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EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Old 05-31-2016, 02:57 AM   #145
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by Bjmoore_35
I'm not one to complain about any part of the game. I think it is good as is. I just don't think it is fair to accommodate those who prefer to strike as opposed to those who grapple. There are advantages to being good at both. People who
Want the clinch game adjusted are simply the ones who can't adjust to it.
Or alternatively the people who are complaining can't adjust to mixing it up and just want to rack up easy clinch wins.
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Old 05-31-2016, 04:03 AM   #146
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by tissues250
  • Punches in single collar clinch will no longer interrupt transitions
  • Increased counter window after denied clinch attempt
  • Added counter damage bonus after denied clinch attempt
  • Reduced the damage of Thai knees slightly
  • Fixed bug so you can now deny a clinch attempt during the follow through of your strike
lmao lmao! This is great

Clinch babbies btfo.


In all serious though, and actually adding something to the discussion, as a standup fighter who never clinches and avoids it all times, I feel these changes were not necessary. Clinch is a real "l2p" situation, you either learn to play and you'll not have issues with it, or you'll have a hard time there.

It is easy enough to deny as it is, in fact a lot of the time I find myself thinking "lol how on earth did I get that denial?" - the window is huge.

When clinch gets nerfed like this it's gonna be brutal. I am going to go on a murder spree

Last edited by ConsoleBaddie; 05-31-2016 at 04:06 AM.
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Old 05-31-2016, 04:23 AM   #147
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Re: #patchspoilers 1.07

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Originally Posted by aholbert32
Lets play a game:

Before I play this game, let me make one thing clear. THIS IS NOT BASED ON FACT OR ANYTHING THE DEVS HAVE TOLD ME.

So lets say you are appointed a gamechanger. Lets say you have great ideas for how to change something like the combo modifier. You can explain it from the technical side and in your opinion, the fix is relatively easy.

So you pitch it to the devs and their response is:

That fix (that you think is easy) would cost a significant amount of money and time to fix for UFC 2. Especially given that they may have started working on a new game, they dont plan to fix it until next game.

or

That while people on the forums hate the combo modifier, they've determined from surveys and social media that most people like the combo modifier.

or

That a higher up at EA likes the combo modifier and thinks it should remain.


WHAT WOULD BE YOUR RESPONSE?

There is alot more to being a gamechanger than just identifying an issue and proposing how to fix it. Alot more things to take into consideration other than you wanting an issue to be fixed.


None of these are the reasons for why the combo modifier is in place
. But they could be reasons for why features that people hate on the forums remain in the game.

The reason why you dont likely see the Gamechangers posting with idea threads is because they can take their input directly to the devs. They dont need to post in the forums first to take their idea or issues to the devs.

I dont know how many times I can tell you this. The devs read the forums. They have read your threads. They are aware of the issues in the game that have been posted about.

Just because you think a fix is easy....doesnt mean its actually easy. Just because something you want doesnt get fixed doesnt mean the devs are "ignoring" you.


It just means that they have a short amount of time and manpower (right now) and have to prioritize fixes. The majority were complaining about clinch issues. Only you (and a few others) were complaining about the color of the ps4 light or a speed bonus from sway. So....the devs are going to look are going to give priority to the issues that THE MAJORITY cares about.
1) some fixes are easy because similar fixes were made before by patch. It is not my thoughts, this is just facts. So why Devs can not to make it now?
2) in UFC1 Devs asked us for ideas, created special threads for this for ex about grappling. I don't see how Devs asked us about Striking ideas when Striking is the MAIN LARGEST issue of the game. Even more when we are going to post the ideas Devs are not responding at al like they don't want to hear that b/s "it is 100% physics based and not debaters"
This is the DIFFERENCE and this force me to complain.
Devs don't ask us about striking ideas, they think that all is right or they think they know what to do already but keep this in secret - such things was not before on old forum.
3) btw I am not Against CM b/c this allow us to anticipate opponent's next move w CM mechanics knowledge.
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Old 05-31-2016, 04:40 AM   #148
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Re: #patchspoilers 1.07

Quote:
Originally Posted by GameplayDevUFC
Your view of what kind of influence game changers have is way, way off from the reality.

You think you just type in our private slack chat that you want to talk to Andrew Wilson immediately and he'll pop on and listen to your problems with the combo multiplier?

The effectiveness of a game changer doing that is exactly as effective as you attempting to do it on this forum.
So why no any response and answer to my questions/ideas when at the same time you are very active in useless flames (w drink like for ex) and saying about mythical "others" that think that the game is well balanced and right?
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Old 05-31-2016, 05:07 AM   #149
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

The patch changes seem fine to me as long as punches can cause stun events just like in real life now, the clinch punches have been nerfed if they can't interrupt transitions so some balance and realism in terms of clinch damage.
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Old 05-31-2016, 06:33 AM   #150
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by fishingtime
What is the multiplier number? Is it 3 strikes. 5 strikes? More? I really don't think it is the multiplier that is so bad if it is only for like 3 strikes. It is the hit reactions and unblockable follow up strikes.

The longest Combo chain allowed in the game is 5, and that doesn't apply to every combo. Other chains are shorter (said by GameplayDevUFC).
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Old 05-31-2016, 06:59 AM   #151
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

How the Ground and the clinch of Rampage is bad?
And how he doesnt have power takedown and high suplex? it's Crazy!
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Old 05-31-2016, 07:43 AM   #152
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Re: #patchspoilers 1.07

Quote:
Originally Posted by Find_the_Door
No it really doesn't and it's just an absolute cop-out excuse to keep it in the game to not want to make that change. I don't mean to be so blunt but this is something that we've been asking for since UFC 1.

I find it comical that things like the clinch that are actually somewhat well represented in the game are being tuned to be phased out because they don't go into the flow of the combo multiplier system. It's almost as if they're catering the entire game around this combo multiplier system that none of us here want. All these excuses of all the people that love the game aren't posting excetera excetera aren't really valid because that's all speculation.

I was hoping with this game that we get something that was more of a representation of what the forum has been asking for.

It seems that's not the case though. I'm not sure who they're trying to cater to because every UFC game that I've ever played since Undisputed 2009 has ended up with the same pool of 1000 players at the end of its life span that'll actually play it for the remainder after release because they have the temperament to tolerate the game. Instead we're still catering to these people that one don't post, and two abandon the game regardless of the fixes that they're implementing.



Maybe someday they will understand that it's not a matter of catering to these people that regardless of what's done to the game will abandon it for other titles. It's more so about catering to the people that actually play it when stuff like Madden comes out they'll actually stick around and enjoy the title and keep it afloat.


I hope I'm not violating any ToS, this is just from the heart as a longtime UFC gamer.
Hmmm....this is an interesting perspective. From a corporate perspective, why do your dollars matter more?

Casual fans and hardcore fans both spent $60 on this game. I'm sure just as many casual fans spend money on things like UT just like hardcore fans (if not more).

The point is to grow the game. So if hardcore fans are more likely to adjust and tolerate a MMA game because they love MMA, why would I target my game strictly to them. If I want to grow the playing base, I will focus on finding a middle ground that will appeal to casual fans but not totally alienate the hardcore set. That middle ground is hard to find and I've only played 1 MMA game that did that well (UD 3) and it took THQ 3 attempts to get there.

As for the "speculation" that hardcore fans arent posting, I dont agree. Have you read this board? 70-80% of the content here is people complaining about an aspect of the game. Whether its striking, ratings, movesets or a missing feature, people here consistently complain about the game. And thats fine as long as its constructive.

Now there are probably 100 people who come to this board regularly and post. Are we to assume they represent the majority of people who own the game? Are we to assume that there are hundreds of people who love the game and visit the board but never post?
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