MLB The Show 17 News Post
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...but having a small team of QA testers reviewing specific test scripts to ensure what is being fixed works versus us looking at everything is massively different.
# 402
LetMeSlytherinU @ 04/26/17 02:32 PM
Did they fix people's records? I'm 51-12 online with 8 of those loses being because of a lost connection in the first inning. And it has happened where I've been winning and still got the loss because of that.
Sent from my iPhone using Operation Sports
Sent from my iPhone using Operation Sports
Im freezing way more now than I was pre patch. This new patch has pretty much broken the game for me. Every ranked seasons game I play I freeze and get a loss despite the fact that Im leading.
# 404
Armor and Sword @ 04/26/17 02:36 PM
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I really can't tell you it is an issue. And I play both A.L. and N.L games.
# 405
MrArlingtonBeach @ 04/26/17 02:43 PM
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I know it's been discussed ad nauseam, but it does seem to happen in both quick and full count games.
# 406
CleveCluby @ 04/26/17 02:47 PM
Kehlis, I believe you are correct but it's just a little different. Using QC from what I have experienced the pitch count. Let me break this down for you.. First batter faced. Count is 3 and 1. The pitch count will show your count as 4 pitches thrown. The next pitch you throw is ball 4. You walk the batter. The pitch count now shows you have thrown 5 pitches.
Next batter comes to the plate. His count is 2 and 1. Even though 3 pitches have been thrown to make the 2 and 1 count. They do not show. You next pitch is considered as your 6th pitch. So the batter grounds out on the next pitch. You now have showing your next pitch will be the 7th pitch to the new batter which has a 1 and 1 count.
That's 2 more pitches. So your pitcher has actually thrown 11 pitches, but your pitch count only shows 7 pitches thrown. So if you really want to know how many pitches you pitcher has thrown, Play a QC game and keep track of the actual pitch counts for the CPU. Write down the count starting on each batter, then just add the number of pitches he actually throws to you.
For some reason, at the start of a new inning all the pitches to the first batter seem to count. After that only pitches thrown count and the game does not count the other pitches. Or I should say it does not show you the true pitch count. So a pitcher actually throws more pitches than the pitch count shows. But for some reason, It doesn't seem to have any affect on his stamina bar, One of the things that irritates me is seeing that his stamina bar and confidence is nearly full when they pull him. It may show he only threw 65 pitches, but in reality he could have threw 90 or more depending on how many 3 and two counts he had.
So I am thinking raising the stamina of the starting CPU pitcher might help just a little in QC games because SP pitchers are throwing more pitches than accounted for or at least what it shows us. But still the situation seems to be the dominate factor.
And most of you know this, but for those that don't when using QC and lets say the count is 2 and 2. On the next pitch you throw a fast ball for a strike. If you use the D pad to check pitcher batter pitcher screen. You will see that it shows you have only thrown 1 pitch, a fast ball for a strike. Batter pitcher screen only shows actual pitches that are thrown. Does not take into concentration what the count is.
Next batter comes to the plate. His count is 2 and 1. Even though 3 pitches have been thrown to make the 2 and 1 count. They do not show. You next pitch is considered as your 6th pitch. So the batter grounds out on the next pitch. You now have showing your next pitch will be the 7th pitch to the new batter which has a 1 and 1 count.
That's 2 more pitches. So your pitcher has actually thrown 11 pitches, but your pitch count only shows 7 pitches thrown. So if you really want to know how many pitches you pitcher has thrown, Play a QC game and keep track of the actual pitch counts for the CPU. Write down the count starting on each batter, then just add the number of pitches he actually throws to you.
For some reason, at the start of a new inning all the pitches to the first batter seem to count. After that only pitches thrown count and the game does not count the other pitches. Or I should say it does not show you the true pitch count. So a pitcher actually throws more pitches than the pitch count shows. But for some reason, It doesn't seem to have any affect on his stamina bar, One of the things that irritates me is seeing that his stamina bar and confidence is nearly full when they pull him. It may show he only threw 65 pitches, but in reality he could have threw 90 or more depending on how many 3 and two counts he had.
So I am thinking raising the stamina of the starting CPU pitcher might help just a little in QC games because SP pitchers are throwing more pitches than accounted for or at least what it shows us. But still the situation seems to be the dominate factor.
And most of you know this, but for those that don't when using QC and lets say the count is 2 and 2. On the next pitch you throw a fast ball for a strike. If you use the D pad to check pitcher batter pitcher screen. You will see that it shows you have only thrown 1 pitch, a fast ball for a strike. Batter pitcher screen only shows actual pitches that are thrown. Does not take into concentration what the count is.
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5 games of QC in franchise were the first things I did when I installed the patch. In those 5, 3 of them were what I would consider "early hooks". In all 5 no CPU starter lasted past the 5th inning with all pitch counts under 80 (though 2 of the 5 were legit ineffectiveness pulls). Here's a screenshot from one (just prior to the Russell HR that ended his day):

The results fall very close to what I was seeing pre-patch for QC, so I'll re-post those for reference (where I actually took some specific numerical data):
http://www.operationsports.com/forum...2&postcount=26
Like Armor And Sword, I do not experience this problem with full game counts (pre or post-patch). Even on default hook/stamina.
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It does this in RTTS as well if you play around with any of the perks that you can equip to your batter once you reach a certain rating for an attribute. For example...there is one that gives your teammates a 2-0 count as long as you are on base. I've played station to station, starting at 1st base and ending up at 3rd and in every case, the 2 balls to start the count do not count toward the pitcher's pitch total.
# 409
TomahawkChopYaHead @ 04/26/17 03:12 PM
Haven't read the entire thread but has anyone else had this issue?
Situation: I have runners on 1st and 3rd with one out. Hit a bloop that falls just in front of a charging left fielder -- actually thought it was going to be caught only to have it find the ground -- runner on 3rd (54 speed) is about halfway between 3rd and home as the ball hits the ground and just freezes. By the time I'm able to regain control of him he is of course thrown out on what should have been either an easy score or an easy return to 3rd.
This is using assisted base running decisions as determined by the slider set I use (Armor and Sword's).
First time I've ever seen this -- never saw it before applying the 1.04 patch.
Situation: I have runners on 1st and 3rd with one out. Hit a bloop that falls just in front of a charging left fielder -- actually thought it was going to be caught only to have it find the ground -- runner on 3rd (54 speed) is about halfway between 3rd and home as the ball hits the ground and just freezes. By the time I'm able to regain control of him he is of course thrown out on what should have been either an easy score or an easy return to 3rd.
This is using assisted base running decisions as determined by the slider set I use (Armor and Sword's).
First time I've ever seen this -- never saw it before applying the 1.04 patch.
# 410
underdog13 @ 04/26/17 03:16 PM
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Sent from my XT1585 using Tapatalk
# 412
Armor and Sword @ 04/26/17 03:46 PM
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# 413
PPerfect_CJ @ 04/26/17 03:57 PM
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# 414
Armor and Sword @ 04/26/17 04:12 PM
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It doesn't change the quality of the hit(s), just the sound, correct?
I am in the minority in that I've not noticed any difference.
Sent from my iPhone using Operation Sports
# 416
DarthRambo @ 04/26/17 04:42 PM
The velocity of the ball off the bat has been nerfed big time with the patch. Line drive hits right back up the middle are slow and the 2b or ss easily gets tp it and at least knocks the ball down.
Turning up solid hits may help some but not completely. I understand they did this to tune down homeruns and opposite field homeruns but the consequence I'm seeing is it is taking away what used to be base hits.
I have fielder reaction set at 2 already and loved finally seeing those "seeing-eye" singles through the infield pre-patch. Lowering ball velocity off the bat on line drive hits or solid contact has taken this away.
I will lower this to one the next few games and see how it goes in my franchise!
Sent from my SM-G920P using Operation Sports mobile app
Turning up solid hits may help some but not completely. I understand they did this to tune down homeruns and opposite field homeruns but the consequence I'm seeing is it is taking away what used to be base hits.
I have fielder reaction set at 2 already and loved finally seeing those "seeing-eye" singles through the infield pre-patch. Lowering ball velocity off the bat on line drive hits or solid contact has taken this away.
I will lower this to one the next few games and see how it goes in my franchise!
Sent from my SM-G920P using Operation Sports mobile app
# 417
Impetuous65 @ 04/26/17 04:51 PM
This sequence, I found it to be a reasonable manager hook (Quick Count Mode) made it the 5th with 72 pitches.
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I don't speak for everybody, but I don't recall anyone complaining about the speed was travelling off the bat, only that too often the ball was hit far too far. I feel they should have been able to fix that without affecting regular hits. It all feels pretty weedy now, with weak dribblers being the norm. Could they not have just changed the maximum velocity the ball could be hit at and the frequency in which that happened, without changing the regular velocity of the bat? As it felt a hell of a lot better before imo.
Played my first QC game in franchise They pulled their starter after 5 1/3 while leading 1-0. As soon as i got hit a hit they pulled him. 68 pitches.
I tried having stamina at 10 and hook at 1 when this happened.
Only a couple games but as far as ball off bat speed I haven't seen an issue but will monitor it as only a couple games.
Also bat sounds seem ok to me but I'm old and stuff. Lol
I tried having stamina at 10 and hook at 1 when this happened.
Only a couple games but as far as ball off bat speed I haven't seen an issue but will monitor it as only a couple games.
Also bat sounds seem ok to me but I'm old and stuff. Lol
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