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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-15-2012, 02:32 PM   #153
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Quote:
Originally Posted by CRMosier_LM
Honestly to elaborate a little bit more, I didn't feel the "boost" while user catching versus Madden 12. Let's also not forget that the DB's actually make plays on the ball this year and will knock you senseless in mid air when you grab the ball. There are a ton more drops due to contact so far this year. Maybe more than I saw in all of Madden 12.

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I like the part the DB's will fight for it BUT if my WR's don't do the same unless I user catch then it means nothing to me
We'll see how it pans out I guess. I just am a non user catch player.
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Old 05-15-2012, 02:34 PM   #154
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Have they done anything new with the Gameplanning feature, or does it remain unchanged? Not sure if it can be discussed as of yet....
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Old 05-15-2012, 02:38 PM   #155
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Never said you have to... But if you don't you aren't getting the whole experience as it is possibly intended.

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If that's the case (and I'm just going through fast while at work) then the system isn't right (for me lol ). No reason I should be forced to user catch to get the same experience BUT I understand the enjoyment of those that like it...
For me as long as the plays, play out like they should - user catch or not- I'm fine.
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Old 05-15-2012, 02:41 PM   #156
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Quote:
Originally Posted by RynoAid
I'm would not consider myself very good with the sticks, more of a call your play, hike it and throw guy.. I will occasionally user catch and user pick but it is not featured in my strategy.

I enjoyed the game thoroughly and felt i could be effective without having to user intervene at times. I was very competitive in the User v User games we had in the tournament too... i kept the game close most of the time and won a few.

I mention something about this in my video coming up tonight on TSS. I feel like the playing field has been equalized a bit with Madden 13. I think I was one of the only ones to beat Mole the whole time we were down there; although he won the tournament and killed me when we played in it...I have & had no fear going up against tournament players as a player who much like you Ryno..calls the play, hikes it, and lets it run its course unless intervening is needed.

As far as "User" catching goes; I dont think its a necessity that you do it but you have the option to and it may make you slightly better than someone who does not use it. If I feel the ball could possibly be intercepted; I will try and user catch but otherwise I just put the ball in a spot to where only my WR should be able to catch it and let the CPU do its thing.

Last edited by AzureEffect; 05-15-2012 at 02:44 PM.
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Old 05-15-2012, 02:42 PM   #157
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Ea/Tiburon made a big deal about adding new drop backs. Has anyone noticed any difference wrt Madden 12?
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Old 05-15-2012, 02:53 PM   #158
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by AzureEffect
I mention something about this in my video coming up tonight on TSS. I feel like the playing field has been equalized a bit with Madden 13. I think I was one of the only ones to beat Mole the whole time we were down there; although he won the tournament and killed me when we played in it...I have & had no fear going up against tournament players as a player who much like you Ryno..calls the play, hikes it, and lets it run its course unless intervening is needed.

As far as "User" catching goes; I dont think its a necessity that you do it but you have the option to and it may make you slightly better than someone who does not use it. If I feel the ball could possibly be intercepted; I will try and user catch but otherwise I just put the ball in a spot to where only my WR should be able to catch it and let the CPU do its thing.
Sounds encouraging. Looking forward to your vid tonight.
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Old 05-15-2012, 03:12 PM   #159
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Have they done anything new with the Gameplanning feature, or does it remain unchanged? Not sure if it can be discussed as of yet....
I have no clue, I never touched ganeplanning besides turning it off. Hit up RedZoneD25 he may know.


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Old 05-15-2012, 03:15 PM   #160
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Originally Posted by Skyboxer
If that's the case (and I'm just going through fast while at work) then the system isn't right (for me lol ). No reason I should be forced to user catch to get the same experience BUT I understand the enjoyment of those that like it...
For me as long as the plays, play out like they should - user catch or not- I'm fine.
Disclaimer: I went into this focusing on user catching as it was my biggest pet peeve in the last 3 Madden Editions.

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