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NHL 17 Q&A #2 - Collisions, AI Improvements, New Goalie Cam, No Roster Sharing & More


 

NHL 17 Producers are answering questions on their Ask NHL page, similar to how they did it last year. If you have questions, make sure to submit them here.

If you missed the first Q&A, you can read it here.

The Q&A is copied and pasted below for easier reading.

Are the customization options such as jerseys, logos and stadiums going to be able to be utilized in EASHL or is it exclusive to certain modes?

Yes. Our new EASHL club progression will open up the opportunity to build a unique brand and identify for your team as you progress from a Community Rink all the way up to a state of the art NHL Arena. Along the way you will be unlocking new uniform styles, logos, songs, arenas, and much more.

Will there be improvements to stick on body/stick on stick collisions? 

Yes, we have made improvements to how we recognize stick-on-stick and stick-on-body collisions to determine if the puck should come free. We still don’t run full physics reactions for stick on stick though as players don’t currently have enough control to pull their stick through and evade in ways they can in the real world. That is why we still want to produce the right incidental contact effect on the puck though to reward defensive positioning. We have also made updates to how the puck comes loose when it collides with sticks, skates and bodies to ultimately reward good defensive position.

Has Opponent (or team) AI improved?

Yes, there have been a lot of improvements to both Offensive and Defensive AI to improve the flow of the game and the reliability of your teammates. You will see off puck defenders doing a much better job of sticking with their man and recognizing potential passing options as bigger threats. Those players will also utilize net battles to tie up players in front unchecked for long periods of time. On offense, the AI is smarter how they are moving the puck and in general has more flow during breakouts.

Is vision control back? 

This is an interesting question as vision control has never gone. We have made many improvements to vision control and facing angles to give more control over your players. When you glide, you still need to pivot your hips to the direction you are moving, so there will be times when your facing isn't directly at the puck if what you’re trying to do isn’t physically possible. The changes we made to the angles at which you can do backwards cross-overs has made it much easier to move laterally when skating while facing up ice, and we have simplified your vision control targets so that it is much more consistent which makes defending off the rush much better.


Will there be any added camera views for game action in '17?

We have added a new camera for goalies that will be available at launch.

What improvements have you made to make goaltending more fluid and stand out verses previous years?

For goalies we have introduced a new save mechanic where they can make blocking vs reactionary saves. When they have the ability to get their body in front of a shot, they will -- using their chest and shoulders to block pucks rather than making reactionary limb based saves. For Player Controlled Goalies we have also updated the mechanics to get to the post quicker using reverse VH and butterfly leans to really seal up against the post. We have updated our precision movement to give more control and allow you to control the speed using the analog stick. We also made a lot of improvements to responsiveness by allowing you to exit out of animations – for example if you want to drop back down to butterfly before fully standing up. That's just some of the improvements we've made to goaltending this year.

As goalie, can you slam your stick off the post in frustration when you let in a bad goal or the defense leaves you hanging?

We have added new post goal reactions for goalies from many of the positions he finds himself in, so you will see more variety there. For NHL 17, we won’t be giving manual control over this though.

Is practice mode updated?

Practice Mode is fully featured this year with users being able to do Free Skate practices of just 1 player on 1 goalie as well as team practices with you creating the scenarios and Goalie Practice where you set the scenario and practice your goaltending skills. There is a way to learn the game for every situation.

Will the potential system in GM Mode remain with the "Elite," "Top 6," "Top 9," etc. system or could the star system make its return? Always preferred the star system over the current system.

The star potential system and the current system are one and the same. Elite is the equivalent to 4.5 star player and Top 6 is equivalent to 4 star and so on. This change was done to better convey what a prospects potential is.



Will you be able to play in the ECHL for all game modes?

We are excited about the addition of the ECHL in the game and for NHL 17 they will be available in the following modes: Play Now, Season Mode, Hockey Ultimate Team and Online Versus. With the ECHL being an affiliate league with the NHL we will be looking at whether to include them in our other experiences (Franchise Mode and Be A Pro) in the future.

Can we select third jerseys in HUT and EASHL?

In EASHL, you can use third jerseys however they will be an unlockable item so your club will have to progress to earn the ability to use their third uniforms. In HUT, you can designate a third jersey option as a home/away jersey but we don’t currently support an independent third jersey option.

Will there be any inclusion of a EASHL player progression or team progression system while still keeping an even playing field?

We are still focused on providing an equal playing field, but we’ve added an aesthetic progression element in NHL 17. All progression items the player or club can unlock are purely for visual appeal and will not give an unfair advantage in any way. Our hope is that we have the right amount of unlocks to keep our players wanting to play those few extra games to get the next unlock which they can show off to the rest of the EASHL community. Progression in EASHL is about being prestigious and showing that off to the world.

Can we make custom goalie masks?

Unfortunately, the ability to create custom goalie masks will not be in NHL 17 however, as we look to expand the vast array of customization options moving forward, goalie masks will be something that are definitely considered.

Will you guys consider the ability to make public rosters to share throughout the online community? It's a huge success with Madden and it generates over 13,000 shared rosters, playbooks and sliders per year.

Shared rosters will not be a feature for NHL 17 but we will consider it for future iterations.


Can we create custom teams/jerseys in Quick Play, HUT, Be a GM, and EASHL? 

Create Team allows people to create teams and take them into Play Now and Franchise Mode. As well in the EASHL you will be able to unlock customization and then start to build your team identity using the create team tools. In Hockey Ultimate Team you will not be able to create teams and take them into the mode.


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Member Comments
# 21 desperado462 @ 06/17/16 05:06 PM
Quote:
Originally Posted by Freakywwe
This really isn't necessary
This is really accurate!
 
# 22 desperado462 @ 06/17/16 05:09 PM
Has any interviewer actually ASKED EA WHY they won't or haven't put roster sharing in? It's been asked for sonce as long as I can remember and something everyone wants
 
# 23 Simple Mathematics @ 06/17/16 05:59 PM
I hope EA adds in roster sharing like they did with player editing last year. People kept posting about player editing last year and EA added it in late in the game. Please, EA. Have a heart.
 
# 24 Caniac94 @ 06/17/16 06:27 PM
How does a little thing like setting prices on vendors and such become such a priority over things customers actually want like roster sharing and gameplay improvements? Baffling.
 
# 25 mjarz02 @ 06/17/16 07:14 PM
Quote:
Originally Posted by Caniac94
How does a little thing like setting prices on vendors and such become such a priority over things customers actually want like roster sharing and gameplay improvements? Baffling.
You have to have a server that holds all that data. They don't want to pay for the cost and upkeep. It could be minimal, but it impacts the bottom line. Roster share would be great, but the only mode I play now is eashl with online leagues. Franchise mode and the AI have made it difficult to enjoy over the years.
 
# 26 Toewsface @ 06/17/16 09:41 PM
Quote:
Originally Posted by Caniac94
How does a little thing like setting prices on vendors and such become such a priority over things customers actually want like roster sharing and gameplay improvements? Baffling.
Even worse, we had this exact same features 10 years ago on the PS2 generation games. They're not new, they're pulling out old lines of code that they updated to be compatible with the current mode. I've owned and played the ever-living heck out of the majority of NHL games going back to NHLPA 1992-93 and it's sickening how many times this franchise has regressed. NHL 16 on the Xbone actually plays worse than NHL 10 on 360. That's insane. I get that yearly franchises have off-years, but you can't have an off-decade which is what EA is rapidly approaching.

And at a certain point, when year after year they ignore the most commonly requested features, loyal customers like myself have a right to be angry and want to see changes in the development team. If they weren't in a default monopoly, they'd be getting absolutely steamrolled by a competitor or they'd be forced to continuously improve their game. Instead we have a development team that seems to be going the Henry Ford route of "Any color you want as long as it's black."
 
# 27 Simple Mathematics @ 06/18/16 01:01 AM
Quote:
Originally Posted by DJ NEO
Ill ask again, if its doable via patch.
You're the man DJ. Thanks for being the voice of the sim world.
 
# 28 Lofton @ 06/18/16 03:17 AM
Same **** different day, the fan base have been crying out for Roster sharing, and all we get is a MAYBE next year . . . . really maybe.

I'm gonna give this one a miss, lets go madden. at least they listen too there fanbase
 
# 29 Smirkin Dirk @ 06/18/16 05:52 AM
Clearly the lack of roster sharing means player ratings have been re-done to accurately reflect the wide differences in player skills.

But seriously, as someone who edited their roster last year, I was stunned at how often the devs put players attributes at 85. It's as if they didnt know or couldnt be bothered changing.
 
# 30 Honni @ 06/18/16 09:42 AM
Quote:
Originally Posted by DJ NEO
I've got bad and good news.

So there will be no roster sharing in 17.

There are some bigger plans in the air for future tho. Like sharing sliders, created teams, arenas, jerseys and rosters of course.
Just not this year. Sorry for bad news guys.
Thanks for asking the dev team for us. I'm also pretty sure that I won't buy this years game, main reason for me is the missing roster sharing function, too.

While it sounds nice that they're at least talking about sharing all the different stuff for next years game, I'm not really sure that they're actually considering it to put this in. The fanbase wanted this for years and every time they're saying 'We are looking into it for future iterations' or something like that. I've come to a point where I just don't believe EA anything. I hope they get some market competition in NHL video games so they're forced to deliver a better product. This franchise fell off a cliff a long time ago.
 
# 31 jake19ny @ 06/18/16 10:15 AM
Not defending EA but I remember DJ saying how much smaller the dev team is as opposed to the other sports games and I suspect it's a matter of not being able to get everything done they would like so they pick what they feel they can do in time and leave out what they can't for next year. That said its hard to understand why we were able to share rosters on last gen and it's available in every sports game around on current gen but this one. I say that without having any idea how this stuff works mind you.

I thought NHL 16 was an improvement over 15 so I'm curious to see if 17 is a few steps closer to what I'm looking for and judging by DJs early impression it is. I understand everyone's frustration with the process and I share much of it with you but it is what it is. I still think they are actually trying.

Also....Thanks DJ for the updates and your commitment to the sim community.
 
# 32 Honni @ 06/18/16 12:54 PM
Quote:
Originally Posted by jake19ny
Not defending EA but I remember DJ saying how much smaller the dev team is as opposed to the other sports games and I suspect it's a matter of not being able to get everything done they would like so they pick what they feel they can do in time and leave out what they can't for next year. That said its hard to understand why we were able to share rosters on last gen and it's available in every sports game around on current gen but this one. I say that without having any idea how this stuff works mind you.
I already thought about this two years ago: why do the dev teams of Madden and NHL are not working together to create something that's even better, I mean it's both EA Sports? As I said, Madden has a deeeeeep franchise mode. It's great to play this while the NHL Be A GM is pretty lame for a long time now. They are trying to replicate stuff now it seems, but wow it's effin' slow.

When they are finally bringing us the option for roster sharing (which I still hope for), there will be new console generations shortly after. And I hope they won't cut this again to present it two years later as "new feature" aka front net battles. Those were in already in the game years ago... NHL 14 or what?
 
# 33 jhawk826 @ 06/18/16 02:08 PM
Quote:
Originally Posted by Honni
I already thought about this two years ago: why do the dev teams of Madden and NHL are not working together to create something that's even better, I mean it's both EA Sports? As I said, Madden has a deeeeeep franchise mode. It's great to play this while the NHL Be A GM is pretty lame for a long time now. They are trying to replicate stuff now it seems, but wow it's effin' slow.

When they are finally bringing us the option for roster sharing (which I still hope for), there will be new console generations shortly after. And I hope they won't cut this again to present it two years later as "new feature" aka front net battles. Those were in already in the game years ago... NHL 14 or what?
Its not that simple as they're both EA Sports. You can be part of the same company, but have a completely different process of working. The NHL series is done by EA Canada. The Madden series is done by Tiburon which is based in Florida. Being located in different places much less a different country proves to be a very difficult process. I work from NYC with people in LA and Dallas regularly. There are a number of hurdles you face including time zone differences and communicating with one another. Now imagine working on a project such as a video game which involves a rigorous amount of coding and testing while trying to meet strict deadlines. This is why it isn't as easy as saying they are both EA Sports.
 
# 34 Caniac94 @ 06/18/16 02:26 PM
Quote:
Originally Posted by DJ NEO
I've got bad and good news.

So there will be no roster sharing in 17.

There are some bigger plans in the air for future tho. Like sharing sliders, created teams, arenas, jerseys and rosters of course.
Just not this year. Sorry for bad news guys.
Well thanks for asking DJ. Looks like the typical EA response "we'll consider this later" which pretty means they're not going to add it in. It'll probably get added back in just before the next generation of consoles and be claimed as NEW and a big selling feature. Not worth spending a dime on this game.
 
# 35 Simple Mathematics @ 06/18/16 02:33 PM
To be fair, roster sharing was never actually a feature in an EA NHL game. We were just able to do it because it was possible on the previous consoles. Until somebody cracks the code of the new consoles, we won't be able to share the same way we did as the previous generation.
 
# 36 Honni @ 06/18/16 03:37 PM
Quote:
Originally Posted by Simple Mathematics
To be fair, roster sharing was never actually a feature in an EA NHL game. We were just able to do it because it was possible on the previous consoles. Until somebody cracks the code of the new consoles, we won't be able to share the same way we did as the previous generation.
That's true, but roster sharing in Madden flourishes. So it works for companies to make it an official feature. There are thousands of roster files and they're pretty awesome because a thousand times more accurate than the stock rosters.

I remember using your Revamped Rosters. Those were the days I enjoyed the NHL series the most. I can't believe that EA is not realising that a lot of potential is being wasted here. But hey, they want to sell their product year after year and when you don't have new features, the roster update is somewhat of a selling point for guys like me...
 
# 37 Simple Mathematics @ 06/18/16 05:44 PM
Quote:
Originally Posted by Honni
That's true, but roster sharing in Madden flourishes. So it works for companies to make it an official feature. There are thousands of roster files and they're pretty awesome because a thousand times more accurate than the stock rosters.

I remember using your Revamped Rosters. Those were the days I enjoyed the NHL series the most. I can't believe that EA is not realising that a lot of potential is being wasted here. But hey, they want to sell their product year after year and when you don't have new features, the roster update is somewhat of a selling point for guys like me...
Well if they ever let us share rosters, the Revamped Rosters will be back immediately. I miss playing with them myself.
 
# 38 Money99 @ 06/18/16 08:14 PM
Quote:
Originally Posted by bad_philanthropy
Ugh, they are having trouble integrating the ECHL into Franchise. That sucks. I've said it for damn near a decade now. Franchise needs all leagues in the game integrated into one franchise, GM, owner, whatever mode like FIFA's career mode.

I know, enormous work and no resources for the NHL team.
Can you go into details on how Fifa does it?
I'm intrigued.
 
# 39 Cletus @ 06/19/16 09:35 AM
You can't compare this series to madden or fifa. From a business standpoint, it doesn't make sense to pour lots of resources into a product that is bringing up the rear. A lot of that is the game has gotten stale, but a lot of it is hockey is a niche sport. I do feel for the devs a little bit (the ones that seem to care) because no matter what decision they make it's the wrong one. I'm not going to be all gung ho about setting prices and things but after years of ignoring be a GM, it's finally getting some work done. At this point in the series, you know what you're going to get.

Sent from my KFSOWI using Tapatalk
 
# 40 actionhank @ 06/19/16 11:58 AM
Quote:
Originally Posted by Simple Mathematics
Well if they ever let us share rosters, the Revamped Rosters will be back immediately. I miss playing with them myself.
I haven't had as much fun with an EA game as I did playing with the improved International rosters during the olympics, and starting the Blues from scratch and making a playoff run.

The fact that they still haven't added roster sharing really makes me question getting the game. The gameplay itself will have to really shine, and unfortunately EA has burned my faith on that one too many times now.

Quote:
Originally Posted by Cletus
You can't compare this series to madden or fifa. From a business standpoint, it doesn't make sense to pour lots of resources into a product that is bringing up the rear. A lot of that is the game has gotten stale, but a lot of it is hockey is a niche sport. I do feel for the devs a little bit (the ones that seem to care) because no matter what decision they make it's the wrong one. I'm not going to be all gung ho about setting prices and things but after years of ignoring be a GM, it's finally getting some work done. At this point in the series, you know what you're going to get.

Sent from my KFSOWI using Tapatalk
Personally, I don't think that excuse holds a lot of water. For starters, a team that was likely smaller before the NHL series took off did amazing things at innovating the series back when hockey as a sport was less popular. They did it because they wanted to make the game a great representation of hockey, and in doing so totally changed the way the game was played by creating the skill stick.

I think my frustration stems from the fact that from all I can tell, EA's focus is nearly exclusively on HUT and EASHL. Game changes don't really seem to get much focus unless they directly benefit those game modes. Be a GM last year essentially became what it should have been in NHL15, which was NHL14's gameplay with small improvements. Honestly, they didn't add much. The interactions with players doesn't really seem to have an effect on anything, and just seems to be there to fill empty space. Same for scouting. My problem with Be a GM is that nothing matters.

I hate to sound so negative, but I guess I just get frustrated when people say "Well, you kind of have to accept it because it's a smaller team and a less popular sport". I don't hold it against the devs, they're just following the roadmap set by EA. I'm sure like any employee, they've got a list of things they would change in their product and at their company.

I just get frustrated when people try to let EA off the hook for feeding us garbage, because of the size of the team, or the popularity of the sport. They innovated before with a smaller team and a less popular sport, they can do it again.
 


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