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OS Scores Explained Madden NFL 16 Overview (PS4)
Pros
Gameplay is truly great this year, graphics and presentation package very solid, new DB/WR interactions long overdue.
Cons
Dynamic Drive Goals are one of the worst features ever, commentary not great, modes all a little bland feeling.
Bottom Line
Madden NFL 16 is a great playing game on the field, and has adequate depth to the modes to keep you busy for a long time to come.
8
out of 10
Madden NFL 16 REVIEW

Madden NFL 16 Review (PS4)

 
Madden NFL 16 is a game where I have faced mixed emotions playing it. On one hand, the gameplay has arrived in every way now, and can be put amongst any other game in our genre in terms of great-playing sports games.

On the other hand, funky design decisions and truly bad bugs really hamper the experience in the game’s main mode: Franchise.

That always brings a tension in reviewing a game. It's brilliant but left wondering why some decisions were simply made.

With all of that said, Madden NFL 16 is the best football game you’ve ever played, and the experience is generally becoming one that can be described as great.
 
 
On The Field

Madden has brought a whole host of new toys to the field. Everything from new DB/WR interactions, animations and gameplay elements, to revamped QBs and a refined running game.

I said in my first impressions video that everything was simply better, and after a few more days of playing the game I still fully believe that. The only gameplay element I think that is just an outright negative is special teams — but if that’s the biggest complaint about a football video game, you are doing something right.

The first, and most noticeable, difference you are going to see this year are QBs being much more realistic in terms of throwing accuracy. If you try to chuck a deep ball with anyone with poor accuracy, you are going to be left wondering why you make bad decisions in life.

Peyton Manning feels completely different than Jay Cutler, who feels completely different from Cam Newton. In many ways, QBs in Madden have felt the same for years in a game about a league where the QBs are oftentimes the biggest differentiating points of offenses.

That’s not the case this year, and it requires you to build a gameplay that your QB is capable of handling. Personally I think throwing on the run isn’t punished enough. In the NFL, some QBs throw on the run great, but most lose quite a bit of accuracy beyond 10-20 yards.

The new WR/DB interactions and mechanics do take some getting used to, as the action moves very fast and the decisions you need to make are pretty much instantaneous. This will be tough for those who aren’t as good on the sticks, but it does add a whole new dimension to the game.

If you aren’t in the know, as the ball is thrown you can select your player to do a possession catch, a run after catch, or an aggressive catch (helpful on jump balls). Because of this new layer of strategy, as a defender you can also choose to play the man or the ball, and all of this plays out with a ton of animations you’ve never seen in a football game (much less Madden) before.
 
This creates a need to actually strategize and think about how you are going to throw to certain receivers and it forces you to play to your teams strengths, especially on higher difficulty levels.
 
The aggressive catches are a bit too predominant in the gameplay, and you see way too many spectacular plays on average — but I wouldn’t go as far as saying they dominate the game. Instead, they happen too frequently but not nearly at a level I’d say that completely ruins the gameplay.
 
 
The run game didn’t get the huge makeover this year, but instead we see a continuation of a now three-year process to remake the run game in Madden. This year, blockers are even better at filling assignments. Lead blockers don’t do as many stupid things, which is just splendid.

Perhaps the more annoying problem with the run game is that the tackles still don’t quite resemble what they should in real life. There are some weird one-on-one tackles in the open field and worse, some weird tackles in the middle of the box as well. Pile-ups don't really happen as they do in real-life either. While the animations are fine, I just don’t think they’re organic or consistent with what’d actually happen on the field all of the time.

Regardless, running requires you to follow your blockers and look for open space. You can tell the difference between the best backs and an average back while doing this. Some guys will seemingly have that ability to just squirt through a hole and into open space, others won’t.

Broken tackles are a much bigger deal this year as well, and you’ll see that play out with (again) better players breaking more tackles. Sometimes it can get ridiculous looking — but in retrospect seeing Adrian Peterson or Jamaal Charles break two or three tackles on a play is something that has happened before.

Perhaps the best thing that could happen to the run game in the future are more half-hearted tackle attempts. Arm tackles, etc. would be a welcome addition and make breaking tackles look that much more realistic.

A major issue last year was the defensive line play in the sense it was overpowered. You were able to get sacks regularly using the power and finesse moves with your defensive linemen. This year, the effect of those moves has been tuned down, and the effect is that its harder but not impossible to get to the QB.
 
 
Franchise Mode

The Franchise mode has saw some major changes this year — first is the name change. I guess we’re back to just Franchise now. I mean, that’s cool and all I guess, and it works for me since I’ve said Connected Franchise was a silly name anyways.

Starting your franchise means you will get the option of jumping straight to the regular season after you start. That’s a nice little touch, and kudos must be given.

But really, after that change, I’m not sure the changes to franchise were necessarily good.

The Dynamic Drive Goals might be one of the worst game additions to Madden ever. In no way, should my playcalling or team performance or team progression be based on me having to call three pass plays to a single player on a drive.

Failing to throw a touchdown pass (and instead running it in) shouldn’t hurt my team’s confidence and hamper my team's ability to improve, much less the right tackle who just helped open up the hole in the first place with a pancake.

The idea of having goals for the season and game that players can meet to increase confidence and even performance is a great idea. However, the Dynamic Drive Goals feature is utterly unrealistic, completely unnecessary, and makes the gameplay experience worse. This was a bad idea which should have been nixed at the very start of the brainstorming process, but instead its here in Franchise making the experience worse.

Not only do many of the goals themselves make absolutely no sense, completing them is almost necessary if you want valuable game boosts which boost your entire unit, sometimes up to ridiculous team wide overall ratings. Because of dynamic drive goals, your third string center could end the game at 85 overall just for sitting on the sideline watching you throw to Dez Bryant three times a drive and scoring with pass touchdowns despite the fact a run would've been more prudent. It’s an insanely poor thought out feature in a product that otherwise tends to tread the realism balance quite well, to put it mildly.

Again, the idea of game specific goals (get 100 yards rushing or 300 yards passing) or season goals is a great idea. At first I thought that’s where the feature was heading, but what we have is some sort of evil alien creature that has invaded an otherwise authentic experience and taken over — forcing me to bend to its will and throw a pass despite the fact I’m on the one yard line and want to run it in.

Now that I think about it, apparently Pete Carroll had dynamic drive goals on last season in the Super Bowl.
 
 
Digressing from that, the new visual team depth chart is a great idea and addition. In all reality, its something I’ve wanted for a long time, but never actually knew I wanted it. This is how sports games should display data — quickly and easily. Major kudos here.

Again the new player cards have the same well thought out process, as does the entirety of the Franchise Mode interface. I’m actually a fan of how information is organized and how quickly you can move to different aspects of the mode. In that sense, EA has nailed it with regards to menu navigation and information presentation in a way I hope other sports games mimic.

On the flip side of that, franchise mode is still relatively dead, with a lifeless and dull experience surrounding the action. The NFL is a pretty big deal on Sundays, and seeing what’s going on around you while in game and seeing storylines play out across the league in the mode is something that simply needs to happen next year.

Overall, franchise mode is adequate. It has some truly well thought out features like the interface. However, the lifeless feel of the mode plus the cancerous tentacles of the Dynamic Drive Goals and how they impact progression and full game experience mean that Franchise isn’t the game’s strongest suit.
 
 
Draft Champions and Ultimate Team

Draft Champions is EA’s newest game mode which is going to attempt to woo you into playing Ultimate Team eventually (at least that’s what it seems like).

The mode itself is a fun little sideshow, as you will quickly go through a draft and get a team together to then go face the world in a gauntlet style setup. I personally found the drafting to be fun, and the mode was fun the first couple of times through — but I’m not fully convinced its something many people are going to play dozens of times.

The approach of the mode is certainly straightforward, but I’m personally not seeing the long term value presented here unless you want to gain some quick currency for Madden Ultimate Team.

Speaking of MUT, the mode is back and it works relatively well with a few big changes.

Solo challenges are easier and more streamlined, as it only takes a few minutes to complete many of them. That’s a nice change of pace for sure, as before solo challenges felt like they were a waste of time versus what you actually earn.

Objectives have a bigger role this year, and there will be scenario games throughout the season which allows you to re-enact iconic moments from the NFL season. That’s going to be cool as the features get more fleshed out with the NFL season’s start.

Generally, if you liked Ultimate Team before this year — you will likely like it again this year. If Ultimate team is something you weren’t info before, there’s not much here to change your mind.
 
 
Commentary, Graphics, Etc.

The more superficial elements of Madden do continue to improve. Graphically, the lighting and details within the game are a solid step above last year. Keeping in mind we’re not seeing generational leaps anymore, the refinements are what you would expect.

Commentary seems adequate and not downright poor this year, which means it improved. Repeated lines are still there, but not nearly as bad as last year. The big thing that’ll always gripe me about sports games is a lack of situationally aware commentary.

If its fourth and inches, and my season is on the line, it’d be so much cooler to have the presentation really draw that out and let you know the gravity of the situation to add to the intensity. Instead, a game-winning Super Bowl pass is like tossing your first touchdown in the pre-season.

Also, with just 32 teams — there really is no excuse not to have fully authentic in-stadium experiences. Everything from the traditional crowd chants to what plays when teams score, etc. — these are all details that should not be a problem to add. The fact they aren’t in the game is mind-boggling to me.
 
 
Final Thoughts

Last year, I gave Madden a 7.5 — and really, except for a few items (I’m looking at you Drive Goals), the game is better in every facet.

On the field, Madden plays the most complete and most authentic game of football we’ve ever gotten to play. There are gripes you can still levy on the gameplay, but those gripes have quickly gone from basic elements of the game not being right to very specific and football oriented complaints on the field. Real progress has been made and there are no truly overly weak spots on the field sans special teams.

What’s holding Madden back this year is the flat feeling feature set around the core gameplay. Franchise mode is something which is just begging for life (and begging to be rid of those drive goals), and the rest of the feature set is something you either like or loathe. Ultimate Team does nothing to convince you its worthy of your time if it hadn’t before, and the rest of the mode offerings really don’t move the needle. The modes are all best described as adequate to good, but nothing stands out as truly great.

With that said, franchise went sideways, Draft Champions is a worthy new mode, the trainer and gauntlet are still fun distractions and the gameplay is better in every way. Madden NFL 16 is truly a great sports game worthy of your time and dollars investment. If you are a fan of football, this is the year you should jump in with Madden.

Score: 8.0 (Great)

Madden NFL 16 Videos
Member Comments
# 21 ty5oke @ 08/28/15 09:14 PM
I'm going to skip this one since I'm a franchise only kind of guy.
 
# 22 McG @ 08/28/15 10:29 PM
At this point, we just want our Franchise to come back with a triumphant return. I know they probably wont meet our demands this year, but I wish next year they would just go all in with Franchise mode already. Does anyone else see the lack of space this game takes up for a current-gen game? It's only around 20GB, NBA 2K15 is around 45GB or even a little more. So that begs the question, why aren't EA making "more" of a game? It seems to me that this is one of the main reasons the majority of content in Franchise mode feels so short-sided. I'll use NBA 2K15 again for the example here, does it feel like twice the game compared to Madden? My honest answer has to be yes, and that is without even seeing 2K16 yet, which looks even more in depth.

Now, to be honest I really enjoy the gameplay Madden 16 has to offer. It's the best Madden has been in years. Sure, maybe there are a few to many one-handed catches, but that could be tuned down. On the field, we are all getting sick of the sidelines looking like they are from the PS2/Xbox era, but that comes down to the lack of space/programming used in this game. Also, presentation could be upgraded quite a bit as well. From the commentary, to the lack of the in-game ticker (both have already been mentioned before), to the lack of authentic player accessories, there are a ton of little things here and there that could bring this game to EPIC levels.

Overall, I really enjoyed the review from Chris. He touched on the majority of good and bad issues regarding this game. I am just curious if there will be a "2 months from now" review, considering there should be, hopefully (fingers crossed) some serious patches to come. I know I hope they focus on fixing the many issues plaguing Franchise mode and I also hope they fix a few on the gameplay side as well. Thanks again for the review, and we look forward to more write-ups/videos in the future.

My Madden 16 rating- 7.5-8.0
 
# 23 Gorilla Glass @ 08/28/15 10:35 PM
The review is decent, but the things that the reviewer dislikes, I actually like.

I can't find many things I dislike, other than the stale commentary.

I'm personally giving it a 9.
 
# 24 Hooe @ 08/28/15 11:20 PM
Quote:
Originally Posted by Kingd803
But we gotta be honest guys. Got to call it like it is. So things will change.
I'm being perfectly honest with you in saying I've never had more fun with a football game than my experience with Madden NFL 16 so far.

That's the thing about opinions; you are entitled to yours, I'm entitled to mine, the reviewer is entitled to his. None of us are "right" because opinions are subjective.
 
# 25 jpdavis82 @ 08/28/15 11:37 PM
Quote:
Originally Posted by Kingd803
Just truly do not understand.



The animations in this game are still just so clunky. The ball is still on rails. The QB animations still look bad. Just don't understand how you can say its the best football we've ever played.



When All Pro Football animates and still plays so much better. And I'm in no way bashing this game, the devs, or EA as a company. I personally don't believe these issues will be solved until they build a engine from the ground up.



But we gotta be honest guys. Got to call it like it is. So things will change.

I know some big fans of that game and they all say overall M16 is the best playing football game to date. Don't overlook what they have done with WR/DB interactions, no game has ever done them the way Madden 16 is and this is just the first year of this feature, it will improve from now on.


Sent from my iPhone using Tapatalk
 
# 26 Sheba2011 @ 08/29/15 03:01 AM
Draft Champions is one of the best modes to ever hit Madden. I have no desire to ever play MUT and DC won't ever get me to change that. What DC is great for is a party mode among friends. A new way to see who is the best Madden player in the group. It is quick, fun, exciting and doesn't require a whole lot of investment.
 
# 27 tru11 @ 08/29/15 06:57 AM
i must be playing a different game lol.

franchise is broken so much its really a disgrace.
confidence can boost ratings pass 99 ingame even affecting back ups.
regression kicks in from the start of a season for pretty much every team that looses.

results in an league is that teams that win have 90+ ratings real quick while the loosing teams have players drop even worse then last year.

then you have draft classes where rookies did not get rescaled like the base roster, resulting in rookie QBs having better DA then rodgers for instance.
loads of rookie WRs have 90+ speed ratings.

you can apparently only reset games that haven't been played yet. ( try figuring this 1 out).

auto sub does not seem to work.

after a game the game seems to freeze instead of going to the league menu but at least the music keeps playing.

players are disappearing from FA.
players involved in a trade seem to disappear as well if the trade gets declined.
tried trading for zack brown since he was on the trading block but the offer got declined and he is now nowhere to be found....

there are probably even more issues and god knows when we will get a patch and we have to pray that patch actually fixes most issues without cause others to arise..

unless you are a MUT or ranked player this game is not for you.

its maybe worthy of a 7.5 if you play anything other then franchise.
if you play franchise its 5 tops and im being generous.
 
# 28 tru11 @ 08/29/15 08:45 AM
Quote:
Originally Posted by MrX
With the AI problems (blockers still run right past their assignments or simply fail to even attempt to follow through on them), it's laughable to give the game an 8. Irresponsible even.

Player assignment responsibility is a core of football. I'd think a site dedicated to sports gaming would be more critical of what is in actuality a game-killing issue, unless a person knows absolute zero about football and doesn't recognize it as a problem... which unfortunately describes the majority of Madden fans.

What a joke.
yeah i saw 1 of those and it was hilarious to say the least.

wagner who is probably 1 of the best pass blocking RT in the game decided to run up the field for 8 yards to attempt a pass block only to back peddle after the DE had a free run and thus sack on the QB lol

but everyone can attempt 1 handed catches now though so it must be okay.
 
# 29 roadman @ 08/29/15 08:50 AM
Quote:
Originally Posted by tru11
i must be playing a different game lol.

franchise is broken so much its really a disgrace.
confidence can boost ratings pass 99 ingame even affecting back ups.
regression kicks in from the start of a season for pretty much every team that looses.

results in an league is that teams that win have 90+ ratings real quick while the loosing teams have players drop even worse then last year.

then you have draft classes where rookies did not get rescaled like the base roster, resulting in rookie QBs having better DA then rodgers for instance.
loads of rookie WRs have 90+ speed ratings.

you can apparently only reset games that haven't been played yet. ( try figuring this 1 out).

auto sub does not seem to work.

after a game the game seems to freeze instead of going to the league menu but at least the music keeps playing.

players are disappearing from FA.
players involved in a trade seem to disappear as well if the trade gets declined.
tried trading for zack brown since he was on the trading block but the offer got declined and he is now nowhere to be found....

there are probably even more issues and god knows when we will get a patch and we have to pray that patch actually fixes most issues without cause others to arise..

unless you are a MUT or ranked player this game is not for you.

its maybe worthy of a 7.5 if you play anything other then franchise.
if you play franchise its 5 tops and im being generous.
Eh, you don't have to be a MUT player or ranked player to enjoy the game for right now. This is just like any other year for me, I'm testing sliders for my taste in CFM, while waiting for the CFM patch to be uploaded.

Most of those issues you listed the community is aware of and the developers are in the process of putting out a patch.

7.5 for me right now, goes up to 8.5 with a patch for CFM.
 
# 30 rywill24 @ 08/29/15 09:05 AM
THEY NEED TO FLIP THE COWBOYS AND PATRIOTS LOGOS AROUND. They are upside down. A bit annoying and not that hard to fix. Been like that for years.
 
# 31 Junior Moe @ 08/29/15 10:15 AM
Quote:
Originally Posted by McG
At this point, we just want our Franchise to come back with a triumphant return. I know they probably wont meet our demands this year, but I wish next year they would just go all in with Franchise mode already. Does anyone else see the lack of space this game takes up for a current-gen game? It's only around 20GB, NBA 2K15 is around 45GB or even a little more. So that begs the question, why aren't EA making "more" of a game? It seems to me that this is one of the main reasons the majority of content in Franchise mode feels so short-sided. I'll use NBA 2K15 again for the example here, does it feel like twice the game compared to Madden? My honest answer has to be yes, and that is without even seeing 2K16 yet, which looks even more in depth.

Now, to be honest I really enjoy the gameplay Madden 16 has to offer. It's the best Madden has been in years. Sure, maybe there are a few to many one-handed catches, but that could be tuned down. On the field, we are all getting sick of the sidelines looking like they are from the PS2/Xbox era, but that comes down to the lack of space/programming used in this game. Also, presentation could be upgraded quite a bit as well. From the commentary, to the lack of the in-game ticker (both have already been mentioned before), to the lack of authentic player accessories, there are a ton of little things here and there that could bring this game to EPIC levels.

Overall, I really enjoyed the review from Chris. He touched on the majority of good and bad issues regarding this game. I am just curious if there will be a "2 months from now" review, considering there should be, hopefully (fingers crossed) some serious patches to come. I know I hope they focus on fixing the many issues plaguing Franchise mode and I also hope they fix a few on the gameplay side as well. Thanks again for the review, and we look forward to more write-ups/videos in the future.

My Madden 16 rating- 7.5-8.0
These are my sentiment exactly and how I would score Madden 16. I'd give it between a 7.5 and an 8. The on field gameplay is there, IMO. Time to get more "signature styles" in there now. That's about 60% of it in my view. I have been having a blast using Armors sliders. But everything else just feels so hollow. Being a franchise guy, CFM just does nothing for me. That's even without the bugs. Play now games get boring with no context.
I tried Draft Champions and it's sorta, meh. Love the skills trainer, though. They have the on field gameplay right now. I don't care that it took us this long to get here, I'm just happy we are here. They have delivered on that part for me. It's really time to dig deeper and flesh out the other modes and get the "little things" (signature styles, dynamic sidelines, commentary, presentation) on point. Then I'd put it up there with The Show and NBA 2K. I do feel like we're a year or two away from Madden being something special, that is IF they flesh the rest of the game out the same way they have with gameplay.
 
# 32 kadzier @ 08/29/15 10:22 AM
Quote:
Now that I think about it, apparently Pete Carroll had dynamic drive goals on last season in the Super Bowl.
excellent line, and exactly indicative of why I think these dynamic drive goals were a horrible addition, as currently implemented.
 
# 33 phenom2311 @ 08/29/15 10:32 AM
Not even close to the best football I've ever played as suggested by the reviewer. I suppose if you are diehard fan of the series, then this one is the best. This game has way too many inexcusable pitfalls and omissions for it to be the best.
 
# 34 TreyIM2 @ 08/29/15 11:46 AM
So far, focusing on offline game play only (I'm not an onliner), I give that 8.5 - 9. I love the way it plays and of course it's not perfect such as sometimes blockers either completely being oblivious to their assignments or realizing their assignments late then trying to' correct themselves' and what seems to be too many one handed catches, altho not horribly excessive, etc.

And I do really like some of the new presentation additions such as the stat bubbles and the new on field and wire cams. Funny how the visual of Simms and Nance were removed. Seems like a classic EA move of removing things to add others. Concerns me a bit as a going forward cuz I fully expect presentation to get huge treatment in the next Madden since game play is so well done this time and will only need tightening.

I haven't touched CFM yet because I usually wait for the starting regular season roster, anyway, plus now gotta wait for the patch. I always dug CFM and don't go to overboard with the particulars of it as many others may.

That said, I can see my score remaining in the 8.5-9 range, leaning more towards a hard 8.75.
 
# 35 TypicalPhenom @ 08/29/15 01:06 PM
So, can you not turn the drive goals off? If you ignore them, as others have mentioned, do you not progress? Do your players regress?
 
# 36 SGMRock @ 08/29/15 01:41 PM
I feel like the dynamic drive goals would be cool if they were more generic and also followed the flow of the game. Like your first drive on office could be something like put points on the board early for some momentum and give you a boost if you manage to get a FG or TD no matter how you score. if they game is close like you are winning by 1 point or something have the defense goal by to keep the other teams offense off the board no matter how you do it, turnover, force a punt or whatever. Late in the game if you are winning maybe a goal to burn the clock. Stuff like that where it looks at the game situation and the goals match that would be cool.

I totally agree with you that it forces you to play a certain way. Like get a passing TD to this specific player like a running back, but if you run it in with that back you get nothing. Or like me if you have the fatigue up a bit so you get realistic subs sometimes a sub is in and you end up rushing it in for a TD but get nothing because the wrong RB was in the game.

Basically this could have been a cool addition but was so poorly done it makes the whole game seem so much more arcade again. Right now I think they need to fix it by going to something generic like I mentioned above or give you a way to just turn it off. Unfortunately they seem to have tied this into the progression system to much now that if you don't do these stupid goals you get less XP to progress your players.
 
# 37 ShaiLeGran @ 08/29/15 05:08 PM
What also kind of bothers me, is that games like Driveclub keep adding content after launch (paid or free), but don't bet on Tiburon add an in-game ticker after launch, or better sideline players. No, we have to wait for the new addition for these - minimal - changes.
 
# 38 briz1046 @ 08/29/15 09:02 PM
In strict accordance with the policy applied to OS posters shouldn't this be posted in the impressions thread ?
 
# 39 Hooe @ 08/29/15 09:40 PM
Quote:
Originally Posted by briz1046
In strict accordance with the policy applied to OS posters shouldn't this be posted in the impressions thread ?
Any content which gets posted by the web site staff to the Operation Sports front page (yes, it still exists ) automatically gets its own post in the forums.

In addition, the impressions thread is specifically labeled "Community Impressions". The site's official review of the game does not fit within that topic.
 
# 40 Tomba @ 08/29/15 09:42 PM
Simply put.

Madden 25 felt like we finally got a madden game on PC.

Madden 15 was somewhat of a mix of 25 and something kinda just being built from the ground up

Madden 16 is the best madden there has ever been and it matches NFL 2k5 hands down.

Havent been this happy with a football game since NFL2k5 on ps2.

Madden 17 needs to do TWO things...

Fix their Overcast and weather games(because they lack any authenticity visually...Olive colored lighting?" yeah OK)

and two

SOMEHOW REALLY fix interaction after tackles so that stepping over players doesnt trigger highwire floatness
 


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