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Madden NFL 10 FAQ - Part 1

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Old 09-10-2009, 09:06 PM   #201
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Re: Madden NFL 10 FAQ - Part 1

Quote:
Originally Posted by canes2008
I hope patch #1 drops soon so I can start my franchise
None of the patch 1 fixes are going to make much difference to franchise, I don't think. Most of those will come in patch 2.
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Old 09-11-2009, 02:59 PM   #202
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Re: Madden NFL 10 FAQ - Part 1

So all of this is going to be in the first patch?

  • Added Super Bowl and Playoff Field conditions for Online Franchise
  • Fixed False Start Grieving issues with Online games
  • Fixed video player issue where video would hang on latent connections
  • Improved uploaded highlight quality
  • Switched ranked online games to 7 min Q's
  • Fixed random stability issues
  • Added Broadcast Cam!
Gameplay Specific fixes:
  • Tuned slider effectiveness (Run blocking and broken tackles esp.)
  • Changes run blocking slider to not effect special teams
  • Made fatigue effect ratings more
  • Fixed WR release to where receivers release to both sides
  • Fixed incorrect spotting on punts out of bounds
  • Reduced/removed holding on kicking plays
  • Improved toe drag catch logic
  • Improved pursuit angles for outside running plays
  • Fixed defenders in pursuit running away from O-Line
  • Better play recognition in man coverage
  • Fixed double pass online exploit
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Old 09-11-2009, 03:09 PM   #203
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Re: Madden NFL 10 FAQ - Part 1

Quote:
Originally Posted by RiddelMeThis22
So all of this is going to be in the first patch?

  • Added Super Bowl and Playoff Field conditions for Online Franchise
  • Fixed False Start Grieving issues with Online games
  • Fixed video player issue where video would hang on latent connections
  • Improved uploaded highlight quality
  • Switched ranked online games to 7 min Q's
  • Fixed random stability issues
  • Added Broadcast Cam!
Gameplay Specific fixes:
  • Tuned slider effectiveness (Run blocking and broken tackles esp.)
  • Changes run blocking slider to not effect special teams
  • Made fatigue effect ratings more
  • Fixed WR release to where receivers release to both sides
  • Fixed incorrect spotting on punts out of bounds
  • Reduced/removed holding on kicking plays
  • Improved toe drag catch logic
  • Improved pursuit angles for outside running plays
  • Fixed defenders in pursuit running away from O-Line
  • Better play recognition in man coverage
  • Fixed double pass online exploit
Yes
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Old 09-11-2009, 03:10 PM   #204
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Re: Madden NFL 10 FAQ - Part 1

Quote:
Originally Posted by RiddelMeThis22
So all of this is going to be in the first patch?

  • Added Super Bowl and Playoff Field conditions for Online Franchise
  • Fixed False Start Grieving issues with Online games
  • Fixed video player issue where video would hang on latent connections
  • Improved uploaded highlight quality
  • Switched ranked online games to 7 min Q's
  • Fixed random stability issues
  • Added Broadcast Cam!
Gameplay Specific fixes:
  • Tuned slider effectiveness (Run blocking and broken tackles esp.)
  • Changes run blocking slider to not effect special teams
  • Made fatigue effect ratings more
  • Fixed WR release to where receivers release to both sides
  • Fixed incorrect spotting on punts out of bounds
  • Reduced/removed holding on kicking plays
  • Improved toe drag catch logic
  • Improved pursuit angles for outside running plays
  • Fixed defenders in pursuit running away from O-Line
  • Better play recognition in man coverage
  • Fixed double pass online exploit
Yes
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Old 09-11-2009, 03:13 PM   #205
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Re: Madden NFL 10 FAQ - Part 1

Has anything been said about the cpu missing so many fg's ? I played a game and vinatieri missed 3 fg's in a row.. 2 from inside 35 yds. and 1 from about 45.

This wasn't a 1 game deal either, the cpu is missing a crazy amount of easy fg's when i play.
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Old 09-11-2009, 04:14 PM   #206
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Re: Madden NFL 10 FAQ - Part 1

Has Ian mentioned anything about improving the A.I. in the last few minutes of the half/game? When the CPU is ahead, they are far more conservative at the end of the first half than in the NFL, even letting the clock run out when they're only 25 yards or so away from field goal range. They're much more passive then they should be. And in the second half, it seems like they're not running the play clock down close to zero until less than two minutes remain.
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Old 09-11-2009, 04:24 PM   #207
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Re: Madden NFL 10 FAQ - Part 1

I didn't see anything in the FAQs about the cpu's over use of blitzing/all out blitzing. I hope they can tune this down as well.
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Old 09-11-2009, 04:34 PM   #208
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Re: Madden NFL 10 FAQ - Part 1

Excuse me but do you have to restart your franchise when the Madden 10 v. 1.1 comes out?
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