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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-10-2009, 04:21 PM   #209
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by dave374
You guys really should consider releasing one more Madden 09 roster with these re-worked roster ratings.
It would be a great way to have thousands of people testing them.

i'm actually re-editing the last set now.....to try it myself


going to use my bills against the steelers and eagles...just 3 teams...and play, play, play

one can't truly get a feel with just a couple games here/there




long ways til August, might as well have some fun
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Old 02-10-2009, 04:29 PM   #210
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

first, as far as whether there should be 99 ovr players. It depends on what you consider 99. If you take it to mean perfect in their position then no, noone is there. If you take it to mean a top notch player compared to others in the league today, there should be a few. If you take it to mean at the top level of any who ever have or will in the foreseeable future play then it could be questionable but there would probably be a few.

Second, another concern from me. While they are out there lowering players ratings I hope they don't just lower every average player's ratings across the board. you shouldnt just take a players and because he was an 80 overall lower everything drastically to where he is a 40 overall. What I hope they do is actually look closer at the ratings so if a guy is an 80 ovr with 98 speed, 80 catch, and 78 route running for instance you probably wouldn't lower speed or maybe just lower it one or 2 but then you would lower route running to like 35 and catch to like 37 maybe. That way you get some real variety to your 40 overall players. Also, that way players who are rated 40 overall can still help their teams in the way they do in real life and can still succeed in those ways.

A good example of this would be someone likie devery henderson. Among the top of the league in drops, misses some easy passes with pretty bad regularity, doesn't run good routes, but he can catch the deep ball decently well and he is dangerous with the ball. He had crazy yards per catch this year and a really high percent of his passes went for 20 or more yards and for 40 or more yards as compared to the rest of the league. I figured those numbers up once and posted them somewhere but I cant remember what they were exactly. Just because he becomes like a 40 overall I dont want to see him become completely worthless. He should still be able to do what he does in real life
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Old 02-10-2009, 04:36 PM   #211
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

to better reflect the “sim-gameplay” style that Ian and Phil have been telling you about all winter long.

SIM Gameplay...thats what it's all about...great move

ONLINE LEAGUES with stat tracking and an online web component...PRETTY PLEASE WITH A CHERRY ON TOP
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Old 02-10-2009, 04:42 PM   #212
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by kcarr
first, as far as whether there should be 99 ovr players. It depends on what you consider 99. If you take it to mean perfect in their position then no, noone is there. If you take it to mean a top notch player compared to others in the league today, there should be a few. If you take it to mean at the top level of any who ever have or will in the foreseeable future play then it could be questionable but there would probably be a few.
Couldn't have said it better myself. Remember the ratings are arbitrary and should be looked upon as being relative to other peers.

I can't remember the range that they extended too, but IMO there should players at both ends of the spectrum.
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Old 02-10-2009, 04:42 PM   #213
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

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Originally Posted by rickywal
That'd be awareness right? Maybe awareness should factor in as reaction time. If I wanted to juke but my awareness was low there'd be a slight delay. If it was high - BANG! Straight away, the likes of LT.

Would this be hard to implement though?
For the RBs or ball carriers in general, maybe they could add a agility in traffic rating.
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Old 02-10-2009, 05:18 PM   #214
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by BezO
IMO, this is why the game desparately needs realistic footwork. Footwork is why Urlacher shouldn't cover as well as any CB. He shouldn't get in & out of breaks nearly as quickly as a CB and shouldn't be able to cover any WRs because of that. At the same time, he'd be able to cover most RBs due to their lower route running ratings.
That's actually an excellent idea. A footwork rating for defenders. They have it for Offensive Lineman, why not defenders ? It's actually MORE important to have it for defenders.
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Old 02-10-2009, 06:21 PM   #215
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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I just want to know one thing right now. Is it EASY for Johnson or any other back to get outside on the Ravens and Steelers defenses? If it is, that needs to be fixed. How has the stretch of ratings had an impact on defenders?
Good question LB.

One of the things I really like about the current Madden is...in my experience, it's tough for me to run to the outside. As in the real NFL you have to learn to be patient and run between the tackles. Of course I'm not saying running to the outside should be nearly impossible...but remain difficult.

As far as how this will impact the defenders?....I just hope both sides of the ball get a fair shake.

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Old 02-10-2009, 06:26 PM   #216
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

How in the world can Tom Brady have a stronger arm then Jemarcus Russel?(sp) Jemarcus can sit on his butt and throw the ball 40 yards, on his knees he can throw it 60, and standing he can throw the ball at least 80 yards. Tom has some zip on the ball no doubt but honestly do you think he can chuck a ball that far or that deep? No he cant maybe Vick could but thats a whole different story. In the Tom and Manning debate almost everyone agreed that Manning had a stronger arm. And time after time after time Tom has 99 arm strength!?! He is a great QB but he does not have that ability.

DONT bring the progression system from head coach into madden. How many stand-out rookie running backs did we have this season? Head coach killed the ability for players to grow that deserved to grow. If I draft a 70 overall RB and start him and he gets 1000 yards with 8 TDs(which is a well above average) i expect him to grow during the season to something in the 80's with whatever skills i used when running with him/catching/blocking.

Not all players grow because they had a great season though. There should be some type of system that allows us to train our players to grow a little bit like a training camp or coaches develping players by coaching them and giving them new workouts.

The Physical skills speed, strength, agility, jumping, acceleration, throw power should only grow a limited amount. Players that enter the NFL that run a 4.6 40 dont run a 4.2 40 at the end because they ran for 2000 yards. The most it should be able to increase is maybe by 3-4 points unless they drop alot of weight but that should effect their strength.

strength should increase a bit more because it is easier to get stronger then faster. arm strength should stay about the same; maybe increase a few points if thats all as a coach you focus on.

Scouts look into players with physical ablities because for the most part you either have them or you dont
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