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Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Old 04-23-2015, 01:01 AM   #145
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by PeoplesChampGB
I honestly feel that either EA Corporate or the developers are afraid to rewrite the code and make it "new" like the FIFA and NHL titles because they might not be able to get it back on par with what they have now. Then we will be back to Madden 06 on 360 again. So they just overlap new features or engines with what they have and pray for the best. Not the best philosophy but it is what it is.
This is why they should have a separate team working on a new engine in the background or used a 3rd party engine. I doubt the people who build the main engine and the people who work on the production version of the game are the same, and if so, thats a big issue.
They knew the engine is broken last gen, they should have started working on a new engine in 2008-2009 getting it ready for this gen, it's EA so you know they have the money, they just didn't want to invest because they didn't have any reason to with no competition.
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Old 04-23-2015, 07:51 AM   #146
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by Mr.Smif
This is why they should have a separate team working on a new engine in the background or used a 3rd party engine. I doubt the people who build the main engine and the people who work on the production version of the game are the same, and if so, thats a big issue.
They knew the engine is broken last gen, they should have started working on a new engine in 2008-2009 getting it ready for this gen, it's EA so you know they have the money, they just didn't want to invest because they didn't have any reason to with no competition.
Yeah - that wouldve been nice if they started back then. Honestly, I think Madden 25 last gen was an ok game. That said, I feel like thats the game we should've had back in 06...Madden 06 through 13 were just ugly games. What a mess. I really tried with Madden 12 but although it was the best of the bunch, it still wasn't a good video game.

I'll never understand what caused or how EA transitioned from Madden 03, 04, 05, and 06 on the PS2/XBOX (fully featured/ smooth/ user control based/ etc.) to Madden 2006 on the PS3/XBOX360 and thought "yeah, this is where we want next gen football to be."

Man, if only I could count how many times I said, "why couldn't they have just given us Madden 04, 05, 06 in HD?"
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Old 04-23-2015, 08:39 AM   #147
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by SageInfinite
Not to mention Rex and co made it a point to preach sim, sim, sim. If that's what they want to put out there, shouldn't realism trump everything? If not just say "Hey, we're making a fun NFL game, it might not be the most realistic we can make it, but we're trying to please everyone."

I just have a problem with them hammering home sim and realism when there are clearly things well within their control that go against that realism direction.

If we are such a small niche, why are they all of a sudden making it a point that they are trying to target us?
I've had this discussion at Tiburon. What I'm usually told (I'm greatly distilling these conversations) is: "We want to be authentic, but where it doesn't make the game tedious." Their oft-cited example is, "You want 100% realistic? Yes? So you want to play 15 minute quarters?"

I'm as big a simulation guy as there is and that's a valid point for the vast majority of gamers.
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Old 04-23-2015, 08:51 AM   #148
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by shaunlmason
I've had this discussion at Tiburon. What I'm usually told (I'm greatly distilling these conversations) is: "We want to be authentic, but where it doesn't make the game tedious." Their oft-cited example is, "You want 100% realistic? Yes? So you want to play 15 minute quarters?"

I'm as big a simulation guy as there is and that's a valid point for the vast majority of gamers.
Lol I feel like that a cop out. I want the game to move and animate realistically, I want football fundamentals like penalties, formations, gap fits to be realistic. I want the strategy of offense vs defense to be represented realistically. All that can be achieved without playing 15 minute quarters .
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Old 04-23-2015, 08:54 AM   #149
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by bringbacksimfootball
I hear they're still using ANT as their core animation tool and that to me is just criminal if true. We're talking early 2000's tech here in 2015, and even during that time it wasn't great tech compared to its competitors based on the outcomes at least.
Trying to be as gentle as possible here; you understand that code isn't static, right? You are likely using Windows, which by the same argument you gave above is "an almost 30 year tech".

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Old 04-23-2015, 08:56 AM   #150
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by SolidSquid
Lol I feel like that a cop out. I want the game to move and animate realistically, I want football fundamentals like penalties, formations, gap fits to be realistic. I want the strategy of offense vs defense to be represented realistically. All that can be achieved without playing 15 minute quarters .
I agree 100%. Penalties, realistic gap assignments, realistic injuries, botched snaps, etc. all all things I want. Just stating that there is a line in the "just make it analogous to the source material" argument.
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Old 04-23-2015, 08:57 AM   #151
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by shaunlmason
I've had this discussion at Tiburon. What I'm usually told (I'm greatly distilling these conversations) is: "We want to be authentic, but where it doesn't make the game tedious." Their oft-cited example is, "You want 100% realistic? Yes? So you want to play 15 minute quarters?"

I'm as big a simulation guy as there is and that's a valid point for the vast majority of gamers.
See this is where they **** up. Yes, most people wont want to play 15 min quarters in order to get realistic stats. But some people will so you should give them the option. That goes for everything else.

Most people dont want to deal with pass interference or holding calls but some do. So they should give us that option.
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Old 04-23-2015, 09:04 AM   #152
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by RGiles36
Truth. As some will recall, I was onboard with the vision and progression of the series from M10-12. I was ok with improvement year to year. But man, the vision should be realized by now. It baffles me how other games in this genre can/have reinvented themselves in just a few cycles, but Madden can't turn that corner.



This is also true -- which is why I still don't understand why PS2 era editions were held in such high regard.

Still, the caveat is that every other AAA sports title has shown that you can gear the game towards authenticity, and still come up on the right side of accessibility. Their current approach still lends itself to Madden having an identity issue.
What game in this genre has reinvented itself?
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