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Chase Becotte

Home Town: Nomads don't have home towns
Sports: A bunch
Games: Too many to list
Teams: Sixers, Flyers, Pirates
OS Username: ChaseB
Tags: PS3: Slizeezyc / 360: Slizeezyc
Friday, February 19, 2010
07:54 PM - February 19, 2010. Posted by Steve_OS. Written by Chase Becotte
We have just posted a quick Q&A with Mark Little, Senior Producer of Major League Baseball 2K10. 2K Sports also sent us 8 exclusive screenshots.

Quote:
OS: "During what different times of day can you start a game?"

Mark: "There are three times of day to select as the start time for your games: Day, Afternoon and Night. We wanted to ensure you get the experience of playing baseball under the hot noon sun all the way through the day until you are playing under the lights. Once you start your game time advances with each inning, so Afternoon games will start in warm sunshine and end under the lights.

We also ensured that all the stadiums are properly oriented so that the sun crosses through the sky in the correct direction and casts shadows in the correct direction."

Game: Major League Baseball 2K10Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 33 - View All
Tuesday, February 2, 2010
05:53 AM - February 2, 2010. Posted by Steve_OS. Written by Chase Becotte
Operation Sports got a chance to talk with Mike Wang and NBA 2K producer Erick Boenisch about why Mike is returning to the NBA 2K franchise, why he left EA and what this all means for NBA 2K11.

Quote:
OS: "Did you return to 2K early enough to get involved in the grand scheme of things for NBA 2K11? In other words, are you fully involved with this development process and the "big ideas" that are going into the game this year, or is next year going to be your first "full" year working on the series again?"

Mike: "One of the wonderful things about this company, its tools, workflows and processes is that everything is very efficient, and it is just easy to get things done. So yes, everything that I wanted to work on this year has been incorporated into the plan. The interesting thing is, when I first spoke with Rob Jones [gameplay director for NBA 2K] about coming back, many of the things that I wanted to do were already in the works. Rob and I have always seen eye to eye on what makes a great basketball game, so we were able to get back into the groove of things very quickly. It was very refreshing to talk about the state of the current basketball games and start bouncing ideas off of each other again -- just like old times. And with the addition of Zach and Jerson, the College Hoops 2K gameplay producers, I could not have hoped for a stronger gameplay design/production team to work with. Personally, it did take me a couple weeks to get up to speed on all the new tools and features that the guys have been working on the last couple years, but now we are firing on all cylinders, and we are creating a title in NBA 2K11 that I know hoops fans are going to love."

Read More: Mike Wang Leaves EA, Heads Back To 2K Sports for NBA 2K11

Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes: 108 - View All
Thursday, January 28, 2010
11:05 AM - January 28, 2010. Posted by RaychelSnr. Written by Chase Becotte
The relationship gamers have had with the MLB 2K franchise in recent years is similar to one that can happen to people with significant others they no longer truly care about. Those people in now-loveless relationships hold out hope that their wife, husband, boyfriend or girlfriend will change back into the person they originally fell in love with in the first place. They try to find false signs of hope in insignificant events because they really want to believe that the person they fell in love with will return and just needs to be brought back to the surface somehow. Unfortunately, it usually ends up being smoke and mirrors, and those people just have to accept the fact that they need to move on and find someone else.

And perhaps MLB 2K10 can be that new “flame” in gamers’ lives. Maybe it can be that new girlfriend or boyfriend that rejuvenates your belief in love -- not that I think dating a game disc would qualify as a healthy relationship, just so we are clear on that front.

Still, there is another group of people in the above scenario who will be so jaded by the initial failed relationship that they will no longer believe any relationship can work, which is perfectly acceptable as well.

Regardless of where each gamer fits into the above scenario, during my limited time with MLB 2K10 I at least saw a glimmer of hope and a reasonable chance that MLB 2K baseball is finally on the right path.

Read More - Major League Baseball 2K10 Hands On

Game: Major League Baseball 2K10Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 33 - View All
Monday, August 31, 2009
06:52 PM - August 31, 2009. Posted by Steve_OS. Written by Chase Becotte
Check out our NBA Live 10 Q&A: Round Two.

Quote:
Operation Sports: "Playbook questions: Can a developer confirm the total number of plays available in the game (and/or note that it might change via DNA updates)? Steve mentioned in the Operation Sports preview that 392 players were available to the Lakers in the demo, but is that cumulative? Including variations? What is the average number of team-specific plays available? Can we assign the Bulls playbook to the Spurs if we wanted to?"

Mike Wang: "There are over 500 total selectable plays in this year’s Live, and most of the plays have branching options within the basic sets. There are around eight team-specific sets for each team, with several play options within those sets. And yes, you can mix and match plays from one team to another. The best thing about this year’s plays, however, is that they’re TRULY authentic. In the past, we derived our plays from watching games or looking up stuff on the web. For Live 10, we partnered with actual NBA coaches and scouts to get REAL plays. I can’t stress enough how unprecedented this is. When I first laid my eyes on the playbooks when they were sent to the office, my jaw dropped. Really amazing stuff."

Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes: 48 - View All
Wednesday, August 19, 2009
10:50 AM - August 19, 2009. Posted by RaychelSnr. Written by Chase Becotte
Recently Operation Sports got a chance to talk with NBA Live 10 developers Mike Wang and Ryan Santos -- Mike Wang is the lead gameplay designer for NBA Live 10, and Ryan Santos is the lead visual designer on Live 10. We asked them about some of the recent media that has been released to the public, and we also asked them some general gameplay questions.

Read More - NBA Live 10 Gameplay and Visuals Q&A

Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PSPVotes: 48 - View All
Thursday, July 30, 2009
09:57 PM - July 30, 2009. Posted by Steve_OS. Written by Chase Becotte


Xbox 360 Controls

Butterfly ---------- Left Trigger (pull and hold)

Hug Post ---------- Right Trigger (pull and hold)

Cover Puck ---------- Y

Free Skate ---------- A (press and hold)

Basic Movement ---------- Left Stick

Precision Movement ---------- Left Bumper + Left Stick

Glove/Blocker Save ---------- Right Stick (left or right)

Poke Check ---------- Right Stick (up)

Desperation Save ---------- Right Bumper + Right Stick

Stack Pads ---------- Right Bumper + Right Stick (left or right)

Spread Pads V Save ---------- Right Bumper + Right Stick (down)

Lunging Horizontal Poke Check ---------- Right Bumper + Right Stick (up)

Leave Puck (when in possession of it) ---------- Left Trigger

Five-Hole Save ---------- Right Stick (down)

Goalie Roll Over (from side) ---------- Right Stick (left or right)

Pass Puck ---------- Right Trigger

Game: NHL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 28 - View All
Friday, July 24, 2009
09:37 AM - July 24, 2009. Posted by RaychelSnr. Written by Chase Becotte
I’m sorry Dave, I can’t do that – HAL 9000 in 2001: A Space Odyssey

HAL’s classic line was what ran through my head last year when Dynamic DNA was unveiled at E3 ’08. But it’s not because I thought Dynamic DNA would become a self-aware AI that one day turned on me, though, what a twist that would be. Instead it was because the idea of a learning/changing/evolving AI system was a real hard thing for me to grasp as a sports gamer. I don’t think I was the only gamer who was overwhelmed either.

It also seemed like Dynamic DNA was a hard thing for the Live developers to wield last year. Taking all that real-world data and cramming it into a game on a daily basis so the experience was always different was a huge undertaking, and it showed in NBA Live 09 as the system was only sort of “Dynamic.”

-Preview written by Chase Becotte

Read More - NBA Live 10 Hands-Off Preview

Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes: 48 - View All
Thursday, July 16, 2009
04:48 PM - July 16, 2009. Posted by ChaseB. Written by Chase Becotte


EA has sent along a bunch of screenshots and an exclusive developer diary video that details the new Be A GM mode in NHL 10. Hope you all enjoy the video.

Game: NHL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 28 - View All
04:38 PM - July 16, 2009. Posted by ChaseB. Written by Chase Becotte
I can never go back to playing FIFA 09. That’s the thought that went through my head when I played through my first game of FIFA 10 at E3. I didn’t publicly say that at the time because I didn’t want it to be hyperbole for the sake of hyperbole. But after playing FIFA 10 for the second time, I don’t think it’s even hyperbole to say such a thing -- it’s just the truth.

The moment you take a step onto the practice arena pitch in FIFA 10, I truly believe you will feel the same way. I say that because of the 360-degree dribbling, tied in with the minute movements that come with full player control, really does change the game for the better. After all, when playing any sports game, having more control of your players is never a bad thing.

Read More - FIFA 10 Preview

Game: FIFA Soccer 10Reader Score: 8.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 9 - View All
Tuesday, June 30, 2009
12:20 PM - June 30, 2009. Posted by RaychelSnr. Written by Chase Becotte


At E3 I had a chance to speak with the head of EA Sports, Peter Moore. While this interview may a bit after-the-fact at this point, in the interview below you can read about things like the new MMA game and Madden as a potential MMO.

-Interview conducted and compiled by Chase Becotte

Read More - OS E3 Peter Moore Interview

Thursday, June 25, 2009
02:24 PM - June 25, 2009. Posted by ChaseB. Written by Chase Becotte

Game: The BIGS 2Reader Score: 5.5/10 - Vote Now
Platform: Xbox 360 / PS2 / PS3 / Wii / PSPVotes: 11 - View All
Friday, June 19, 2009
04:44 PM - June 19, 2009. Posted by RaychelSnr. Written by Chase Becotte
This week on the Waiver Wire podcast, Bryan and Chase are talking about the NCAA Football 10 demo, and all the other news that is surrounding NCAA Football these days. Also the duo talks about The Bigs 2 demo and gives their impressions of some E3 games they never got to talk about -- mainly Backbreaker and Madden 10.

Here's how to get the show:
  • Subscribe to the podcast via iTunes by clicking here.
  • Add the show to your favorite RSS aggregator here.
  • Download the MP3 directly here.

Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes: 61 - View All
Tuesday, June 16, 2009
10:50 AM - June 16, 2009. Posted by RaychelSnr. Written by Chase Becotte
After my initial session with NHL 10, it’s safe to say that the NHL 10 team didn’t do anything crazy to ruin an already amazing gameplay experience. Instead the developers are taking the necessary steps to refine and tweak what’s in place. That refining and tweaking applies to things like goalie and passing controls, additional animations for goalies, additional moves for skaters, modified artificial intelligence and the overall modification of the core engine to create a more realistic hockey simulation. But enough with this overall outlook nonsense, let’s get specific.

Read More - E3 NHL 10 Preview

Game: NHL 10Reader Score: 7.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 28 - View All
Thursday, June 11, 2009
11:11 AM - June 11, 2009. Posted by RaychelSnr. Written by Chase Becotte
A lot of the discussion about Backbreaker begins and ends with the technology that drives it. I think those discussions are a bit detrimental in the grand scheme of things, yet at the same time, those discussions are an advantage as well. People may get swept up talking about the technology far too much -- ignoring the fact that the game behind the technology still has to be strong -- but at the same time, the Euphoria technology guiding Backbreaker is a definable trait that clearly separates it from any other football title or sports game out there. It's a talking point, and it's a rally point for gamers out there who want to support the title.

Read More - E3 Backbreaker Hands-On Preview

Game: BackbreakerReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 51 - View All
Wednesday, June 3, 2009
03:45 AM - June 3, 2009. Posted by ChaseB. Written by Chase Becotte
I checked out NCAA Football 10, Madden NFL 10 (360/PS3 and Wii), Fight Night Round 4, NHL 10 and FIFA 10 today. FIFA is embargoed until tomorrow, and NHL is embargoed until June 16, so those are hush-hush for now. I've spoken about Madden (360/PS3) already, and you all can play Fight Night, so that just leaves NCAA Football as the unknown.

NCAA Football 10

As someone who did not play NCAA Football 10 at all last year (I know, crazy right?), it's hard for me to really gauge too much from six quarters of gameplay. I feel like it would be better for me to just touch on some of the new gameplay elements because I wouldn't need a history with the NCAA franchise to gauge the new stuff. Before that, though, I must say that the game certainly feels much faster than Madden NFL 10, which I think is intentional.

Beyond the game speed, I know the game-planning option was a new addition this year, and it definitely seems like the ultimate test of risk/reward. As Air Force, I set a running game option to aggressive, which meant my running back would potentially break more tackles but also fumble more often. This held true. I fumbled twice within my first six carries, but I also broke off a big run.

I tried the "aggressive" option for a few other options on offense and defense and had similar results. I certainly would not want to leave an option as "aggressive" for a whole game, but that's why you can change the game-plan option from play to play.

The "linked plays" gameplay enhancement is an interesting one. For the uninitiated, this is where two plays are tied together on offense. If you run a lot of HB Dive plays effectively, the play-action pass that is tied to the HB Dive could potentially confuse the defense and result in a big play. In this scenario, if you wait longer to do the "linked" PA pass, the better chance the play will be effective.

While trying this gameplay addition out, it seemed like the percentage of effectiveness went up rather quickly. After one 11-yard carry, the passing play linked to that run shot up about 40 percent, which seemed to be a bit much to me. However, when trying the pass play at 75 percent effectiveness, it resulted in an incomplete pass. So, hopefully that is a sign that this feature will not be abused.

Beyond a couple of those new enhancements, I just get the feeling that any discussion about the game starts with the TeamBuilder and online franchise elements -- for better or worse when it comes to the rest of the game.

Fight Night Round 4

I think it would be counter-productive to talk about this game too much from an impressions standpoint because there is a demo for you all to play. However, I cannot say enough about how good the graphics look. It's easily the best looking sports game out there.

I love seeing things like an ice bag on my boxer's head in the corner, and watching instant replays of a fight just makes me smile -- it sounds corny to say but it is true. Watching spit, blood and sweat fly from a boxer's mouth and face in super slow-mo is good times.

I know some people have some questions about online and career modes, so I'll try to find out more on those fronts tomorrow.

Madden NFL 10 (Wii)

Not too much to say here. I'm interested in Grand Slam Tennis and Tiger Woods on Wii because I feel like the console adds to those games -- PS both games should be on my doorstep next week, and I look forward to giving impressions to you all. But I have never been that interested in Madden on the Wii, because I just don't think the Wii helps football games much. However, I did play the game for a bit, and I do think it serves its purpose for the "casual" fans out there. However, I'll always question how big that "casual" football market really is on the Wii.

The new Season Showdown mode also seems pretty interesting. Basically, week to week you can play with up to three other friends and bet (EA says make "predictions" but this is clearly Wii fantasy Madden gambling) on the games you are not involved in. In other words, if I think one of my friends is going to beat the other one, I can bet on him to win the game -- you start out with 200 fantasy Madden space bucks. Other bets will also pop up throughout the game (for example, who will win the time of possession battle).

You also earn Madden space bucks by winning the game when you are involved in it. I asked if you could "Pete Rose it" by gambling on yourself to lose, but that is not allowed. That's probably for the better, because I would definitely throw a very important game to win the gambling battle -- and receive a punch in the face soon after from an unhappy friend.

Essentially, if you stink at the game but are a good gambler, you could still potentially be the victor in this mode. Bottom line, it's certainly a unique mode.