Home

The First Official Feature For Madden NFL 10!

This is a discussion on The First Official Feature For Madden NFL 10! within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 02-03-2009, 06:26 PM   #257
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,432
Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by LBzrule
Ian make sure that people on offense have to play within the framework of PA. I'm getting at the "quick rocket" here. Because what guys will do is simply wait until the DB turns his head and then bullet pass, high, switch and rocket. Make sure this cannot happen. Matter of fact something needs to govern that if you throw too early before the WR makes his cut you over or under throw because he's not aware you threw it, if it is a route where he is making a cut. No amount of stick skill should be able to save you from making a bad decision in throwing the ball early. Make the QB and his throw based on the WR's route.

Man, I love this suggestion. Nice suggestion LBZ.
roadman is offline  
Reply With Quote
Old 02-03-2009, 06:28 PM   #258
Semi-retired
 
BrianFifaFan's Arena
 
OVR: 50
Join Date: Oct 2003
Location: Dayton,OH
Posts: 4,144
Blog Entries: 7
Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by LBzrule
Ian make sure that people on offense have to play within the framework of PA. I'm getting at the "quick rocket" here. Because what guys will do is simply wait until the DB turns his head and then bullet pass, high, switch and rocket. Make sure this cannot happen. Matter of fact something needs to govern that if you throw too early before the WR makes his cut you over or under throw because he's not aware you threw it, if it is a route where he is making a cut. No amount of stick skill should be able to save you from making a bad decision in throwing the ball early. Make the QB and his throw based on the WR's route.
Amen!
__________________
Note to Tiburon Marketing:

A great product sells itself, no "back of the box" features required! (See Fifa...)

BrianFifaFan is offline  
Reply With Quote
Old 02-03-2009, 06:34 PM   #259
MVP
 
cedwebb's Arena
 
OVR: 11
Join Date: Oct 2005
Location: South Dakota
Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by LBzrule
Ian make sure that people on offense have to play within the framework of PA. I'm getting at the "quick rocket" here. Because what guys will do is simply wait until the DB turns his head and then bullet pass, high, switch and rocket. Make sure this cannot happen. Matter of fact something needs to govern that if you throw too early before the WR makes his cut you over or under throw because he's not aware you threw it, if it is a route where he is making a cut. No amount of stick skill should be able to save you from making a bad decision in throwing the ball early. Make the QB and his throw based on the WR's route.
This is a good point..The rules that govern the PA should be enforced on both sides of the ball..period! If a QB decides to throw to a reciever that is not looking the ball should simply sail over that area. If you throw over the middle and the receiver is not looking the ball most likely will end up 10 yards past the reciever and into the safeties arms.

Just make the recievers at a certain point in there route start looking towards the QB.
cedwebb is offline  
Reply With Quote
Old 02-03-2009, 06:43 PM   #260
Semi-retired
 
BrianFifaFan's Arena
 
OVR: 50
Join Date: Oct 2003
Location: Dayton,OH
Posts: 4,144
Blog Entries: 7
Re: The First Official Feature For Madden NFL 10!

Ian, will PA also be tied to the ability to tackle? That would be really a big step toward realism. The guy has to square up or he goes into a funky missed tackle or flail and miss animation. For me the passing game and the tackles are the biggest places where PA would make a world of difference off the jump. Blocking would also be huge if they were bound by the "you have to see it to do it" creed.
__________________
Note to Tiburon Marketing:

A great product sells itself, no "back of the box" features required! (See Fifa...)

BrianFifaFan is offline  
Reply With Quote
Old 02-03-2009, 06:51 PM   #261
Live Action, please?
 
jfsolo's Arena
 
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by Pnutt6
Yeah, I agree, and there should be different sets of animations for looking back or not. If you look back you swat at the ball, and if you don't you just throw your hands up to attempt to hit it.

The chance of you swatting the ball should be greater if you look back but not impossible if you don't.

Plus, the DB's ratings should effect his chances and a reaction time rating should effect how long it would take to spot the ball.
Quote:
Originally Posted by LBzrule
Ian make sure that people on offense have to play within the framework of PA. I'm getting at the "quick rocket" here. Because what guys will do is simply wait until the DB turns his head and then bullet pass, high, switch and rocket. Make sure this cannot happen. Matter of fact something needs to govern that if you throw too early before the WR makes his cut you over or under throw because he's not aware you threw it, if it is a route where he is making a cut. No amount of stick skill should be able to save you from making a bad decision in throwing the ball early. Make the QB and his throw based on the WR's route.
These two posts are on the beam, and the D team really needs to make sure they implement these ideas into the game, without them PA will be severely neutered, and in some cases totally irrelevant.
__________________
Quote:
Jordan Mychal Lemos
@crypticjordan

Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

Do the same thing tomorrow. And the next. Now do it forever.
jfsolo is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-03-2009, 07:14 PM   #262
MVP
 
cedwebb's Arena
 
OVR: 11
Join Date: Oct 2005
Location: South Dakota
Re: The First Official Feature For Madden NFL 10!

The more I think about this feature the more excited I get because of what it could mean to gameplay. I was just talking with my bro and I was running this concept by him to get some feedback. He gave me a very interesting idea as far as the tracking of the ball goes.

There have been some suggestions about how this will affect the user controlled players and such. Well some have suggested hitting certain buttons to get the players head to turn and look at the ball which at first I thought would be a great idea. Now my bro is a long time Madden player (all of them) but he just has never had the mad stick skills. So we were talking about players AWR and what that would mean to this new PA feature. We came up with this idea and to me it makes all the sense in the world and would translate easily to Madden players with not so good stick skills to the very best.

Why not make the PA feature directly tied into the AWR rating? With this you don't have to ever worry about turning your players head to find the ball as it is all based soley on the player you are controlling AWR level. The example is this, QB scans the field and throws toward the reciever, now you are controlling the DB but he will start tracking the ball and it will happen based on his AWR. Now once you see the DB turn his head, that is your cue to try and go for the swat or pick. When you hit the swat button before his head turns is where you will get burned or cause PI, or just make a terrible attempt. So you now are just running with the DB and waiting for that right time (head turning) to make the play.

Here is the deal, every DB will have a different level of AWR so they will all react at different times during the play to the ball when in there area. Champ Bailey and his AWR combined all his other attributes should be able to run with WRs and look into the ball for a lot longer than DBs that are rated in the 80's with lower AWR levels. Hope your still following!

Now on the offensive side of the ball the same should be applied to WRs of course. A WR running his route has a ball thrown his direction and depending on his AWR is when he will start to track the ball. So some WRs with low AWR levels will turn there head to track the ball alot later than Vets with great AWR, and that will def make a differnce in him making the catch or not. If the ball is thrown too soon the WR may not even get his head around if he has low AWR and thats when you see a ball go sailing over his head or off by 10 yards.

The whole concept is that players will turn the head toward the ball to make a play based on their AWR level and that is what will make the AWR level acutally mean something. Hope this all made sense.
cedwebb is offline  
Reply With Quote
Old 02-03-2009, 07:25 PM   #263
MVP
 
OVR: 15
Join Date: Aug 2006
Re: The First Official Feature For Madden NFL 10!

^^^^ Excellent idea!
ch46647 is offline  
Reply With Quote
Old 02-03-2009, 08:18 PM   #264
Hall Of Fame
 
OVR: 40
Join Date: Jul 2002
Blog Entries: 8
Re: The First Official Feature For Madden NFL 10!

Just to echo what others are saying, it definitely also needs to be applied to the offensive line. A Left tackle should not be able to run all the way from the left over to the right to pick up a free defender. Matter of fact, the Oline might be the biggest area of impact. I'm don't know all of the logistics, but this could be a way of eliminating psychic blocking, but then it might also have people crying. Let's say I line my defense up on a passing down with 7 men on the line like a punt block and it is 3rd and 10, we just have the line stacked and spread, 7 on the line. With respect to the Oline how would PA work in this situation? Althought I have 7 on the line I might only rush 4. How does PA account for all of these guys up front outnumbering the OLine, but then on the snap, what should happen?
LBzrule is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:05 AM.
Top -