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Major League Baseball 2K9 Patch #2 Details

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Old 03-20-2009, 02:55 PM   #41
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Re: patch #2 details

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Originally Posted by fistofrage
I wouldn't think it would either, but if you had a 360 why else would you buy a PS3(yes I know blu-ray but I don't think thats a huge sell if you already have a system). Gaming wise, the show and maybe Drake are the only thing I would really want a PS3 for. For cross platform games, I prefer the Xbox with Xbox live.

Thats why I wanted to see the statistics. Looks like they are putting alot of advertising into the Show as well. I don't know what the numbers are, but I know of 5+ people who have bought the PS3 and stated The Show as the reason. Just would like to see the statistics. Have 10,000 PS3's been sold because of the show? More, Less?
I bought a ps3 becuase i got it brand new 2 controllers 4 games for 300 bucks. That was my reason. lol
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Old 03-20-2009, 03:00 PM   #42
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Re: patch #2 details

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Originally Posted by Captain Mallow
What's interesting--and perhaps disturbing is the better word--is the question of play testing video games these days. Now I'm enjoying 2K9 a LOT, but I can think of four games in the past 12 months (Head Coach, NCAA 2009, MLB Front Office Manager, and now 2K9) that hit some obvious snags either right before launch (i.e. reviewers/priviledged editors of sports gaming web sites) or immediately thereafter (the public).

These snags were rather upfront and apparent even to non-legit gamers. So I guess my question is, what is the state of play testing these games at the major publishing houses?
The patch era has turned the consumer into free beta testers and everyone is guilty of it including the Show. I am surprised by how blatant some errors get by though.
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Old 03-20-2009, 03:30 PM   #43
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Re: patch #2 details

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Originally Posted by rudyjuly2
The patch era has turned the consumer into free beta testers and everyone is guilty of it including the Show. I am surprised by how blatant some errors get by though.
There is 2 sides of the patch era though. One is, they could be lazy and just patch it in, or it could be looked at as, well at least we have that option now. I remember playing Bases Loaded back on the nintendo and there was a specific pitch that would allow you to throw a no hitter and strike out every single AI batter because the AI couldnt hit the ball.
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Old 03-20-2009, 03:39 PM   #44
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Re: patch #2 details

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Originally Posted by kcxiv
There is 2 sides of the patch era though. One is, they could be lazy and just patch it in, or it could be looked at as, well at least we have that option now. I remember playing Bases Loaded back on the nintendo and there was a specific pitch that would allow you to throw a no hitter and strike out every single AI batter because the AI couldnt hit the ball.
I generally agree. I'll take patches over not getting them. But I do think that developers get lazy knowing that if a bug pops up they can just patch it.
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Old 03-20-2009, 03:41 PM   #45
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Re: patch #2 details

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Originally Posted by kcxiv
There is 2 sides of the patch era though. One is, they could be lazy and just patch it in, or it could be looked at as, well at least we have that option now. I remember playing Bases Loaded back on the nintendo and there was a specific pitch that would allow you to throw a no hitter and strike out every single AI batter because the AI couldnt hit the ball.
Having the ability to patch is great, no denying that. Problem is companies are using patches as a crutch because they aren't doing their due diligence on the front end to make sure that the product is complete and working to the best of its ability.

Its no secret that games released on PC over the last few years have always come out in need of fixing, but they had the patch to fall back on.

Now Console mfg'ers are getting in on that bandwagon. I for one am starting to think its ridiculous that I have to pay these companies to be a beta tester. NCAA football was totally broken before the patch because sliders didn't work. I could have saved myself weeks of frustration and a few $'s had I just waited to buy til the patch came out.

With the turn in the economy for the worse, I think you'll see many gamers wait to buy games until the price is reduced. Why wouldn't you? Almost all PC games and console sports games are broken until patches come out months after their release. You usually end up saving $ and frustration by waiting.
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Old 03-20-2009, 03:41 PM   #46
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Re: patch #2 details

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Originally Posted by bonannogiovanni
AI Agressiveness
Home Run Totals
Fly balls in the outfield tweaked so ghastly fielding errors will be a thing of the past
1st baseman stepping off bag has been tweaked
Issues with the pitch overlay hud
Fixed pickoffs, especially to 2nd base

Roster issues as it pertains to subsituting pitchers and bench

from Ron at 2k forum
This is what I've been wanting.
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Old 03-20-2009, 03:42 PM   #47
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Re: patch #2 details

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Originally Posted by rudyjuly2
I generally agree. I'll take patches over not getting them. But I do think that developers get lazy knowing that if a bug pops up they can just patch it.
I think so as well, i mean, i can kind of understand if something that isn't ready has to be pushed out. Sometimes, developers have no control over it. When the boss says, it has to be out by so and so, then no matter where they are at, it has to be out. I have seen this happen on alot of computer games.

Anyways, its glad to see we got some patch notes or a partial, but i cant lie, i already seen some of them. lol
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Old 03-20-2009, 03:52 PM   #48
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Re: patch #2 details

Just wanted to point out (mainly for those reading earlier in the thread people saying it would be ready in two weeks) that Ron said a MINIMUM of two weeks.

It could be 3 weeks (or even more if trouble is found). Just saying don't get your hopes up and come back here flipping out if by the end of week 2, you are still patch-less.
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