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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-10-2009, 01:46 PM   #193
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Quote:
Originally Posted by rgiles36
I disagree here. While I CERTAINLY don't want to see a slew of 99-rated players, picking apart some of the elite player's weaknesses and trying to use that as justification for not being rated at the top of the scale is wrong.

For example:

Tom Brady, until proven otherwise, is the best QB in the NFL in my opinion. Some people want to point to that SuperBowl loss and say that pressure makes him struggle. I don't know of any QB's who can consistently pass the ball with pressure and hands in their face. With that said, if he was rated a 99, I wouldn't bicker one bit.

I'd argue the same for a couple players on your list. I don't think a 99 rating suggests that a player is PERFECT all across the board.
Did I say that Tom Brady is not the best qb in the NFL? I believe he is the best, but he does have shortcomings. ( believe it or not)

Those shortcomings include:

-Floating passes high when his back foot is not set ( you saw this more in the 2006 season)

-Does not throw well on the run and must set up to fire deep balls

-Struggles with his intermediate accuracy and does not throw well if he is forced left

-Arm strength is not elite, he is still among the top arms and his overall abilities are in the top 3

-Used to have the bad habit of throwing late over the middle (more common in the 2006 season)

-Has a slight hitch in his delivery

-Will fail to see a zone corner which will result in errant passes

-Not a threat to run

That being said, he is the best player in football. Lets see how he rebounds from injury though.
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Old 02-10-2009, 01:56 PM   #194
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

I think you need to separate out OVR ratings from a discussion about whether or not players have weaknesses. The OVR rating, to me, is just a way to quickly look at a player and tell, generally speaking, how good he is relative to other players. It doesn't actually govern any on-field action. Now, in terms of the on-field action, then the ratings would reflect weaknesses.

The on the field ratings, rather than reflecting relative ability compared to other players, actually govern performance. So, for instance, a 99 SPD rating tells the game how fast a player should move. Thus, that rating directly tells the game how to handle game action.

OVR ratings, in contrast, don't actually affect gameplay (or shouldn't). As a result, whether or not a player is given a 99 OVR rating or a 95 OVR rating is really inconsequential, so long as the actual ratings that govern his on-field abilities are accurate.
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Old 02-10-2009, 02:06 PM   #195
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

Great
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Old 02-10-2009, 02:10 PM   #196
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say good-bye to the cheesers and hello to real players.....no more deshawn jackson slot routes all day.....real strategy now
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Old 02-10-2009, 02:19 PM   #197
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Hopefully this saves them 76 rated Receivers burning you while Vince Young is threading needles on the run 15 yards behind scrimmage.
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Old 02-10-2009, 02:49 PM   #198
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

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huh? I'm pretty sure Henry was starting for the Titans at the end of the season. ???
I think you're referring to Chris Johnson, not Chris Henry.
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Old 02-10-2009, 03:03 PM   #199
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

I love the idea of expanding and stretching the ratings out. Hopefully it should stop players being excellent in-game based almost purely on speed.
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Old 02-10-2009, 03:08 PM   #200
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

I just want to know one thing right now. Is it EASY for Johnson or any other back to get outside on the Ravens and Steelers defenses? If it is, that needs to be fixed. How has the stretch of ratings had an impact on defenders?
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