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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-15-2012, 12:53 PM   #121
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Sorry, but if Madden came out with Gameplay like nba 2k12 I would retire from Madden completely. That game is so broken on the court its crazy. Completely indefensible spin dunks with certain players... That is the epitome of arcade imo. At least in Madden 12 you could stop certain abuses and they weren't 100% unstoppable. Not to mention the painful 2-3 second animations and the game having to correct itself by sliding you into position to hit a three pointer or man up on d
Definitely agree with the spin dunks & sliding. But I like the game more for what it provides for 1 or 2 players that are interested in playing basketball. There's not much that I want to do that I can't do in that game.

With Madden '12, there's too much football missing, fundamental stuff. I just don't feel like I'm playing football.

But this definitely cleared up your opinion of Madden for me.
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Old 05-15-2012, 12:55 PM   #122
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Sorry, but if Madden came out with Gameplay like nba 2k12 I would retire from Madden completely. That game is so broken on the court its crazy. Completely indefensible spin dunks with certain players... That is the epitome of arcade imo. At least in Madden 12 you could stop certain abuses and they weren't 100% unstoppable. Not to mention the painful 2-3 second animations and the game having to correct itself by sliding you into position to hit a three pointer or man up on d

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C'mon CM, we still got morphing INT's, Clipping of players to make impossible tackles at weird angles, Qb's who can run like a chicken with its neck cutoff and still making accurate passes, No pocket presence, Rinse and repeat of the same play and animation at will (just like you stated about 2k12), people running out of bounds and back in to make catches, Zig Zagging of full sprint players turning and changing direction on a dime.

List goes on and on and on, and thats just some of the gameplay issues, if any game would make one retire, it should be madden. Know one even knows what the game is suppose to represent, I never seen a freestyle arcade football league on TV before!

Grip reality here a bit, we know all games have their issues, but I bet you couldnt make a list of everything madden does right compared to how much it does wrong and come out happy!
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Old 05-15-2012, 12:56 PM   #123
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

@Ryno, Shaun, CR and other CE attendees, here is a good video illustration of what people are concerned about in relation to User controlled catches, imo.

http://www.operationsports.com/forum...-seahawks.html

Like CR stated, all the rest of us have to go on is M12 and this video really drives home our concerns, imo.
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Old 05-15-2012, 12:57 PM   #124
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by SalutationsNJ
@CR -- Bruh, you were so close to becoming my favorite GC -- but that 2k comment -- ehhh, man... we understand games have flaws but.... man... I'm lost for words and that doesn't happen often.

2K arcady and Madden not? Bruh... I'm like really hurt right now.

I'm actually going to unsubscribe from this thread -- man... I'm really hurt... like, bone deep cut about that... by the way, if you ever want to learn how to stop the spin dunk I can show you (or stop playing on Xbox because nobody really abuses that on the PS3).

#Heartbroken
I'm a PS3 guy anyway lol. i just can't get into the 2k basketball series, too many issues... same way some of you feel about Madden and that's completely fine. Everyone has their personal preferences it doesn't mean either one of us are right or wrong so its all good. I can put NBA 2k on and watch it all day... its beautiful but to play it... nah not for me.
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Old 05-15-2012, 12:59 PM   #125
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Sorry, but if Madden came out with Gameplay like nba 2k12 I would retire from Madden completely. That game is so broken on the court its crazy. Completely indefensible spin dunks with certain players... That is the epitome of arcade imo. At least in Madden 12 you could stop certain abuses and they weren't 100% unstoppable. Not to mention the painful 2-3 second animations and the game having to correct itself by sliding you into position to hit a three pointer or man up on d

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I don't play nba 2k, for the simple reason that I stink at it, so I have little to say about it. My comment pertains more to football and it seems that from what you've written before our opinions differ widely, but you can address that by responding to the questions I posed to you earlier and I can judge from that.

Here's what I posted earlier:

The devs say timing matters in Madden 13. When I think of timing, I look at guys like Aikman and Brady. I expect that when a qb in Madden 13 finishes his drop the ball should be coming out of his hands. I expect that, at this time, the receiver is just entering his break, if he's started his break at all. As an aside, I also expect that the OL will block differently depending on the drop back of the qb, but baby steps and all that .

Based on your experience, would you say the above is true for Madden 12? Is it markedly true for Madden 13? Is it something you care about at all?

Last edited by raguel; 05-15-2012 at 01:03 PM.
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Old 05-15-2012, 01:02 PM   #126
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by RynoAid
see i played Madden on the PC from 2000-2008 in online franchises so i can't tell you about the console in those years. I would put the last Madden on the PC on the board too. With all the customization and fully functioning features, you could get really deep into that game.

I was a huge fan of the High Heat series on PC also.
You seem to be one of the biggest promoters of online franchise and online career modes I have ever seen on these boards. I did not even know Madden PC had online franchise mode. Haha

Considering you are putting Madden 13 as one of the best games in sports history FOR YOU. Tells me (speculating) that Madden 13 has some big time online franchise functionality coming. I will be thrilled if this is the case. My best friend moved down to Miami for a job and I would love to start an online franchise and play with him in that mode. As long as the online franchise has all the functionality of the offline franchise. (And bugs and glitches are all fixed) I think this would be incredibly fun!
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Old 05-15-2012, 01:03 PM   #127
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by Big FN Deal
@Ryno, Shaun, CR and other CE attendees, here is a good video illustration of what people are concerned about in relation to User controlled catches, imo.

http://www.operationsports.com/forum...-seahawks.html

Like CR stated, all the rest of us have to go on is M12 and this video really drives home our concerns, imo.
I understand that completely!!! I am one of the harshest critics of user catching in Madden 12... seriously unrealistic. You can hear that in my YouTube videos on DLG as well. So if I feel it is much more well done then that should count for at least something. I am horrible at user catching in general.
I'm not trying to hype anything, just giving my thoughts on what i saw/felt. By all means wait until you get your hands on it to see for your self, don't let my views sway you one way or another.
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Old 05-15-2012, 01:04 PM   #128
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Are you seeing any "issues" that the dev team won't have time to fix, that will require a Day 1 patch? Also, when you guys are down there do you interact with the testers at all?
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