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NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Old 10-25-2013, 10:54 AM   #177
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Originally Posted by The 24th Letter
This should be stickied:
Quote:
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"The takeaway you should have right now is MyGM is Association on steroids. Multi-user had to take a backseat for a minute while we rebuilt the entire foundation of how a franchise mode works. I assure you, this is all for the greater good. Leftos and I will make sure you're all happy at the end of the day."
I'm guessing most folks have seen that quote, it's just that they're drawing their own conclusions at this point (for better or worse). Quite honestly, if we took every line from a 2K employee at their word, we'd all be hailing 2K as a basketball game that's always done everything perfectly, included everything we ever wanted, and will fulfill all of our wildest dreams.

And to be fair, that's exactly how 2K should talk about their product. But many folks have realized the build up sometimes comes with a deeper truth. And I don't mean that in a really dramatic "They tell us it's great when it's really the worst thing ever." I just mean, sometimes the wonderful tales they weave have some pocks that will later emerge, and I think people have realized that, so they tend to hear the great quotes but also keep themselves tuned in to see for themselves.
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Old 10-25-2013, 11:08 AM   #178
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NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Originally Posted by VDusen04
I'm guessing most folks have seen that quote, it's just that they're drawing their own conclusions at this point (for better or worse). Quite honestly, if we took every line from a 2K employee at their word, we'd all be hailing 2K as a basketball game that's always done everything perfectly, included everything we ever wanted, and will fulfill all of our wildest dreams.

And to be fair, that's exactly how 2K should talk about their product. But many folks have realized the build up sometimes comes with a deeper truth. And I don't mean that in a really dramatic "They tell us it's great when it's really the worst thing ever." I just mean, sometimes the wonderful tales they weave have some pocks that will later emerge, and I think people have realized that, so they tend to hear the great quotes but also keep themselves tuned in to see for themselves.
Well I wasn't so much talking about the beginning of the quote, which everyone will likely feel different about...

I am talking more about the back end. This isn't quite "practice plays" which we are still in the dark about regarding why it was removed...I think Mike gave a fair explanation and glimpse into the future when saying what he said.

If some things have to be put I hold to build a better overall product I get that...maybe 2k15 will be this generations 2k7 once they get a year of dedicated focus with the new tech

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Old 10-25-2013, 11:09 AM   #179
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Did they rebuild season mode too? If not why wouldnt 30 team control be still in season mode?
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Old 10-25-2013, 11:43 AM   #180
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

I never turn trades on. I hate the CPU trades. I sometimes control multiple teams to keep rotations straight & keep teams updated.
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Old 10-25-2013, 12:02 PM   #181
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Could someone from 2K be kind enough to say if we can play/watch games from other teams schedules say as cpu v cpu...I really don't want to be restricted to just my chosen teams games...being able to have the freedom to pick and choose which games to play is how myself and a lot other users enjoy the product.

Getting to the playoffs, or not and just being told who has won via sim isn't good enough...we want the ability to pick any game to watch...irl I watch the playoffs even if my teams isn't there.

Thanks
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Old 10-25-2013, 12:35 PM   #182
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

I'm figuring coach mode isn't going to make the cut since it's been removed from the current gen version. But would someone confirm that coach mode is gone from next gen as well? Thanks.
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Old 10-25-2013, 02:44 PM   #183
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Originally Posted by Ninjoid
Could someone from 2K be kind enough to say if we can play/watch games from other teams schedules say as cpu v cpu...I really don't want to be restricted to just my chosen teams games...being able to have the freedom to pick and choose which games to play is how myself and a lot other users enjoy the product.

Getting to the playoffs, or not and just being told who has won via sim isn't good enough...we want the ability to pick any game to watch...irl I watch the playoffs even if my teams isn't there.

Thanks
This is what I do. Like if the Finals come down to a game 7, I tend to watch it. I would at least like to have that ability.
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Old 10-25-2013, 02:57 PM   #184
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Originally Posted by Melbournelad
So in summary what you have been saying in this thread had no point and was completely false. Got it.
Not at all

My point was simply this.

Using Two NFL moves an example, if you were playing Madden and you saw that the Browns traded away Richardson and the Bucs released Freeman would you have said to yourself "Horrible trade logic" ?

I'm not denying screwed logic in games but the example above from the NFL happens in all sports. So how dows a game express that? That's my question.

There are bad GMs and Owners in real life who make unlogical trades.

There are coaches in real life who use good players the wrong way or shorten minutes/misuse them.

These thingd happen so again, we all want realism, so how does a videogame express unpredictable events in free agency/trading etc without upsetting damn near 50% of sports gamers?

Again, noone is denying bad logic at times but if you would been playing a Madden franchise and saw the virtual Browns and Bucs make those moves (let say they didn't happen irl) you and others would scream of broken logic.

I know folks like to control everything and assume what teams would and wouldn't do but nonone would have predicted the Colts/Bucs moves.

So how do these games express all these things I've mentioned?
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