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Madden NFL 25 Trailer - Run Free

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Old 04-26-2013, 11:23 PM   #177
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Re: Madden NFL 25 Trailer - Run Free

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Originally Posted by Big FN Deal
That's how I think it is in NCAA 14/M25, at least to a certain extent from the info. Now if you guys are talking about being able to User control AP and have him do AP like evasive maneuvers with just the left stick, I disagree there. From what I understand about the foot planting/cuts/deceleration, it's mapped to the left and all player movement universally but evasive moves are mapped to buttons/right stick, which can be modified with the LT.

So a User could take Reggie Bush, utilize his speed and quickness to some degree with just the left stick, being more effective than using a slower, less agile player. However, using the evasive moves and/or the modifier a User could use him to his full potential.

Besides, if the evasive moves on the buttons and right stick were tied into the left automatically, the User wouldn't be able to manage their fatigue/stamina. Left stick movements wear players down but evasive moves even more so, from what I understand. Maybe I am misunderstanding what you guys a re referring to with regard to left stick moves though.
I think you've got it right, but I'm just doubting Tiburon added the precision for it be totally what I'm thinking of. They would have to totally redo the "locomotion" for what I'm thinking of. Still I want to get my hands on the control to see what you can pull off. The footage shown thus far just looks off though. Still looks like frames of the animations are missing. Very choppy stuff.

My ideal situation I can think of from what we've had so far in football gaming would be Madden on PS2's running animation and fluidity, with the precision moves of APF and 2k5 combined. IMO that would be the ultimate level of control without sacrificing the look of realism.
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Old 04-26-2013, 11:52 PM   #178
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Re: Madden NFL 25 Trailer - Run Free

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Originally Posted by SageInfinite
I think you've got it right, but I'm just doubting Tiburon added the precision for it be totally what I'm thinking of. They would have to totally redo the "locomotion" for what I'm thinking of. Still I want to get my hands on the control to see what you can pull off. The footage shown thus far just looks off though. Still looks like frames of the animations are missing. Very choppy stuff.

My ideal situation I can think of from what we've had so far in football gaming would be Madden on PS2's running animation and fluidity, with the precision moves of APF and 2k5 combined. IMO that would be the ultimate level of control without sacrificing the look of realism.
It took me a minute find it again but this is what I was looking for. Someone at EA claims that's exactly what they did but of course we will have to actually see/feel it to confirm it, lol.

...Also added to the running game (which Dickson said was the most requested feature by the “Madden” community) is the ability to make hard cuts. Anyone who played “Madden 13” scratches their heads at the way runners swerve around the field in an almost hummingbird-like pattern.

“It was just unrealistic player movement,” said Dickson. “We ripped that all out and replaced it with a hard cut system so when your player makes a cut, he actually steps, plants, and goes hard in the opposite direction. You can cut 45 degrees, 90 degrees, and even 180 degrees, and it’s a much-improved way to move your players around the field. And this isn’t just for running backs.
...http://espn.go.com/blog/playbook/tec...riers-run-free

He is seems to be talking about general player movement there, for every player and this should be instantly recognizable in the first full game play video we see. Even Kenjon Barner mentions players planting and cutting when running routes in NCAA 14, so we shall see.
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Old 04-27-2013, 12:55 AM   #179
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Re: Madden NFL 25 Trailer - Run Free

With the defensive breakdown being mapped to the right trigger will we still have a strafe button? I only ask bc I hate auto strafe it never trigger when I want it to and it does trigger when i don't want it to.
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Old 04-27-2013, 01:12 AM   #180
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by Big FN Deal
It took me a minute find it again but this is what I was looking for. Someone at EA claims that's exactly what they did but of course we will have to actually see/feel it to confirm it, lol.

...Also added to the running game (which Dickson said was the most requested feature by the “Madden” community) is the ability to make hard cuts. Anyone who played “Madden 13” scratches their heads at the way runners swerve around the field in an almost hummingbird-like pattern.

“It was just unrealistic player movement,” said Dickson. “We ripped that all out and replaced it with a hard cut system so when your player makes a cut, he actually steps, plants, and goes hard in the opposite direction. You can cut 45 degrees, 90 degrees, and even 180 degrees, and it’s a much-improved way to move your players around the field. And this isn’t just for running backs....http://espn.go.com/blog/playbook/tec...riers-run-free

He is seems to be talking about general player movement there, for every player and this should be instantly recognizable in the first full game play video we see. Even Kenjon Barner mentions players planting and cutting when running routes in NCAA 14, so we shall see.
idk maybe i am being nit picky here but i still want to see players LEAN and Tilt when they gradually turn, not just on hard cuts do i want to see proper footplanting. The body natural tilts when we turn at a high rate of speed to obtain balance. If we didnt lean and tilt when we turned we would be falling flat on our face.
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Old 04-27-2013, 01:15 AM   #181
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by PRAY IV M3RCY
idk maybe i am being nit picky here but i still want to see players LEAN and Tilt when they gradually turn, not just on hard cuts do i want to see proper footplanting. The body natural tilts when we turn at a high rate of speed to obtain balance. If we didnt lean and tilt when we turned we would be falling flat on our face.
Yes, and it's not nit picky because that's how it should be.
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Old 04-27-2013, 01:15 AM   #182
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by Big FN Deal
It took me a minute find it again but this is what I was looking for. Someone at EA claims that's exactly what they did but of course we will have to actually see/feel it to confirm it, lol.

...Also added to the running game (which Dickson said was the most requested feature by the “Madden” community) is the ability to make hard cuts. Anyone who played “Madden 13” scratches their heads at the way runners swerve around the field in an almost hummingbird-like pattern.

“It was just unrealistic player movement,” said Dickson. “We ripped that all out and replaced it with a hard cut system so when your player makes a cut, he actually steps, plants, and goes hard in the opposite direction. You can cut 45 degrees, 90 degrees, and even 180 degrees, and it’s a much-improved way to move your players around the field. And this isn’t just for running backs.
...http://espn.go.com/blog/playbook/tec...riers-run-free

He is seems to be talking about general player movement there, for every player and this should be instantly recognizable in the first full game play video we see. Even Kenjon Barner mentions players planting and cutting when running routes in NCAA 14, so we shall see.
He's talking about the zig zagging movement was unrealistic. As far as I can tell the running is still unrealistic, not fluid or smooth, and still robotic. The only difference is when the cut and juke animations kick in. But when players are running in the open field, it still looks like they are running on a tread mill carrying a loaf of bread.

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Old 04-27-2013, 09:27 AM   #183
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by ghettogeeksta
He's talking about the zig zagging movement was unrealistic. As far as I can tell the running is still unrealistic, not fluid or smooth, and still robotic. The only difference is when the cut and juke animations kick in. But when players are running in the open field, it still looks like they are running on a tread mill carrying a loaf of bread.
I asked one of the GCers if foot planting was noticed for all 22 players on the field.

He said, based on what he played, foot planting was universal.

As Big noted, we'll need to see and feel for ourselves in the coming months.
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Old 04-27-2013, 09:36 AM   #184
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Re: Madden NFL 25 Trailer - Run Free

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Originally Posted by roadman
I asked one of the GCers if foot planting was noticed for all 22 players on the field.

He said, based on what he played, foot planting was universal.

As Big noted, we'll need to see and feel for ourselves in the coming months.
That bold part is encouraging, but really - they need to go back to PS2 days in terms of straight running animations because currently all the players run like they are hunched over and sprinting for the port-a-potty after too many "street vendor" burritos in Tijuana...
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