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|  08-28-2014, 11:57 AM | #105 | 
| New Ork Giants | 
                
                Re: NBA 2K15: Tweet From Scott O'Gallagher Claims 1-3-1 and Charge Cheese Eliminated
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|  08-28-2014, 12:03 PM | #106 | 
| Banned | 
                
                NBA 2K15: Tweet From Scott O'Gallagher Claims 1-3-1 and Charge Cheese Eliminated
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|  08-28-2014, 12:07 PM | #107 | 
| MVP | 
                
                NBA 2K15: Tweet From Scott O'Gallagher Claims 1-3-1 and Charge Cheese Eliminated
             Last edited by Sundown; 08-28-2014 at 12:20 PM. | 
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|  08-28-2014, 12:17 PM | #108 | 
| All Star | 
                
                Re: NBA 2K15: Tweet From Scott O'Gallagher Claims 1-3-1 and Charge Cheese Eliminated
             
                __________________ 2022 'Plug and play' sim roster (XBX) | 
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|  08-28-2014, 12:31 PM | #109 | 
| yellow | 
                
                Re: NBA 2K15: Tweet From Scott O'Gallagher Claims 1-3-1 and Charge Cheese Eliminated
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|  08-28-2014, 12:39 PM | #110 | 
| yellow | 
                
                Re: NBA 2K15: Tweet From Scott O'Gallagher Claims 1-3-1 and Charge Cheese Eliminated
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|  08-28-2014, 12:40 PM | #111 | 
| MVP | 
                
                Re: NBA 2K15: Tweet From Scott O'Gallagher Claims 1-3-1 and Charge Cheese Eliminated
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|  08-28-2014, 01:26 PM | #112 | 
| Pro | 
                
                Re: NBA 2K15: Tweet From Scott O'Gallagher Claims 1-3-1 and Charge Cheese Eliminated
             
                __________________ youtube.com/FinneLite | 
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 I've seen a game's community so afraid of unwanted behavior and players that they squelched ideas for what would be popular modes that they feared would attract such players, rather than think about what was wrong with the game mechanics that encouraged such behavior and how improvements would spill over to their gameplay as well. Unrelated or not, the game series never progressed much beyond that and mostly died.
 I've seen a game's community so afraid of unwanted behavior and players that they squelched ideas for what would be popular modes that they feared would attract such players, rather than think about what was wrong with the game mechanics that encouraged such behavior and how improvements would spill over to their gameplay as well. Unrelated or not, the game series never progressed much beyond that and mostly died.



