Home

Head movement against the AI is pretty much useless after the patch

This is a discussion on Head movement against the AI is pretty much useless after the patch within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 05-02-2018, 11:45 AM   #1
MVP
 
Therebelyell626's Arena
 
OVR: 0
Join Date: Mar 2018
Location: Los Angeles
Head movement against the AI is pretty much useless after the patch

I'll preface this by saying I don't play online strictly offline against the AI on pro which gives me a pretty good challenge all around. I have no patience for online or playing human beings with a win at all cost attitude.

Head movement just does not work well against the AI after the 1.05 patch. I get why they changed it because of the online abuse, but it really sucks that us offline users pretty much can't use a highly touted new feature because online players were taking advantage of flaws in the system. I was not abusing this feature and neither was the AI.

I wish their was a feature where we could use separate tuners of our choosing.

The problem with the head movement now is that you have to time it so perfectly for it to be effective. If your even slightly early on it one bit your counter has absolutely no effect. I've found that since the patch the only counters that work out of head movement are straight punches. Hooks are pretty much useless at this point. The AI simply punches to fast and are not as predictable as a human player.

Oh well I have already moved on and built new defensive techniques using block and range fighting against the AI. I just wish we lived in a world where offline players weren't subjected to having to play an online nerfed game. On a positive note I am loving every other addition from the new tuner sets.
Therebelyell626 is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-02-2018, 11:49 AM   #2
MVP
 
OVR: 0
Join Date: Jan 2018
Re: Head movement against the AI is pretty much useless after the patch

Quote:
Originally Posted by Therebelyell626
I'll preface this by saying I don't play online strictly offline against the AI on pro which gives me a pretty good challenge all around. I have no patience for online or playing human beings with a win at all cost attitude.

Head movement just does not work well against the AI after the 1.05 patch. I get why they changed it because of the online abuse, but it really sucks that us offline users pretty much can't use a highly touted new feature because online players were taking advantage of flaws in the system. I was not abusing this feature and neither was the AI.

I wish their was a feature where we could use separate tuners of our choosing.

The problem with the head movement now is that you have to time it so perfectly for it to be effective. If your even slightly early on it one bit your counter has absolutely no effect. I've found that since the patch the only counters that work out of head movement are straight punches. Hooks are pretty much useless at this point. The AI simply punches to fast and are not as predictable as a human player.

Oh well I have already moved on and built new defensive techniques using block and range fighting against the AI. I just wish we lived in a world where offline players weren't subjected to having to play an online nerfed game. On a positive note I am loving every other addition from the new tuner sets.
I've been able to use head movement pretty effectively against the AI.
UFCBlackbelt is offline  
Reply With Quote
Old 05-02-2018, 12:01 PM   #3
Rookie
 
OVR: 0
Join Date: Jan 2018
Re: Head movement against the AI is pretty much useless after the patch

^ same here and i love that the AI starts going for your body if you’re using head movement as your primary defense.


Sent from my iPhone using Operation Sports
angel182x is offline  
Reply With Quote
Old 05-02-2018, 12:32 PM   #4
MVP
 
Therebelyell626's Arena
 
OVR: 0
Join Date: Mar 2018
Location: Los Angeles
Re: Head movement against the AI is pretty much useless after the patch

UFCblackbelt, are you able to use hooks off of sways effectively? So far I haven't been successful they don't interrupt combos and have no stopping power it seems. Any tips?
Therebelyell626 is offline  
Reply With Quote
Old 05-02-2018, 12:47 PM   #5
Banned
 
OVR: 0
Join Date: Apr 2012
Re: Head movement against the AI is pretty much useless after the patch

Quote:
Originally Posted by Therebelyell626
UFCblackbelt, are you able to use hooks off of sways effectively? So far I haven't been successful they don't interrupt combos and have no stopping power it seems. Any tips?
It’s only no stopping power if you lead with them

Head movement is now a defensive tool instead of an offensive one. So you have to read your opponenet and dodge their strike to get a counter

Last edited by Phillyboi207; 05-02-2018 at 02:44 PM.
Phillyboi207 is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-02-2018, 12:48 PM   #6
Rookie
 
OVR: 0
Join Date: Feb 2018
Re: Head movement against the AI is pretty much useless after the patch

Quote:
Originally Posted by Therebelyell626
UFCblackbelt, are you able to use hooks off of sways effectively? So far I haven't been successful they don't interrupt combos and have no stopping power it seems. Any tips?
Swaying different strikes gives different frame advantage. Sway an uppercut/hook and you can hook/uppercut. Sway a jab or straight and you can straight or block.
SxxthPxw is offline  
Reply With Quote
Old 05-02-2018, 12:51 PM   #7
(aka Alberto)
 
aholbert32's Arena
 
OVR: 44
Join Date: Jul 2002
Posts: 33,173
Blog Entries: 8
Re: Head movement against the AI is pretty much useless after the patch

Quote:
Originally Posted by Phillyboi207
It’s only no stopping power if you lead with them

Head movement is now a defensive tool instead of an offensive one. So you have to rear your opponenet and dodge their strike to get a counter
This is the difference in a nutshell.
aholbert32 is offline  
Reply With Quote
Old 05-02-2018, 12:53 PM   #8
MVP
 
OVR: 0
Join Date: Nov 2017
Re: Head movement against the AI is pretty much useless after the patch

Quote:
Originally Posted by Therebelyell626
UFCblackbelt, are you able to use hooks off of sways effectively? So far I haven't been successful they don't interrupt combos and have no stopping power it seems. Any tips?
You need to start throwing them after you've made a strike whiff, not before.

You also don't want to throw them.off slipped jabs as you'll get chewed up by the follow up, generally only try a hook counter after you slipva hook, overhand, kick or upper.

And finally, I love the new headmovement/The way the AI reacts. It makes reads now, I was fighting Till and he was spamming straights so I was starting to sway predictably as he came in and he kicked me in the head.

Same with if you start ducking a few times the AI will start throwing uppers, I really like it.


Pro difficultly is VERY good at slipping and countering, too. If you want a realistic, slower paced fight with a less reactive AI, I HIGHLY recommend hard. I much prefer that over pro personally.
AeroZeppelin27 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:55 AM.
Top -