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Would a passing meter help with the passing game.

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Old 06-25-2013, 10:10 PM   #1
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Would a passing meter help with the passing game.

I was going back and forth in my head on how the passing game can represent a bit more realism...

What if they used somewhat of the kicking meter without the directional aiming to simulate how far the ball is thrown, Which could lead to more under throws and over throws and also allows the developers to easily implement a way to differentiate throwing power and accuracy.

For instance...If I'm trying to throw to receiver (A) who is running a streak route I would press A and hold it until the meter filled to the most precise range relative to the QBs throwing power, So for instance if I held the A button all the way to the tip of the meter and released it at the perfect point (filled meter) it would represent me throwing the full amount of the QB's throwing power.

In my opinion this would also help with throwing under pressure because you'd be more concerned with getting the pass off which using this method could affect accuracy.

It's not a full thought out implementation but I'm curious if anyone could see this being beneficial?
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Old 06-25-2013, 10:19 PM   #2
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Re: Would a passing meter help with the passing game.

Better rated players would help with the passing game and everything else that is wrong the game. Problem has always been EA don't use the full scale. Instead they only use the upper quarter of the scale. Don't matter how you change the controls of the game, if the ratings aren't spread out, you will still have the same problem. Case in point, look at FIFA 13.

They have passing meters and shooting meters. However their ratings are as screwed up as Madden and NCAA, so you still see the same problems you see in the football games. Change the ratings, all games play way much better.
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Old 06-25-2013, 10:59 PM   #3
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Re: Would a passing meter help with the passing game.

qb is and has always been the most unrealistic part of madden. Even with upgraded blocking, better running animations, and physics the game will still not be realistic if qb's are overly accurate/unrealistic. Even with the qb accuracy slider turned down all you get is more bad throws, but not a realistic representation of an nfl qb. You can run a sucessful passing attack with any qb in madden from first to third string.
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Old 06-25-2013, 11:25 PM   #4
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Re: Would a passing meter help with the passing game.

Quote:
Originally Posted by alabamarob
qb is and has always been the most unrealistic part of madden. Even with upgraded blocking, better running animations, and physics the game will still not be realistic if qb's are overly accurate/unrealistic. Even with the qb accuracy slider turned down all you get is more bad throws, but not a realistic representation of an nfl qb. You can run a sucessful passing attack with any qb in madden from first to third string.
You're going to complain that Madden QB play isn't realistic.. but don't even mention the glaring fact that in Madden QBs can see the ENTIRE field? You can see all WRs at the same time.. and even see when pressure is coming from behind you. That for me is the most unrealistic. The vision cone could have helped this but its really one of those things where its impossible to find a happy medium of realism and fun.
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Old 06-25-2013, 11:49 PM   #5
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Quote:
Originally Posted by Gotmadskillzson
Better rated players would help with the passing game and everything else that is wrong the game. Problem has always been EA don't use the full scale. Instead they only use the upper quarter of the scale. Don't matter how you change the controls of the game, if the ratings aren't spread out, you will still have the same problem. Case in point, look at FIFA 13.

They have passing meters and shooting meters. However their ratings are as screwed up as Madden and NCAA, so you still see the same problems you see in the football games. Change the ratings, all games play way much better.
Hopefully with the new Share roster this can be fixed. I'm excited to see what the Madden nation can do; if it's anything close to that of the OSFM rosters of the Show, we will be in for a treat.
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Old 06-26-2013, 12:16 AM   #6
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Re: Would a passing meter help with the passing game.

Quote:
Originally Posted by lgxjames
I was going back and forth in my head on how the passing game can represent a bit more realism...

What if they used somewhat of the kicking meter without the directional aiming to simulate how far the ball is thrown, Which could lead to more under throws and over throws and also allows the developers to easily implement a way to differentiate throwing power and accuracy.

For instance...If I'm trying to throw to receiver (A) who is running a streak route I would press A and hold it until the meter filled to the most precise range relative to the QBs throwing power, So for instance if I held the A button all the way to the tip of the meter and released it at the perfect point (filled meter) it would represent me throwing the full amount of the QB's throwing power.

In my opinion this would also help with throwing under pressure because you'd be more concerned with getting the pass off which using this method could affect accuracy.

It's not a full thought out implementation but I'm curious if anyone could see this being beneficial?
While your points are valid, we're talking EA dude... come on...
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Old 06-26-2013, 01:14 AM   #7
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Re: Would a passing meter help with the passing game.

i rather see ratings actually matter in madden 25 if u edit rosters and put like tom brady aaron rodgers at cb or d linemen they do there job good as like they play the postion there whole life that at least this gen cant say about madden 25 or next gen since i havent played the game

ratings is horible in madden cause u could sign a guy overall 59 and say his tackling is like 39 or maybe hs 87 man and 45 in zone but he never get burn or get confused with salary cap or injuries sometime u have put a guy on the field u was trying dev him but cause injury happen and u been forced to put a crappy player on the field before u feel comfortable and he plays good as ur starter



matter if u fix the ratings or add some meter that ill dislike not everyone will be happy
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Old 06-26-2013, 01:44 AM   #8
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Re: Would a passing meter help with the passing game.

Quote:
Originally Posted by lgxjames
I was going back and forth in my head on how the passing game can represent a bit more realism...

What if they used somewhat of the kicking meter without the directional aiming to simulate how far the ball is thrown, Which could lead to more under throws and over throws and also allows the developers to easily implement a way to differentiate throwing power and accuracy.

For instance...If I'm trying to throw to receiver (A) who is running a streak route I would press A and hold it until the meter filled to the most precise range relative to the QBs throwing power, So for instance if I held the A button all the way to the tip of the meter and released it at the perfect point (filled meter) it would represent me throwing the full amount of the QB's throwing power.

In my opinion this would also help with throwing under pressure because you'd be more concerned with getting the pass off which using this method could affect accuracy.

It's not a full thought out implementation but I'm curious if anyone could see this being beneficial?
What about quick strike throws down the seam 20 yards down the field? Throws that take only a few seconds to develop, but aren't short passes?

What about fade routes?

How would your hypothetical system deal with that situation?



Also, what about short, 3 step drop routes?
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