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|  09-03-2011, 06:42 AM | #217 | 
| NBA 2K Gameplay Producer, Offensive AI System - SIM NATION | 
                
                Re: NBA 2K12 Developer Insight #4 - Playcall System
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|  09-03-2011, 06:52 AM | #218 | 
| MVP | 
                
                Re: NBA 2K12 Developer Insight #4 - Playcall System
             
                __________________ Follow me on Twitter: @domidomdomz PSN ID: domidomdomz One's best success comes after their greatest disappointments | 
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|  09-03-2011, 07:19 AM | #219 | 
| New Ork Giants | 
                
                Re: NBA 2K12 Developer Insight #4 - Playcall System
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|  09-03-2011, 08:29 AM | #221 | 
| MVP | 
                
                Re: NBA 2K12 Developer Insight #4 - Playcall System
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|  09-03-2011, 09:35 AM | #222 | ||||||||||||||||||||||||
| MVP | 
                
                Re: NBA 2K12 Developer Insight #4 - Playcall System
             
                __________________ 
 Last edited by elprez98; 09-03-2011 at 09:42 AM. | ||||||||||||||||||||||||
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|  09-03-2011, 09:43 AM | #223 | 
| Banned | 
                
                Re: NBA 2K12 Developer Insight #4 - Playcall System
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|  09-03-2011, 09:49 AM | #224 | 
| MVP | 
                
                Re: NBA 2K12 Developer Insight #4 - Playcall System
             
  
    Xx Qontrolz xX likes this. 
  
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 .  Rebounding is definitely improved then, when the ratings makes a difference on how many people need to crash the boards then we have some serious gameplay matches.  Czar can we tell the difference in rebounders especially offensive rebounders like Noah?
.  Rebounding is definitely improved then, when the ratings makes a difference on how many people need to crash the boards then we have some serious gameplay matches.  Czar can we tell the difference in rebounders especially offensive rebounders like Noah?



