with the advancements in MyLeague leads to incredible possibilities.

Question for Mike: Could you give some examples of "under the hood tunables" that are now able to be controlled by the user?

Amazingly well-done blog, by the way, and THANK YOU for the details and the hard work you and the other devs do.
 
# 55 scottyp180 @ 09/01/16 01:03 PM
Quote:
Originally Posted by Ed21
Can anyone confirm the option to have the player % option in regarding to shooting will still be available? I like the players ratings to have more of an impact than my timing.

I'm sure they've kept it in but was just wondering if anyone had seen anything about that considering they've been pushing this timing thing so much.
It was confirmed in this thread. Beluba is Mike Wang, the developer who wrote this blog, so anything he posts on this site can be taken as fact.
 
# 56 GudStuffzz @ 09/01/16 01:05 PM
man all these advancements sound good, hopefully we can get some real sim gameplay to better showcase these features. all the leaked gameplay that came out made my eyes bleed with their 2 second run n chuck offense
 
# 57 Futurestyl3 @ 09/01/16 01:09 PM
Hall of fame badges for each archetype is dope, interested in seeing what they are for sharpshooters/shot creators.
 
# 58 CEOHaize @ 09/01/16 01:09 PM
Quote:
Originally Posted by Detroitfan4life1993
Just 15 more days


Less that until the free prelude
 
# 59 Beluba @ 09/01/16 01:14 PM
Quote:
Originally Posted by Goffs
Mike is the hands up right stick defense in?
Yeah that's still in. Hold in any direction
 
# 60 tsbmolina @ 09/01/16 01:16 PM
700 animations in just the post game but I was wondering how many animations in total have been added this year?
 


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