Home

EA SPORTS FC25 OS Community Sliders

This is a discussion on EA SPORTS FC25 OS Community Sliders within the EA Sports FIFA Sliders forums.

Go Back   Operation Sports Forums > Soccer > EA Sports FC and FIFA > EA Sports FIFA Sliders
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 10-29-2024, 01:21 PM   #665
Rookie
 
OVR: 0
Join Date: Oct 2022
Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by StrangerDanger
I tried adding a photo but it won’t let me, every time I attack the opponent ends up with 7 players in the box defending, it’s impossible to do anything. I know teams have their own tactics and player tactics but it seems to be the same every game.


That’s actually what I’m trying to get. I’m playing as Rangers in cinch Premier and most teams are supposed to be low block. No matter how much I tweak the CPU sliders I can’t get 7 defenders in the box when I score. But a lot of the time in real life highlights you see lots of defenders in the box.
V1nn1e is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-29-2024, 02:39 PM   #666
Rookie
 
OVR: 0
Join Date: Oct 2017
Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by BrewCrew16
You could increase user accell to 51 to start. Raising pass error to like 65 could help make them think more. Try inputting falkens AI sliders a few posts above on legendary and see how that feels.

Sent from my moto g stylus using Tapatalk
Thanks, I'll have to have a look. I don't feel very confident in changing too much incase I break the game more so it's a bit of a puzzle

Also I noticed that the team playing I described had a tiki taka style which makes sense with all the passing around...just they weren't barely attacking and kept passing it around the back way more. It may be interesting to see how other teams styles and formations affect the play too.
CR1978 is offline  
Reply With Quote
Old 10-29-2024, 05:33 PM   #667
Rookie
 
OVR: 0
Join Date: Jul 2024
Re: EA SPORTS FC25 OS Community Sliders

Hi all, used these on FC24 and hadn’t considered using them for 25 until being reminded on a EA Sports Forum Post

I won’t copy word for word, but general gist I play:

6 minute halves, Semi settings, advanced defending, manual jockey etc
Arsenal fan, so like playing as Arsenal. Custom AI (all 50s), weather effects off, Simulation sliders (soon to be custom!)

Legendary = constant 1-0, 2-0s, 25 games into the season had conceded 4 goals, not a challenge

Ultimate = CPU gets better, but my team also gets massively worse (missing easy passes, wonky defensive line etc, I’m sure you’re all aware of these things which is why you’re here!)

All of the stuff on here doesn’t include Ultimate difficulty modes, is that because with the right tweaking Legendary should achieve the realism without your team being worse? Or do people use them for Ultimate too?

Thank you again for all the work!

Edit: I’ve spent more of an evening looking through the thread and testing bits myself. Looking at changing up the AI behaviour from all 50s, but just off the sliders and legendary it was much better! Tried it as Arsenal against Everton and Man City. Against Everton dominated possession with chances but not scoring for fun, and they would show glimpses of danger, against Man City a much more back and forth contest.

Last edited by TheGingernator; 10-29-2024 at 07:32 PM. Reason: Adding extra info
TheGingernator is offline  
Reply With Quote
Old 10-29-2024, 07:33 PM   #668
Rookie
 
OVR: 0
Join Date: Mar 2023
Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by TheGingernator
Hi all, used these on FC24 and hadn’t considered using them for 25 until being reminded on a EA Sports Forum Post

I won’t copy word for word, but general gist I play:

6 minute halves, Semi settings, advanced defending, manual jockey etc
Arsenal fan, so like playing as Arsenal. Custom AI (all 50s), weather effects off, Simulation sliders (soon to be custom!)

Legendary = constant 1-0, 2-0s, 25 games into the season had conceded 4 goals, not a challenge

Ultimate = CPU gets better, but my team also gets massively worse (missing easy passes, wonky defensive line etc, I’m sure you’re all aware of these things which is why you’re here!)

All of the stuff on here doesn’t include Ultimate difficulty modes, is that because with the right tweaking Legendary should achieve the realism without your team being worse? Or do people use them for Ultimate too?

Thank you again for all the work!

Edit: I’ve spent more of an evening looking through the thread and testing bits myself. Looking at changing up the AI behaviour from all 50s, but just off the sliders and legendary it was much better! Tried it as Arsenal against Everton and Man City. Against Everton dominated possession with chances but not scoring for fun, and they would show glimpses of danger, against Man City a much more back and forth contest.
Everybody should try Falkens cpu ai sliders and see if they like that.

Sent from my moto g stylus using Tapatalk
BrewCrew16 is offline  
Reply With Quote
Old 10-29-2024, 07:44 PM   #669
Rookie
 
OVR: 0
Join Date: Sep 2021
Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by BrewCrew16
Everybody should try Falkens cpu ai sliders and see if they like that.

Sent from my moto g stylus using Tapatalk
I did, and my God what a difference! So much better, AI teams now actually try to attack! Off the top of my head:

- More direct passing from the AI, which leads to an actual battle in midfield with misplaced passes and offsides!

- Some tackles from the AI, leading to a couple of yellows over three games, but with the side effect (due to the direct passing) that I can snap into sliding tackles instead of running around chasing dribbling and short passing AI

- It's harder to score... Don't ask me how, but somehow wingplay is affected negatively, although this may be from two of my games being at home against same or lower level teams who play a very deep defence

Overall though, it's gone from being frustratingly boring chasing CBs around their own half, to a more open but challenging midfield and possession game.

Thank God, because I uninstalled 24 within about 2 weeks of launch and never touched it again. This I can work with!
Mr_Tayto is offline  
Reply With Quote
Old 10-29-2024, 07:53 PM   #670
Rookie
 
OVR: 0
Join Date: Jul 2024
Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by BrewCrew16
Everybody should try Falkens cpu ai sliders and see if they like that.

Sent from my moto g stylus using Tapatalk
Yes i have added these! Started a new career with all the new sliders so going through preseason but shall report back when I’ve got some games in!
TheGingernator is offline  
Reply With Quote
Old 10-29-2024, 09:53 PM   #671
Rookie
 
OVR: 0
Join Date: Sep 2024
Re: EA SPORTS FC25 OS Community Sliders

Code:
Tackle Aggression 85
Buildup Speed 60
Shot Frequency 63
First Touch Pass Frequency 65
Crossing Frequency 90
Dribble Frequency 40
Skill Move Frequency 65
I find it too easy to dribble around the CBs when Tackle Aggression is this high.
WoodsFC is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-29-2024, 10:08 PM   #672
Hall Of Fame
 
Matt10's Arena
 
OVR: 23
Join Date: Apr 2006
Location: Overland Park, KS
Posts: 16,504
Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by StrangerDanger
Yeah this is frustrating. The CPU I’m facing are moving so fast even when I switch to my players, they are so clunky and slow reacting. I’m getting destroyed on defense because my CPU defenders don’t do anything. On the flip side when I get the ball their CPUs are magnets. Professional is too easy, I am struggling on WC. Their movement with the ball is insane, my slow CPUs react a second late even when I’m controlling them…
Try raising acceleration for the user and see how that plays. Acceleration can work as a reaction slider at times.

Quote:
Originally Posted by CR1978
Just tried my first Leeds match with v4 sliders on World Class.

First impressions were very good, pass speed and overall game speed is back feeling much more realistic on v4. Unfortunately when I went 2-0 up I got concerned and sure enough ended up winning 4-0 again.

I'm going to have to test out legendary difficulty. Usually world class is my level and I have fair results with a decent challenge which was perfect before the last game update. Since the last update I'm thumping everyone easily and it's killed the game for me yet again.

I only hope legendary is better. My issues seem to be that the keepers again make bad errors. 1 goal I shot from outside the box almost directly down the middle and the keeper didn't react in time. My last goal was a FIFA classic since 23 where I'm coming in diagonally in the box, shoot low and the keeper just kinda flops onto the floor rather than diving and watches it sail past him. He barely had to reach at all to stop it but just dropped.

Aside from that I'm just running rings around defenders. It seems ridiculously easy to just change direction or stop and start whilst the AI either is goaded into a tackle and misses leaving you open, or they just don't even attempt one leaving you to run around them. That's the best way I can describe it. Before the update it was hard work to beat a defence and you felt rewarded when you did. Now I can just run around 3 or 4 players with relative ease and am again feeling like the only way to make it more realistic and challenging is to try hard not to score.
Good explanation of one of the main differences with pre and post patch. I'm a WC player as well and that was one of the sources of my frustrating, just the ease in turning the CPU. Sometimes it's DAA, sometimes it's just over-aggression. It's a tough slider spot as if we increase marking, they are way too aggressive, if we increase aggression, they miss even farther off the mark. This is one of the reasons I had Sprint at 30 because they were more "solid" or "heavier" which meant less frames to run over, or run past the user.

Quote:
Originally Posted by cruelchamp
Matt can you comment on my slider experimentation

The problem I see is very robotic like defending , very unrealistic
This creates awkward situations
https://youtu.be/IyVCV-LRmcE

I managed to fix it, to get that individual movement
Not this hivemind defending we are accustom to in default gameplay
This also slows down the gameplay where players have to think and movements become more dynamic
https://youtu.be/-W1pJrJFiqk
I'm not sure what to comment on as there's no slider value you've provided? Unless I missed it. It looks better from Villa's side. Wolves are still standing around for the most part. The frustrating part is someone like Mario Lemina just standing with the ball so close to him. Then Villa there, who are known to have the highest line IRL, are dropping back like a 30 deep.

Quote:
Originally Posted by CR1978
So the update on switching to legendary...

I selected player based skills and competitor mode too I think they're called and that was quite the adjustment.

Now I can't do a damn thing. It took me 15 minutes of the next game just to touch the ball. Lost 2-0, barely had any chances and every time I did happen to win the ball the AI was on me like a rash. Unfortunately this is now too far the opposite way because the entire game was the AI passing all over the field as I tried desperately to win the ball...they passed back to the keeper about 10 times in the game because they couldn't break me down easily but I couldn't win the ball either...or when I forced a mistake or did miraculously win a loose ball, they shut me down instantly.

This game. Now it's too hard. I guess there's tweaks in there somewhere to balance it hopefully but for now I'm frustrated there's no sweet spot. It's way too easy or way too hard moving between world class and legendary.

The way FIFA has always played makes it ten times more difficult because your own AI players do bugger all to help you, every time I force a loose ball or error my teammates will actually go out of their way to move AWAY from the ball or opposition player until I've selected him...which of course is always that second too late.
Turn off competitor mode for one, that turns them into FUT pro players and removes all realism. Player Based Skills is good for WC, but I understand Legendary tends to over-do it at times.

Don't be afraid to raise pass error (or any error value really) for Legendary as there is more room for error compared to WC.

Teammate AI is tough because yeah, the 1v1 is more enhanced post-patch for some reason. It's the stupid term the FUT crowd thought of called "AI defending", so they dumbed it down so as not to remove the skill gap.

I still recommend to play Legacy defending if the other two options isn't ideal. Legacy allows your secondary teammate AI to actually go into the ball carrier all the way through, rather than jockey into position. I personally don't use Legacy defending anymore as I've gotten too used to the other methods.

Quote:
Originally Posted by dominho
Has anybody got an idea on how to deal with teams using a deep defensive line?

These games are the worst, defenders are literally standing around on the penalty spot and let you shoot from the edge of the box. No matter what I tried with sliders or CPU behavior, this thing seems unfixable (unless you use a second controller and edit the opponents team tactics before every game).
Probably one of the toughest tests. If you get an aggressive defending team, it's not bad, but as soon as you have a balanced one, they just back off and stand outside the six-yard box.

Quote:
Originally Posted by g98smith
The updates in V4 are excellent imo - reverting back to 35 Sprint, 50 Acc and 40 Pass Speed was necessary and is effective. I’m still playing around with the Line Height/Length as I do think there are still some issues with teams that use the “Deep” defensive line tactic.

There’s one final value I’d like to shill to you all at present, and that’s Shot Speed. Personally, I’ve found that dropping it down by just one point to 49/49 has led to much smoother, more realistic shots (and headers). Please give it a try and let me know what you think. Also open to suggestions on how this impacts GKs - I know the two sliders are very closely linked and even small adjustments can have a big effect. I’m still testing 49/50/51 GK Ability to see how the animations pair up but would appreciate wider feedback.



I’m also firmly in the “Custom” camp when it comes to CPU behaviour sliders. I also think these are completely down to individual preference and there should not be a “one size fits all” set that is shared; rather we should be helping each other to understand what changing these values does to the gameplay so we can all find our sweet spot.

One thing I would say on this - try not to let the tail wag the dog, i.e. don’t let stats dictate the sliders. We all want realistic gameplay, that’s why we’re here. But there are limitations - you’re not going to match real-life possession, xG, pass accuracy % etc. Last year with the introduction of xG as an in-game stat (which I thought was a great addition), I became fixated on trying to get it to be realistic according to real-life matches, constantly tweaking shot error etc. Eventually I realised it just wasn’t possible and I ended up making the gameplay feel worse just to try and get the numbers looking right. As long as the game feels good to play, don’t worry too much about the post-match stats.

Higher Tackle Aggression, Shot Freq and Crossing Freq seems to be the general consensus - however I think Buildup Speed and Pass/Dribble/Skill Freq are all down to the individual’s discretion. I’ve seen some people prefer Buildup/Skill Freq as low as 30 and others like yourself bumping them up to 60+. It’s interesting because personally I find 45-50 Buildup and 35-40 Skill Freq much more realistic, which just shows how much variation there’s going to be.
The biggest issue I've seen with lowering shot speed is the GK can still "set" the ball to themselves after making a diving save. It's such a terrible animation, and happens even on shot speed 50. 50 also has some terrible shot animations though, where the ball just randomly speeds up on shots, etc.

It's difficult because some of the best save animations have happened on shot speed 51, while the best looking shot speeds have happened on 48-49 range.

Quote:
Originally Posted by adoptedscouse
Another great update guys, can see where you are going with this.

My own personal preference is the v3 sprint & acceleration, like the way they follow the player better but I’m definitely on board with the new pass speed & error, far, far better.

Also as per my fellow Liverpool fan said g98smith I have also gone with short speed 49 & goalkeeping at 51.


Sent from my iPhone using Operation Sports
I think less frames (Sprint 30) is always better in theory, but application we saw what the feedback was referring to about players not sprinting. These are the sacrifices of course. Pre-patch 30,31,32 were perfect for me. I get that we wanted players to sprint but in the FIFA world, sprinting off the ball is just as fast as sprinting with the ball, and everyone can perfectly control the ball when sprinting somehow. On lower Sprints at least you can feel the difference from a dribbler and non-dribbler.

Quote:
Originally Posted by BrewCrew16
Everybody should try Falkens cpu ai sliders and see if they like that.

Sent from my moto g stylus using Tapatalk
I'll take a look. We know we need to have this as the 4th option (tactical, dynamic, custom-50s, custom) at some point. Of course some of those values are going to play completely different on difficulty, tactics and roles, not to mention leagues.
__________________
Youtube - subscribe!
Matt10 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Soccer > EA Sports FC and FIFA > EA Sports FIFA Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:26 AM.
Top -