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Major League Baseball 2K9 Patch #2 Details

This is a discussion on Major League Baseball 2K9 Patch #2 Details within the MLB 2K forums.

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Old 03-20-2009, 01:56 PM   #33
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Re: patch #2 details

Quote:
Originally Posted by bonannogiovanni
AI Agressiveness
Home Run Totals
Fly balls in the outfield tweaked so ghastly fielding errors will be a thing of the past
1st baseman stepping off bag has been tweaked
Issues with the pitch overlay hud
Fixed pickoffs, especially to 2nd base
Roster issues as it pertains to subsituting pitchers and bench

from Ron at 2k forum
What is pitch overlay hud?
Also, anyone know what he means by roster issues as it pertains to subbing pitchers and bench?
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Old 03-20-2009, 01:59 PM   #34
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Re: patch #2 details

The list looks great but until I see that these problems are fixed to my liking I can't get too excited...it's good to see they are trying though...

And he said the patch is almost done but needs 2 weeks of approval...what about the PC patch? No approval needed for that, right?
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Old 03-20-2009, 02:00 PM   #35
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Re: patch #2 details

When is this patch coming?
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Old 03-20-2009, 02:15 PM   #36
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Re: patch #2 details

Quote:
Originally Posted by Scottdau
When is this patch coming?
At least another 2 weeks, according to Ron at 2K.
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Old 03-20-2009, 02:17 PM   #37
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Re: patch #2 details

Quote:
Originally Posted by Spanky
What is pitch overlay hud?
I think that's referring to the overlay where you can see the pitch types (and you expand it with the Left Bumper). I'm not sure what they are changing with it.
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Old 03-20-2009, 02:19 PM   #38
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Re: patch #2 details

Quote:
Originally Posted by brendanrfoley
This is a great post. Visual Concepts had a release date it was mandated to hit. In some respects, it didn't have a choice but to release 2K9 with a handful of bugs.
I don't think that's true. MLB mandates the earliest a game can be released (March 1st) but I don't think they force companies to release the game right away. Profits do.
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Old 03-20-2009, 02:28 PM   #39
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Re: patch #2 details

Quote:
Originally Posted by TahJay561
Legit gamer, like myself, is one who plays a quality sports title. One who doesn't hope for the best, spend my $60 and then flush my standards down the toilet in hopes of patches to "fix" this possible 9 rated game.

If a game has been released and is in need of two patches within it's first two weeks, there IS NO WAY it can ever reach a rating above 7. F- that. I won't buy the game, cuz at the end of the day 2k doesn't measure their success by the quality of the game they put out, but the numbers it moved. If I sell myself short and support a ****ty game, like folks here are doing, then I can't complain when they put this crap out next year, like they've been doing so with EVERY title.
You may not know this tay............but every game company thinks like that except for maybe Blizzard and Valve.
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Old 03-20-2009, 02:34 PM   #40
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Re: patch #2 details

What's interesting--and perhaps disturbing is the better word--is the question of play testing video games these days. Now I'm enjoying 2K9 a LOT, but I can think of four games in the past 12 months (Head Coach, NCAA 2009, MLB Front Office Manager, and now 2K9) that hit some obvious snags either right before launch (i.e. reviewers/priviledged editors of sports gaming web sites) or immediately thereafter (the public).

These snags were rather upfront and apparent even to non-legit gamers. So I guess my question is, what is the state of play testing these games at the major publishing houses?

Perhaps the editors at Operation Sports would consider some kind of in-depth article or interview with major developers. The two big ones--EA and 2K--have both been hit with dozens of "do they even play test these games" posts on this web site since last summer. Maybe the publishers would like to answer that question.

My guess-and it's only a guess-is that tight release schedules have not only reduced play testing, but compartmentalized (sp? I took a wild guess) play testing to different parts of the overall program. For example, Joe will play test franchise sims; Mark will play test in-game play; Harry will play test home run derby, etc., etc. Then when the components come together the interaction results in some big bugs.
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